LivingDropsEvent
Link to livingdropsevent
The event is cancelable.
If the event is canceled, the entity does not drop anything.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingDropsEvent;
Extending LivingEvent
Link to extending-livingevent
LivingDropsEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDropsEvent
使用方式
Link to 使用方式
Name: addDrop
Adds an item to the drops.
ZenScript CopyLivingDropsEvent.addDrop(stack as IItemStack)
参数 | 类型 |
---|---|
参数 堆叠 | 类型 IItemstack |
Name: getDrops
Returns the list of items will be dropped. The list is read-only, modifying this list does not change the drops.
You should use the drops
setter, addDrop
or removeDrop
method to change the drops.
Return Type: stdlib.List<IItemStack>
ZenScript Copy// LivingDropsEvent.getDrops() as stdlib.List<IItemStack>
myLivingDropsEvent.getDrops();
Name: getLootingLevel
Return Type: int
ZenScript Copy// LivingDropsEvent.getLootingLevel() as int
myLivingDropsEvent.getLootingLevel();
Name: getSource
Return Type: DamageSource
ZenScript Copy// LivingDropsEvent.getSource() as DamageSource
myLivingDropsEvent.getSource();
Name: isRecentlyHit
Whether the Entity doing the drop has recently been damaged.
Return Type: boolean
ZenScript Copy// LivingDropsEvent.isRecentlyHit() as boolean
myLivingDropsEvent.isRecentlyHit();
Name: removeDrop
Removes items that match the given ingredient from drops.
ZenScript CopyLivingDropsEvent.removeDrop(ingredient as IIngredient)
参数 | 类型 |
---|---|
参数 ingredient | 类型 材料(IIngredient) |
Name: setDrops
Sets which items will be dropped.
ZenScript CopyLivingDropsEvent.setDrops(drops as stdlib.List<IItemStack>)
参数 | 类型 |
---|---|
参数 drops | 类型 stdlib.List<IItemStack> |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 drops | 类型 stdlib.List<IItemStack> | 可获得 true | 可设置 true | 描述 Returns the list of items will be dropped. The list is read-only, modifying this list does not change the drops. You should use the drops setter, addDrop or removeDrop method to change the drops. |
名称 isRecentlyHit | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Whether the Entity doing the drop has recently been damaged. |
名称 lootingLevel | 类型 int | 可获得 true | 可设置 false | 描述 |
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false | 描述 |