Block
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导入类
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.block.Block;
已实现的接口
Link to 已实现的接口
Block implements the following interfaces. That means all methods defined in these interfaces are also available in Block
Casters
Link to casters
Result Type | 是否隐藏 |
---|---|
Result Type BlockIngredient | 是否隐藏 true |
Result Type ItemDefinition | 是否隐藏 false |
Result Type string | 是否隐藏 false |
使用方式
Link to 使用方式
Name: asItem
Gets the Item representation of this Block.
NOTE: Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
Returns: The Item representation of this Block.
Return Type: ItemDefinition
ZenScript Copy// Block.asItem() as ItemDefinition
<block:minecraft:grass_block>.asItem();
Name: getCommandString
Gets the block bracket handler syntax for this Block.
E.G. <block:minecraft:dirt>
Returns: The block bracket handler syntax for this Block.
Return Type: string
ZenScript Copy// Block.getCommandString() as string
<block:minecraft:grass_block>.getCommandString();
Name: getDefaultState
Gets the default BlockState of this Block.
Returns: The default BlockState of this Block.
Return Type: BlockState
ZenScript Copy// Block.getDefaultState() as BlockState
<block:minecraft:grass_block>.getDefaultState();
Name: getDescriptionId
Gets the translation key that is used to localize this Block.
Returns: The unlocalized name of this block.
Return Type: string
ZenScript Copy// Block.getDescriptionId() as string
<block:minecraft:grass_block>.getDescriptionId();
Name: getExplosionResistance
Gets the blast resistance of this Block.
Returns: The blast resistance of this Block.
Return Type: float
ZenScript Copy// Block.getExplosionResistance() as float
<block:minecraft:grass_block>.getExplosionResistance();
Name: getFriction
Gets the friction of this Block.
Returns: The friction of this Block.
Return Type: float
ZenScript Copy// Block.getFriction() as float
<block:minecraft:grass_block>.getFriction();
Name: getJumpFactor
Gets the jump factor of this Block.
Returns: The jump factor of this Block.
Return Type: float
ZenScript Copy// Block.getJumpFactor() as float
<block:minecraft:grass_block>.getJumpFactor();
Name: getLootTable
Gets the loot table id for this Block.
Returns: The loot table id for this Block.
Return Type: string
ZenScript Copy// Block.getLootTable() as string
<block:minecraft:grass_block>.getLootTable();
Name: getMaterial
Gets the material of this Block.
Returns: The material of this Block.
Return Type: Material
ZenScript Copy// Block.getMaterial() as Material
<block:minecraft:grass_block>.getMaterial();
Name: getName
Gets the name of this Block
Returns: The name of this block.
Return Type: MutableComponent
ZenScript Copy// Block.getName() as MutableComponent
<block:minecraft:grass_block>.getName();
Name: getPossibleStates
Gets a list of valid BlockStates for this Block.
Returns: A list of valid BlockStates for this Block.
Return Type: stdlib.List<BlockState>
ZenScript Copy// Block.getPossibleStates() as stdlib.List<BlockState>
<block:minecraft:grass_block>.getPossibleStates();
Name: getRegistryName
Gets the registry name of this block.
Returns: A ResourceLocation of the registry name of this block.
Return Type: ResourceLocation
ZenScript Copy// Block.getRegistryName() as ResourceLocation
<block:minecraft:grass_block>.getRegistryName();
Name: getSpeedFactor
Gets the speed factor of this Block.
Returns: The speed factor of this Block.
Return Type: float
ZenScript Copy// Block.getSpeedFactor() as float
<block:minecraft:grass_block>.getSpeedFactor();
Name: hasCollision
Checks if entities can collide with this Block.
Returns: True if entities will collide with this Block. False otherwise.
Return Type: boolean
ZenScript Copy// Block.hasCollision() as boolean
<block:minecraft:grass_block>.hasCollision();
Name: hasDynamicShape
Checks if the opacity of this block is different in different areas of the Block.
Returns: True if this Block has variable opacity. False otherwise.
Return Type: boolean
ZenScript Copy// Block.hasDynamicShape() as boolean
<block:minecraft:grass_block>.hasDynamicShape();
Name: isPossibleToRespawnInThis
Checks if an entity can be spawned inside this Block.
This is used to find valid spawn locations for players.
Returns: True if an entity can be spawned in this Block. False Otherwise.
Return Type: boolean
ZenScript Copy// Block.isPossibleToRespawnInThis() as boolean
<block:minecraft:grass_block>.isPossibleToRespawnInThis();
Name: matches
Checks whether this Block matches another Block.
Returns: True if this Block matches the other Block. False otherwise.
Return Type: boolean
ZenScript CopyBlock.matches(other as Block) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 other | 类型 Block | 描述 The other Block to check if this Block matches. |
Name: setExplosionResistance
Sets the blast resistance of this Block.
ZenScript Copy// Block.setExplosionResistance(resistance as float)
<block:minecraft:grass_block>.setExplosionResistance(2);
参数 | 类型 | 描述 |
---|---|---|
参数 resistance | 类型 float | 描述 The new blast resistance of this Block. |
Name: setFriction
Sets the friction of this Block.
ZenScript Copy// Block.setFriction(friction as float)
<block:minecraft:grass_block>.setFriction(2);
参数 | 类型 | 描述 |
---|---|---|
参数 friction | 类型 float | 描述 The new friction of this Block. |
Name: setHasCollision
Sets whether entities can collide with this Block.
ZenScript Copy// Block.setHasCollision(canCollide as boolean)
<block:minecraft:grass_block>.setHasCollision(true);
参数 | 类型 | 描述 |
---|---|---|
参数 canCollide | 类型 布尔值 | 描述 Can entities collide with this Block. |
Name: setJumpFactor
Sets the jump factor of this Block.
ZenScript Copy// Block.setJumpFactor(jumpFactor as float)
<block:minecraft:grass_block>.setJumpFactor(2);
参数 | 类型 | 描述 |
---|---|---|
参数 jumpFactor | 类型 float | 描述 The new jump factor of this Block. |
Name: setMaterial
Sets the material of this Block.
ZenScript Copy// Block.setMaterial(material as Material)
<block:minecraft:grass_block>.setMaterial(<material:earth>);
参数 | 类型 | 描述 |
---|---|---|
参数 material | 类型 材料 | 描述 The new material of this Block. |
Name: setSpeedFactor
Sets the speed factor of this Block.
ZenScript Copy// Block.setSpeedFactor(speedFactor as float)
<block:minecraft:grass_block>.setSpeedFactor(2);
参数 | 类型 | 描述 |
---|---|---|
参数 speedFactor | 类型 float | 描述 The new speed factor of this Block. |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 commandString #命令字符串 | 类型 string | 可获得 true | 可设置 false | 描述 Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt> |
名称 defaultState | 类型 BlockState | 可获得 true | 可设置 false | 描述 Gets the default BlockState of this Block. |
名称 descriptionId | 类型 string | 可获得 true | 可设置 false | 描述 Gets the translation key that is used to localize this Block. |
名称 dynamicShape | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Checks if the opacity of this block is different in different areas of the Block. |
名称 explosionResistance | 类型 float | 可获得 true | 可设置 true | 描述 Gets the blast resistance of this Block. |
名称 friction | 类型 float | 可获得 true | 可设置 true | 描述 Gets the friction of this Block. |
名称 hasCollision | 类型 布尔值 | 可获得 true | 可设置 true | 描述 Checks if entities can collide with this Block. |
名称 isPossibleToRespawnInThis | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Checks if an entity can be spawned inside this Block. This is used to find valid spawn locations for players. |
名称 jumpFactor | 类型 float | 可获得 true | 可设置 true | 描述 Gets the jump factor of this Block. |
名称 lootTable | 类型 string | 可获得 true | 可设置 false | 描述 Gets the loot table id for this Block. |
名称 material | 类型 材料 | 可获得 true | 可设置 true | 描述 Gets the material of this Block. |
名称 name(名称) | 类型 MutableComponent | 可获得 true | 可设置 false | 描述 Gets the name of this Block |
名称 possibleStates | 类型 stdlib.List<BlockState> | 可获得 true | 可设置 false | 描述 Gets a list of valid BlockStates for this Block. |
名称 registryName | 类型 资源位置 | 可获得 true | 可设置 false | 描述 Gets the registry name of this block. |
名称 speedFactor | 类型 float | 可获得 true | 可设置 true | 描述 Gets the speed factor of this Block. |