ExplosionEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.ExplosionEvent;

Extends

ExplosionEvent extends Event.

Members

Getter
script.zs
// ExplosionEvent.explosion as Explosion
myExplosionEvent.explosion

Return Type: Explosion

Getter
script.zs
// ExplosionEvent.hasResult as bool
myExplosionEvent.hasResult

Return Type: bool

hasResult() as bool
script.zs
// ExplosionEvent.hasResult() as bool;
myExplosionEvent.hasResult();

Return Type: bool

Getter
script.zs
// ExplosionEvent.level as Level
myExplosionEvent.level

Return Type: Level

Getter
script.zs
// ExplosionEvent.result as EventResult
myExplosionEvent.result

Return Type: EventResult

Setter
script.zs
// ExplosionEvent.result = (result as EventResult);
myExplosionEvent.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// ExplosionEvent.result() as EventResult;
myExplosionEvent.result();

Return Type: EventResult

result(result as Result)
script.zs
// ExplosionEvent.result(result as EventResult);
myExplosionEvent.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// ExplosionEvent.setAllow();
myExplosionEvent.setAllow();
setDefault()
sets the event's result to default
script.zs
// ExplosionEvent.setDefault();
myExplosionEvent.setDefault();
setDeny()
sets the event's result to deny
script.zs
// ExplosionEvent.setDeny();
myExplosionEvent.setDeny();