It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.util.math.Vector3f;

Name: add

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Vector3f.add(other as Vector3f)
参数类型
参数
other
类型
Vector3f

Name: add

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Vector3f.add(x as float, y as float, z as float)
参数类型
参数
x
类型
float
参数
y
类型
float
参数
z
类型
float

Name: clamp

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Vector3f.clamp(min as float, max as float)
参数类型
参数
min
类型
float
参数
max
类型
float

Name: clamp

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Vector3f.clamp(min as Vector3f, max as Vector3f)
参数类型
参数
min
类型
Vector3f
参数
max
类型
Vector3f

Name: copy

Return Type: Vector3f

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// Vector3f.copy() as Vector3f

myVector3f.copy();

Name: cross

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Vector3f.cross(other as Vector3f)
参数类型
参数
other
类型
Vector3f

Name: dot

Return Type: float

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Vector3f.dot(other as Vector3f) as float
参数类型
参数
other
类型
Vector3f

Name: lerp

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Vector3f.lerp(max as Vector3f, value as float)
参数类型
参数
max
类型
Vector3f
参数
value
类型
float

Name: load

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Vector3f.load(other as Vector3f)
参数类型
参数
other
类型
Vector3f

Name: mul

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Vector3f.mul(scalar as float)
参数类型
参数
scalar
类型
float

Name: mul

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Vector3f.mul(x as float, y as float, z as float)
参数类型
参数
x
类型
float
参数
y
类型
float
参数
z
类型
float

Name: normalize

Return Type: boolean

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// Vector3f.normalize() as boolean

myVector3f.normalize();

Name: rotation

Return Type: Quaternion

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Vector3f.rotation(rads as float) as Quaternion
参数类型
参数
rads
类型
float

Name: rotationDegrees

Return Type: Quaternion

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Vector3f.rotationDegrees(degrees as float) as Quaternion
参数类型
参数
degrees
类型
float

Name: setValues

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Vector3f.setValues(x as float, y as float, z as float)
参数类型
参数
x
类型
float
参数
y
类型
float
参数
z
类型
float

Name: sub

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Vector3f.sub(other as Vector3f)
参数类型
参数
other
类型
Vector3f

Name: transform

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Vector3f.transform(matrix as Matrix3f)
参数类型
参数
matrix
类型
Matrix3f

Name: transform

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Vector3f.transform(quaternion as Quaternion)
参数类型
参数
quaternion
类型
Quaternion

Name: x

Return Type: float

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// Vector3f.x() as float

myVector3f.x();

Name: y

Return Type: float

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// Vector3f.y() as float

myVector3f.y();

Name: z

Return Type: float

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// Vector3f.z() as float

myVector3f.z();
名称类型可获得可设置
名称
x
类型
float
可获得
true
可设置
false
名称
y
类型
float
可获得
true
可设置
false
名称
z
类型
float
可获得
true
可设置
false