It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.block.Block;

已实现的接口

Link to 已实现的接口

Block implements the following interfaces. That means all methods defined in these interfaces are also available in Block

Result Type是否隐藏
Result Type
BlockIngredient
是否隐藏
true
Result Type
ItemDefinition
是否隐藏
false
Result Type
string
是否隐藏
false

Name: asItem

Gets the Item representation of this Block.

NOTE: Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.

Returns: The Item representation of this Block.
Return Type: ItemDefinition

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// Block.asItem() as ItemDefinition

<block:minecraft:grass_block>.asItem();

Link to getCommandString

Name: getCommandString

Gets the block bracket handler syntax for this Block.

E.G. <block:minecraft:dirt>

Returns: The block bracket handler syntax for this Block.
Return Type: string

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// Block.getCommandString() as string

<block:minecraft:grass_block>.getCommandString();

Name: getDefaultState

Gets the default BlockState of this Block.

Returns: The default BlockState of this Block.
Return Type: BlockState

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// Block.getDefaultState() as BlockState

<block:minecraft:grass_block>.getDefaultState();

Link to getDescriptionId

Name: getDescriptionId

Gets the translation key that is used to localize this Block.

Returns: The unlocalized name of this block.
Return Type: string

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// Block.getDescriptionId() as string

<block:minecraft:grass_block>.getDescriptionId();

Link to getExplosionResistance

Name: getExplosionResistance

Gets the blast resistance of this Block.

Returns: The blast resistance of this Block.
Return Type: float

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// Block.getExplosionResistance() as float

<block:minecraft:grass_block>.getExplosionResistance();

Name: getFriction

Gets the friction of this Block.

Returns: The friction of this Block.
Return Type: float

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// Block.getFriction() as float

<block:minecraft:grass_block>.getFriction();

Name: getJumpFactor

Gets the jump factor of this Block.

Returns: The jump factor of this Block.
Return Type: float

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// Block.getJumpFactor() as float

<block:minecraft:grass_block>.getJumpFactor();

Name: getLootTable

Gets the loot table id for this Block.

Returns: The loot table id for this Block.
Return Type: string

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// Block.getLootTable() as string

<block:minecraft:grass_block>.getLootTable();

Name: getMaterial

Gets the material of this Block.

Returns: The material of this Block.
Return Type: Material

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// Block.getMaterial() as Material

<block:minecraft:grass_block>.getMaterial();

Name: getName

Gets the name of this Block

Returns: The name of this block.
Return Type: MutableComponent

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// Block.getName() as MutableComponent

<block:minecraft:grass_block>.getName();

Link to getPossibleStates

Name: getPossibleStates

Gets a list of valid BlockStates for this Block.

Returns: A list of valid BlockStates for this Block.
Return Type: stdlib.List<BlockState>

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// Block.getPossibleStates() as stdlib.List<BlockState>

<block:minecraft:grass_block>.getPossibleStates();

Name: getRegistryName

Gets the registry name of this block.

Returns: A ResourceLocation of the registry name of this block.
Return Type: ResourceLocation

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// Block.getRegistryName() as ResourceLocation

<block:minecraft:grass_block>.getRegistryName();

Name: getSpeedFactor

Gets the speed factor of this Block.

Returns: The speed factor of this Block.
Return Type: float

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// Block.getSpeedFactor() as float

<block:minecraft:grass_block>.getSpeedFactor();

Name: hasCollision

Checks if entities can collide with this Block.

Returns: True if entities will collide with this Block. False otherwise.
Return Type: boolean

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// Block.hasCollision() as boolean

<block:minecraft:grass_block>.hasCollision();

Name: hasDynamicShape

Checks if the opacity of this block is different in different areas of the Block.

Returns: True if this Block has variable opacity. False otherwise.
Return Type: boolean

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// Block.hasDynamicShape() as boolean

<block:minecraft:grass_block>.hasDynamicShape();

Link to isPossibleToRespawnInThis

Name: isPossibleToRespawnInThis

Checks if an entity can be spawned inside this Block.

This is used to find valid spawn locations for players.

Returns: True if an entity can be spawned in this Block. False Otherwise.
Return Type: boolean

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// Block.isPossibleToRespawnInThis() as boolean

<block:minecraft:grass_block>.isPossibleToRespawnInThis();

Name: matches

Checks whether this Block matches another Block.

Returns: True if this Block matches the other Block. False otherwise.
Return Type: boolean

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Block.matches(other as Block) as boolean
参数类型描述
参数
other
类型
Block
描述
The other Block to check if this Block matches.

Link to setExplosionResistance

Name: setExplosionResistance

Sets the blast resistance of this Block.

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// Block.setExplosionResistance(resistance as float)

<block:minecraft:grass_block>.setExplosionResistance(2);
参数类型描述
参数
resistance
类型
float
描述
The new blast resistance of this Block.

Name: setFriction

Sets the friction of this Block.

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// Block.setFriction(friction as float)

<block:minecraft:grass_block>.setFriction(2);
参数类型描述
参数
friction
类型
float
描述
The new friction of this Block.

Name: setHasCollision

Sets whether entities can collide with this Block.

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// Block.setHasCollision(canCollide as boolean)

<block:minecraft:grass_block>.setHasCollision(true);
参数类型描述
参数
canCollide
类型
布尔值
描述
Can entities collide with this Block.

Name: setJumpFactor

Sets the jump factor of this Block.

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// Block.setJumpFactor(jumpFactor as float)

<block:minecraft:grass_block>.setJumpFactor(2);
参数类型描述
参数
jumpFactor
类型
float
描述
The new jump factor of this Block.

Name: setMaterial

Sets the material of this Block.

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// Block.setMaterial(material as Material)

<block:minecraft:grass_block>.setMaterial(<material:earth>);
参数类型描述
参数
material
类型
材料
描述
The new material of this Block.

Name: setSpeedFactor

Sets the speed factor of this Block.

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// Block.setSpeedFactor(speedFactor as float)

<block:minecraft:grass_block>.setSpeedFactor(2);
参数类型描述
参数
speedFactor
类型
float
描述
The new speed factor of this Block.
名称类型可获得可设置描述
名称
commandString #命令字符串
类型
string
可获得
true
可设置
false
描述
Gets the block bracket handler syntax for this Block.

E.G.
<block:minecraft:dirt>
名称
defaultState
类型
BlockState
可获得
true
可设置
false
描述
Gets the default BlockState of this Block.
名称
descriptionId
类型
string
可获得
true
可设置
false
描述
Gets the translation key that is used to localize this Block.
名称
dynamicShape
类型
布尔值
可获得
true
可设置
false
描述
Checks if the opacity of this block is different in different areas of the Block.
名称
explosionResistance
类型
float
可获得
true
可设置
true
描述
Gets the blast resistance of this Block.
名称
friction
类型
float
可获得
true
可设置
true
描述
Gets the friction of this Block.
名称
hasCollision
类型
布尔值
可获得
true
可设置
true
描述
Checks if entities can collide with this Block.
名称
isPossibleToRespawnInThis
类型
布尔值
可获得
true
可设置
false
描述
Checks if an entity can be spawned inside this Block.

This is used to find valid spawn locations for players.
名称
jumpFactor
类型
float
可获得
true
可设置
true
描述
Gets the jump factor of this Block.
名称
lootTable
类型
string
可获得
true
可设置
false
描述
Gets the loot table id for this Block.
名称
material
类型
材料
可获得
true
可设置
true
描述
Gets the material of this Block.
名称
name(名称)
类型
MutableComponent
可获得
true
可设置
false
描述
Gets the name of this Block
名称
possibleStates
类型
stdlib.List<BlockState>
可获得
true
可设置
false
描述
Gets a list of valid BlockStates for this Block.
名称
registryName
类型
资源位置
可获得
true
可设置
false
描述
Gets the registry name of this block.
名称
speedFactor
类型
float
可获得
true
可设置
true
描述
Gets the speed factor of this Block.