LevelEventConstants

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

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import crafttweaker.api.world.LevelEventConstants;

Description

This is not an event that you can listen to, this just holds fields for use in BlockPos, int)

Members

static ANIMATION_DRAGON_SUMMON_ROAR() as int
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// LevelEvent.ANIMATION_DRAGON_SUMMON_ROAR() as int;
LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR();

Return Type: int

static ANIMATION_END_GATEWAY_SPAWN() as int
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// LevelEvent.ANIMATION_END_GATEWAY_SPAWN() as int;
LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN();

Return Type: int

static COMPOSTER_FILL() as int
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// LevelEvent.COMPOSTER_FILL() as int;
LevelEventConstants.COMPOSTER_FILL();

Return Type: int

static DRIPSTONE_DRIP() as int
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// LevelEvent.DRIPSTONE_DRIP() as int;
LevelEventConstants.DRIPSTONE_DRIP();

Return Type: int

static END_PORTAL_FRAME_FILL() as int
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// LevelEvent.END_PORTAL_FRAME_FILL() as int;
LevelEventConstants.END_PORTAL_FRAME_FILL();

Return Type: int

static LAVA_FIZZ() as int
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// LevelEvent.LAVA_FIZZ() as int;
LevelEventConstants.LAVA_FIZZ();

Return Type: int

static PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE() as int
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// LevelEvent.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE() as int;
LevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE();

Return Type: int

static PARTICLES_AND_SOUND_PLANT_GROWTH() as int
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// LevelEvent.PARTICLES_AND_SOUND_PLANT_GROWTH() as int;
LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH();

Return Type: int

static PARTICLES_AND_SOUND_WAX_ON() as int
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// LevelEvent.PARTICLES_AND_SOUND_WAX_ON() as int;
LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON();

Return Type: int

static PARTICLES_DESTROY_BLOCK() as int
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// LevelEvent.PARTICLES_DESTROY_BLOCK() as int;
LevelEventConstants.PARTICLES_DESTROY_BLOCK();

Return Type: int

static PARTICLES_DRAGON_BLOCK_BREAK() as int
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// LevelEvent.PARTICLES_DRAGON_BLOCK_BREAK() as int;
LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK();

Return Type: int

static PARTICLES_DRAGON_FIREBALL_SPLASH() as int
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// LevelEvent.PARTICLES_DRAGON_FIREBALL_SPLASH() as int;
LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH();

Return Type: int

static PARTICLES_ELECTRIC_SPARK() as int
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// LevelEvent.PARTICLES_ELECTRIC_SPARK() as int;
LevelEventConstants.PARTICLES_ELECTRIC_SPARK();

Return Type: int

static PARTICLES_EYE_OF_ENDER_DEATH() as int
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// LevelEvent.PARTICLES_EYE_OF_ENDER_DEATH() as int;
LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH();

Return Type: int

static PARTICLES_INSTANT_POTION_SPLASH() as int
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// LevelEvent.PARTICLES_INSTANT_POTION_SPLASH() as int;
LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH();

Return Type: int

static PARTICLES_MOBBLOCK_SPAWN() as int
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// LevelEvent.PARTICLES_MOBBLOCK_SPAWN() as int;
LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN();

Return Type: int

static PARTICLES_PLANT_GROWTH() as int
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// LevelEvent.PARTICLES_PLANT_GROWTH() as int;
LevelEventConstants.PARTICLES_PLANT_GROWTH();

Return Type: int

static PARTICLES_SCRAPE() as int
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// LevelEvent.PARTICLES_SCRAPE() as int;
LevelEventConstants.PARTICLES_SCRAPE();

Return Type: int

static PARTICLES_SCULK_CHARGE() as int
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// LevelEvent.PARTICLES_SCULK_CHARGE() as int;
LevelEventConstants.PARTICLES_SCULK_CHARGE();

Return Type: int

static PARTICLES_SCULK_SHRIEK() as int
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// LevelEvent.PARTICLES_SCULK_SHRIEK() as int;
LevelEventConstants.PARTICLES_SCULK_SHRIEK();

Return Type: int

static PARTICLES_SHOOT() as int
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// LevelEvent.PARTICLES_SHOOT() as int;
LevelEventConstants.PARTICLES_SHOOT();

Return Type: int

static PARTICLES_SPELL_POTION_SPLASH() as int
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// LevelEvent.PARTICLES_SPELL_POTION_SPLASH() as int;
LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH();

Return Type: int

static PARTICLES_WATER_EVAPORATING() as int
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// LevelEvent.PARTICLES_WATER_EVAPORATING() as int;
LevelEventConstants.PARTICLES_WATER_EVAPORATING();

Return Type: int

static PARTICLES_WAX_OFF() as int
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// LevelEvent.PARTICLES_WAX_OFF() as int;
LevelEventConstants.PARTICLES_WAX_OFF();

Return Type: int

static REDSTONE_TORCH_BURNOUT() as int
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// LevelEvent.REDSTONE_TORCH_BURNOUT() as int;
LevelEventConstants.REDSTONE_TORCH_BURNOUT();

Return Type: int

static SOUND_ANVIL_BROKEN() as int
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// LevelEvent.SOUND_ANVIL_BROKEN() as int;
LevelEventConstants.SOUND_ANVIL_BROKEN();

Return Type: int

static SOUND_ANVIL_LAND() as int
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// LevelEvent.SOUND_ANVIL_LAND() as int;
LevelEventConstants.SOUND_ANVIL_LAND();

Return Type: int

static SOUND_ANVIL_USED() as int
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// LevelEvent.SOUND_ANVIL_USED() as int;
LevelEventConstants.SOUND_ANVIL_USED();

Return Type: int

static SOUND_BAT_LIFTOFF() as int
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// LevelEvent.SOUND_BAT_LIFTOFF() as int;
LevelEventConstants.SOUND_BAT_LIFTOFF();

Return Type: int

static SOUND_BLAZE_FIREBALL() as int
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// LevelEvent.SOUND_BLAZE_FIREBALL() as int;
LevelEventConstants.SOUND_BLAZE_FIREBALL();

Return Type: int

static SOUND_BREWING_STAND_BREW() as int
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// LevelEvent.SOUND_BREWING_STAND_BREW() as int;
LevelEventConstants.SOUND_BREWING_STAND_BREW();

Return Type: int

static SOUND_CHORUS_DEATH() as int
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// LevelEvent.SOUND_CHORUS_DEATH() as int;
LevelEventConstants.SOUND_CHORUS_DEATH();

Return Type: int

static SOUND_CHORUS_GROW() as int
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// LevelEvent.SOUND_CHORUS_GROW() as int;
LevelEventConstants.SOUND_CHORUS_GROW();

Return Type: int

static SOUND_DISPENSER_DISPENSE() as int
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// LevelEvent.SOUND_DISPENSER_DISPENSE() as int;
LevelEventConstants.SOUND_DISPENSER_DISPENSE();

Return Type: int

static SOUND_DISPENSER_FAIL() as int
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// LevelEvent.SOUND_DISPENSER_FAIL() as int;
LevelEventConstants.SOUND_DISPENSER_FAIL();

Return Type: int

static SOUND_DISPENSER_PROJECTILE_LAUNCH() as int
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// LevelEvent.SOUND_DISPENSER_PROJECTILE_LAUNCH() as int;
LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH();

Return Type: int

static SOUND_DRAGON_DEATH() as int
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// LevelEvent.SOUND_DRAGON_DEATH() as int;
LevelEventConstants.SOUND_DRAGON_DEATH();

Return Type: int

static SOUND_DRAGON_FIREBALL() as int
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// LevelEvent.SOUND_DRAGON_FIREBALL() as int;
LevelEventConstants.SOUND_DRAGON_FIREBALL();

Return Type: int

static SOUND_DRIP_LAVA_INTO_CAULDRON() as int
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// LevelEvent.SOUND_DRIP_LAVA_INTO_CAULDRON() as int;
LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON();

Return Type: int

static SOUND_DRIP_WATER_INTO_CAULDRON() as int
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// LevelEvent.SOUND_DRIP_WATER_INTO_CAULDRON() as int;
LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON();

Return Type: int

static SOUND_END_PORTAL_SPAWN() as int
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// LevelEvent.SOUND_END_PORTAL_SPAWN() as int;
LevelEventConstants.SOUND_END_PORTAL_SPAWN();

Return Type: int

static SOUND_ENDER_EYE_LAUNCH() as int
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// LevelEvent.SOUND_ENDER_EYE_LAUNCH() as int;
LevelEventConstants.SOUND_ENDER_EYE_LAUNCH();

Return Type: int

static SOUND_EXTINGUISH_FIRE() as int
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// LevelEvent.SOUND_EXTINGUISH_FIRE() as int;
LevelEventConstants.SOUND_EXTINGUISH_FIRE();

Return Type: int

static SOUND_FIREWORK_SHOOT() as int
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// LevelEvent.SOUND_FIREWORK_SHOOT() as int;
LevelEventConstants.SOUND_FIREWORK_SHOOT();

Return Type: int

static SOUND_GHAST_FIREBALL() as int
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// LevelEvent.SOUND_GHAST_FIREBALL() as int;
LevelEventConstants.SOUND_GHAST_FIREBALL();

Return Type: int

static SOUND_GHAST_WARNING() as int
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// LevelEvent.SOUND_GHAST_WARNING() as int;
LevelEventConstants.SOUND_GHAST_WARNING();

Return Type: int

static SOUND_GRINDSTONE_USED() as int
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// LevelEvent.SOUND_GRINDSTONE_USED() as int;
LevelEventConstants.SOUND_GRINDSTONE_USED();

Return Type: int

static SOUND_HUSK_TO_ZOMBIE() as int
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// LevelEvent.SOUND_HUSK_TO_ZOMBIE() as int;
LevelEventConstants.SOUND_HUSK_TO_ZOMBIE();

Return Type: int

static SOUND_PAGE_TURN() as int
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// LevelEvent.SOUND_PAGE_TURN() as int;
LevelEventConstants.SOUND_PAGE_TURN();

Return Type: int

static SOUND_PHANTOM_BITE() as int
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// LevelEvent.SOUND_PHANTOM_BITE() as int;
LevelEventConstants.SOUND_PHANTOM_BITE();

Return Type: int

static SOUND_PLAY_JUKEBOX_SONG() as int
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// LevelEvent.SOUND_PLAY_JUKEBOX_SONG() as int;
LevelEventConstants.SOUND_PLAY_JUKEBOX_SONG();

Return Type: int

static SOUND_POINTED_DRIPSTONE_LAND() as int
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// LevelEvent.SOUND_POINTED_DRIPSTONE_LAND() as int;
LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND();

Return Type: int

static SOUND_PORTAL_TRAVEL() as int
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// LevelEvent.SOUND_PORTAL_TRAVEL() as int;
LevelEventConstants.SOUND_PORTAL_TRAVEL();

Return Type: int

static SOUND_SKELETON_TO_STRAY() as int
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// LevelEvent.SOUND_SKELETON_TO_STRAY() as int;
LevelEventConstants.SOUND_SKELETON_TO_STRAY();

Return Type: int

static SOUND_SMITHING_TABLE_USED() as int
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// LevelEvent.SOUND_SMITHING_TABLE_USED() as int;
LevelEventConstants.SOUND_SMITHING_TABLE_USED();

Return Type: int

static SOUND_STOP_JUKEBOX_SONG() as int
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// LevelEvent.SOUND_STOP_JUKEBOX_SONG() as int;
LevelEventConstants.SOUND_STOP_JUKEBOX_SONG();

Return Type: int

static SOUND_WITHER_BLOCK_BREAK() as int
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// LevelEvent.SOUND_WITHER_BLOCK_BREAK() as int;
LevelEventConstants.SOUND_WITHER_BLOCK_BREAK();

Return Type: int

static SOUND_WITHER_BOSS_SHOOT() as int
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// LevelEvent.SOUND_WITHER_BOSS_SHOOT() as int;
LevelEventConstants.SOUND_WITHER_BOSS_SHOOT();

Return Type: int

static SOUND_WITHER_BOSS_SPAWN() as int
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// LevelEvent.SOUND_WITHER_BOSS_SPAWN() as int;
LevelEventConstants.SOUND_WITHER_BOSS_SPAWN();

Return Type: int

static SOUND_ZOMBIE_CONVERTED() as int
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// LevelEvent.SOUND_ZOMBIE_CONVERTED() as int;
LevelEventConstants.SOUND_ZOMBIE_CONVERTED();

Return Type: int

static SOUND_ZOMBIE_DOOR_CRASH() as int
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// LevelEvent.SOUND_ZOMBIE_DOOR_CRASH() as int;
LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH();

Return Type: int

static SOUND_ZOMBIE_INFECTED() as int
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// LevelEvent.SOUND_ZOMBIE_INFECTED() as int;
LevelEventConstants.SOUND_ZOMBIE_INFECTED();

Return Type: int

static SOUND_ZOMBIE_IRON_DOOR() as int
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// LevelEvent.SOUND_ZOMBIE_IRON_DOOR() as int;
LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR();

Return Type: int

static SOUND_ZOMBIE_TO_DROWNED() as int
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// LevelEvent.SOUND_ZOMBIE_TO_DROWNED() as int;
LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED();

Return Type: int

static SOUND_ZOMBIE_WOODEN_DOOR() as int
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// LevelEvent.SOUND_ZOMBIE_WOODEN_DOOR() as int;
LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR();

Return Type: int