If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
Represents a modifier that gets applied to the loot dropped by a loot table.
A modifier is something that can act on and change the loot dropped by a loot table, represented as a list of IItemStack, leveraging the original LootContext that caused the loot drop.