It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.EntityAccess;

Name: blockPosition

Return Type: BlockPos

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// EntityAccess.blockPosition() as BlockPos

myEntityAccess.blockPosition();

Name: getBoundingBox

Return Type: AABB

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// EntityAccess.getBoundingBox() as AABB

myEntityAccess.getBoundingBox();

Name: getId

Return Type: int

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// EntityAccess.getId() as int

myEntityAccess.getId();

Name: getUUID

Return Type: invalid

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// EntityAccess.getUUID() as invalid

myEntityAccess.getUUID();

Name: isAlwaysTicking

Return Type: boolean

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// EntityAccess.isAlwaysTicking() as boolean

myEntityAccess.isAlwaysTicking();

Name: setRemoved

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EntityAccess.setRemoved(var1 as RemovalReason)
参数类型
参数
var1
类型
RemovalReason

Name: shouldBeSaved

Return Type: boolean

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// EntityAccess.shouldBeSaved() as boolean

myEntityAccess.shouldBeSaved();
名称类型可获得可设置
名称
blockPosiion
类型
BlockPos
可获得
true
可设置
false
名称
boundingBox
类型
AABB
可获得
true
可设置
false
名称
id
类型
int
可获得
true
可设置
false
名称
isAlwaysTicking
类型
布尔值
可获得
true
可设置
false
名称
shouldBeSaved
类型
布尔值
可获得
true
可设置
false
名称
uuid
类型
invalid
可获得
true
可设置
false