SequenceType
Represents the type of ‘actor’ a Sequence<T,U> acts on and is used to ensure that Sequence<T,U>s are ticked correctly.
Some examples are a Level or a LivingEntity (which is not yet implemented).
Mods adding custom sequenceable actors (really anything that can be ticked) should make their own SequenceType and expose it to ZenScript.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Static Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name CLIENT_THREAD_LEVEL | Type SequenceType | Has Getter true | Has Setter false | Description The type of the CLIENT_THREAD_LEVEL sequence which is only ticked on the server thread. |
Name SERVER_THREAD_LEVEL | Type SequenceType | Has Getter true | Has Setter false | Description The type of the SERVER_THREAD_LEVEL sequence which is only ticked on the server thread. |
Methods
Gets the name of the sequence type.
Returns: The name of the sequence type.
Return Type: string
Properties
Type | Has Getter | Has Setter | Description |
---|---|---|---|
Type string | Has Getter true | Has Setter false | Description Gets the name of the sequence type. |