DifficultyChangeEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.DifficultyChangeEvent;

Extends

DifficultyChangeEvent extends Event.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.DifficultyChangeEvent>(event => {
println("DifficultyChangeEvent ran!");
});

Members

Getter
script.zs
// DifficultyChangeEvent.difficulty as Difficulty
event.difficulty

Return Type: Difficulty

Getter
script.zs
// DifficultyChangeEvent.hasResult as bool
event.hasResult

Return Type: bool

hasResult() as bool
script.zs
// DifficultyChangeEvent.hasResult() as bool;
event.hasResult();

Return Type: bool

Getter
script.zs
// DifficultyChangeEvent.oldDifficulty as Difficulty
event.oldDifficulty

Return Type: Difficulty

Getter
script.zs
// DifficultyChangeEvent.result as EventResult
event.result

Return Type: EventResult

Setter
script.zs
// DifficultyChangeEvent.result = (result as EventResult);
event.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// DifficultyChangeEvent.result() as EventResult;
event.result();

Return Type: EventResult

result(result as Result)
script.zs
// DifficultyChangeEvent.result(result as EventResult);
event.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// DifficultyChangeEvent.setAllow();
event.setAllow();
setDefault()
sets the event's result to default
script.zs
// DifficultyChangeEvent.setDefault();
event.setDefault();
setDeny()
sets the event's result to deny
script.zs
// DifficultyChangeEvent.setDeny();
event.setDeny();