ExplosionEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.ExplosionEvent;Extends
ExplosionEvent extends Event.
Members
Getter
// ExplosionEvent.hasResult as boolmyExplosionEvent.hasResult
Return Type:
bool
hasResult() as bool
// ExplosionEvent.hasResult() as bool;myExplosionEvent.hasResult();
Return Type:
bool
Getter
// ExplosionEvent.result as EventResultmyExplosionEvent.result
Return Type:
EventResult
Setter
myExplosionEvent.result = myResult;Parameters:
result: EventResult  Type: EventResult   result() as Result
result(result as Result)
myExplosionEvent.result(myResult);Parameters:
result: EventResult  Type: EventResult   setAllow()
sets the event's result to script.zs 
allow// ExplosionEvent.setAllow();myExplosionEvent.setAllow();setDefault()
sets the event's result to script.zs 
default// ExplosionEvent.setDefault();myExplosionEvent.setDefault();setDeny()
sets the event's result to script.zs 
deny// ExplosionEvent.setDeny();myExplosionEvent.setDeny();