LivingFallEvent
Link to livingfallevent
The event is cancelable.
If the event is canceled, the Entity does not fall (no fall damage is inflicted).
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.living.LivingFallEvent;
Extending LivingEvent
Link to extending-livingevent
LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent
Methods
Link to methods
Name: getDamageMultiplier
Return Type: float
ZenScript Copy// LivingFallEvent.getDamageMultiplier() as float
myLivingFallEvent.getDamageMultiplier();
Name: getDistance
Return Type: float
ZenScript Copy// LivingFallEvent.getDistance() as float
myLivingFallEvent.getDistance();
Name: setDamageMultiplier
ZenScript CopyLivingFallEvent.setDamageMultiplier(value as int)
Parameter | Type |
---|---|
Parameter value | Type int |
Name: setDistance
ZenScript CopyLivingFallEvent.setDistance(value as int)
Parameter | Type |
---|---|
Parameter value | Type int |
Properties
Link to properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name damageMultiplier | Type float | Has Getter true | Has Setter true |
Name distance | Type float | Has Getter true | Has Setter true |