Explosion
Link to explosion
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.world.Explosion;
Static Methods
Link to static-methods
Name: create
Return Type: Explosion
ZenScript CopyExplosion.create(world as Level, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionBlockInteraction, exploder as Entity, source as DamageSource) as Explosion
Parameter | Type | Optional |
---|---|---|
Parameter world | Type Level | Optional false |
Parameter x | Type double | Optional false |
Parameter y | Type double | Optional false |
Parameter z | Type double | Optional false |
Parameter size | Type float | Optional false |
Parameter causesFire | Type boolean | Optional false |
Parameter mode | Type ExplosionBlockInteraction | Optional false |
Parameter exploder | Type Entity | Optional true |
Parameter source | Type DamageSource | Optional true |
Methods
Link to methods
Name: clearToBlow
Clears the affected block positions of this Explosion.
ZenScript Copy// Explosion.clearToBlow()
myExplosion.clearToBlow();
Name: explode
Performs the first part of the explosion which is destroying the blocks.
ZenScript Copy// Explosion.explode()
myExplosion.explode();
Name: finalizeExplosion
Performs the second part of the explosion which is the sound, drops and if enabled the particles.
ZenScript Copy// Explosion.finalizeExplosion(spawnParticles as boolean)
myExplosion.finalizeExplosion(true);
Parameter | Type | Description |
---|---|---|
Parameter spawnParticles | Type boolean | Description Should particles be spawned. |
Name: getDamageSource
Gets the damage source of this Explosion.
Returns: The damage source of this Explosion.
Return Type: DamageSource
ZenScript Copy// Explosion.getDamageSource() as DamageSource
myExplosion.getDamageSource();
Name: getHitPlayers
Gets the player knockback map for this Explosion.
This map is only populated in Explosion#explode() so calling it before will return nothing.
This map is used to calculate the vectors that players around the explosion will be pushed back by.
Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: Vec3[Player]
ZenScript Copy// Explosion.getHitPlayers() as Vec3[Player]
myExplosion.getHitPlayers();
Name: getIndirectSourceEntity
Gets the LivingEntity that caused this Explosion.
For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.
If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that
generated in the world), then null
is returned.
You may need to cast the returned LivingEntity to not be nullable.
Returns: The LivingEntity that caused this Explosion. null
if no LivingEntity caused it.
Return Type: LivingEntity?
ZenScript Copy// Explosion.getIndirectSourceEntity() as LivingEntity?
myExplosion.getIndirectSourceEntity();
Name: getToBlow
Return Type: stdlib.List<BlockPos>
ZenScript Copy// Explosion.getToBlow() as stdlib.List<BlockPos>
myExplosion.getToBlow();
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name damageSource | Type DamageSource | Has Getter true | Has Setter false | Description Gets the damage source of this Explosion. |
Name indirectSourceEntity | Type LivingEntity? | Has Getter true | Has Setter false | Description Gets the LivingEntity that caused this Explosion. For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast. If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned. You may need to cast the returned LivingEntity to not be nullable. |
Name playerKnockbackMap | Type Vec3[Player] | Has Getter true | Has Setter false | Description Gets the player knockback map for this Explosion. This map is only populated in Explosion#explode() so calling it before will return nothing. This map is used to calculate the vectors that players around the explosion will be pushed back by. |
Name toBlow | Type stdlib.List<BlockPos> | Has Getter true | Has Setter false | Description ​ |