BlockStateLootModifiers

Expands

This class expands BlockState, meaning that the content found on this page can be called on that type directly.

Description

Additional methods for easier modification of block state-related loot tables.

Members

addBlockLootModifier(name as string, modifier as ILootModifier)
Adds an ILootModifier to this block, ignoring the current state.
script.zs
// BlockState.addBlockLootModifier(name as string, modifier as ILootModifier);
myBlockState.addBlockLootModifier(myString, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier.
modifier Type: ILootModifier - The loot modifier to add.
addNoSilkTouchLootModifier(name as string, modifier as ILootModifier)
Adds an ILootModifier to this block, with the given name, only if it is not harvested with the silk touch enchantment.
script.zs
// BlockState.addNoSilkTouchLootModifier(name as string, modifier as ILootModifier);
myBlockState.addNoSilkTouchLootModifier(myString, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier to add.
modifier Type: ILootModifier - The loot modifier to add.
addTargetedLootModifier(name as string, modifier as ILootModifier)
Adds an ILootModifier to the current block, only if it matches the current block state precisely.
script.zs
// BlockState.addTargetedLootModifier(name as string, modifier as ILootModifier);
myBlockState.addTargetedLootModifier(myString, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier.
modifier Type: ILootModifier - The loot modifier to add to the block state.
addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier)
Adds an ILootModifier that fires if this block state gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

script.zs
// BlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier);
myBlockState.addToolLootModifier(myString, myIItemStack, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier.
tool Type: IItemStack - The tool the block state was broken with.
modifier Type: ILootModifier - The loot modifier to add to the block state.
addToolLootModifier(name as string, tool as IItemStack, matchDamage as bool, modifier as ILootModifier)
Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

script.zs
// BlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as bool, modifier as ILootModifier);
myBlockState.addToolLootModifier(myString, myIItemStack, myBool, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier.
tool Type: IItemStack - The tool the block state was broken with.
matchDamage Type: bool - Whether to consider damage or not when trying to match the tool.
modifier Type: ILootModifier - The loot modifier to add to the block state.
addToolLootModifier(name as string, tool as IItemStack, matchDamage as bool, matchNbt as bool, modifier as ILootModifier)
Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

script.zs
// BlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as bool, matchNbt as bool, modifier as ILootModifier);
myBlockState.addToolLootModifier(myString, myIItemStack, myBool, myBool, myILootModifier);

Parameters:

name Type: string - The name of the loot modifier.
tool Type: IItemStack - The tool the block state was broken with.
matchDamage Type: bool - Whether to consider damage or not when trying to match the tool.
matchNbt Type: bool - Whether to consider NBT data or not when trying to match the tool.
modifier Type: ILootModifier - The loot modifier to add to the block state.