LevelEventConstants

Link to leveleventconstants

This is not an event that you can listen to, this just holds fields for use in LevelAccessor#levelEvent(int, BlockPos, int)

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.LevelEventConstants;

Link to ANIMATION_DRAGON_SUMMON_ROAR

Name: ANIMATION_DRAGON_SUMMON_ROAR

Return Type: int

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// LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR() as int

LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR();

Link to ANIMATION_END_GATEWAY_SPAWN

Name: ANIMATION_END_GATEWAY_SPAWN

Return Type: int

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// LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN() as int

LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN();

Name: COMPOSTER_FILL

Return Type: int

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// LevelEventConstants.COMPOSTER_FILL() as int

LevelEventConstants.COMPOSTER_FILL();

Name: DRIPSTONE_DRIP

Return Type: int

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// LevelEventConstants.DRIPSTONE_DRIP() as int

LevelEventConstants.DRIPSTONE_DRIP();

Link to END_PORTAL_FRAME_FILL

Name: END_PORTAL_FRAME_FILL

Return Type: int

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// LevelEventConstants.END_PORTAL_FRAME_FILL() as int

LevelEventConstants.END_PORTAL_FRAME_FILL();

Name: LAVA_FIZZ

Return Type: int

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// LevelEventConstants.LAVA_FIZZ() as int

LevelEventConstants.LAVA_FIZZ();

Link to PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE

Name: PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE() as int

LevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE();

Link to PARTICLES_AND_SOUND_PLANT_GROWTH

Name: PARTICLES_AND_SOUND_PLANT_GROWTH

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH() as int

LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH();

Link to PARTICLES_AND_SOUND_WAX_ON

Name: PARTICLES_AND_SOUND_WAX_ON

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON() as int

LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON();

Link to PARTICLES_DESTROY_BLOCK

Name: PARTICLES_DESTROY_BLOCK

Return Type: int

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// LevelEventConstants.PARTICLES_DESTROY_BLOCK() as int

LevelEventConstants.PARTICLES_DESTROY_BLOCK();

Link to PARTICLES_DRAGON_BLOCK_BREAK

Name: PARTICLES_DRAGON_BLOCK_BREAK

Return Type: int

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// LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK() as int

LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK();

Link to PARTICLES_DRAGON_FIREBALL_SPLASH

Name: PARTICLES_DRAGON_FIREBALL_SPLASH

Return Type: int

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// LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH() as int

LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH();

Link to PARTICLES_ELECTRIC_SPARK

Name: PARTICLES_ELECTRIC_SPARK

Return Type: int

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// LevelEventConstants.PARTICLES_ELECTRIC_SPARK() as int

LevelEventConstants.PARTICLES_ELECTRIC_SPARK();

Link to PARTICLES_EYE_OF_ENDER_DEATH

Name: PARTICLES_EYE_OF_ENDER_DEATH

Return Type: int

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// LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH() as int

LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH();

Link to PARTICLES_INSTANT_POTION_SPLASH

Name: PARTICLES_INSTANT_POTION_SPLASH

Return Type: int

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// LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH() as int

LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH();

Link to PARTICLES_MOBBLOCK_SPAWN

Name: PARTICLES_MOBBLOCK_SPAWN

Return Type: int

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// LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN() as int

LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN();

Link to PARTICLES_PLANT_GROWTH

Name: PARTICLES_PLANT_GROWTH

Return Type: int

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// LevelEventConstants.PARTICLES_PLANT_GROWTH() as int

LevelEventConstants.PARTICLES_PLANT_GROWTH();

Link to PARTICLES_SCRAPE

Name: PARTICLES_SCRAPE

Return Type: int

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// LevelEventConstants.PARTICLES_SCRAPE() as int

LevelEventConstants.PARTICLES_SCRAPE();

Link to PARTICLES_SCULK_CHARGE

Name: PARTICLES_SCULK_CHARGE

Return Type: int

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// LevelEventConstants.PARTICLES_SCULK_CHARGE() as int

LevelEventConstants.PARTICLES_SCULK_CHARGE();

Link to PARTICLES_SCULK_SHRIEK

Name: PARTICLES_SCULK_SHRIEK

Return Type: int

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// LevelEventConstants.PARTICLES_SCULK_SHRIEK() as int

LevelEventConstants.PARTICLES_SCULK_SHRIEK();

Name: PARTICLES_SHOOT

Return Type: int

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// LevelEventConstants.PARTICLES_SHOOT() as int

LevelEventConstants.PARTICLES_SHOOT();

Link to PARTICLES_SPELL_POTION_SPLASH

Name: PARTICLES_SPELL_POTION_SPLASH

Return Type: int

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// LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH() as int

LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH();

Link to PARTICLES_WATER_EVAPORATING

Name: PARTICLES_WATER_EVAPORATING

Return Type: int

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// LevelEventConstants.PARTICLES_WATER_EVAPORATING() as int

LevelEventConstants.PARTICLES_WATER_EVAPORATING();

Link to PARTICLES_WAX_OFF

Name: PARTICLES_WAX_OFF

Return Type: int

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// LevelEventConstants.PARTICLES_WAX_OFF() as int

LevelEventConstants.PARTICLES_WAX_OFF();

Link to REDSTONE_TORCH_BURNOUT

Name: REDSTONE_TORCH_BURNOUT

Return Type: int

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// LevelEventConstants.REDSTONE_TORCH_BURNOUT() as int

LevelEventConstants.REDSTONE_TORCH_BURNOUT();

Link to SOUND_ANVIL_BROKEN

Name: SOUND_ANVIL_BROKEN

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_BROKEN() as int

LevelEventConstants.SOUND_ANVIL_BROKEN();

Link to SOUND_ANVIL_LAND

Name: SOUND_ANVIL_LAND

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_LAND() as int

LevelEventConstants.SOUND_ANVIL_LAND();

Link to SOUND_ANVIL_USED

Name: SOUND_ANVIL_USED

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_USED() as int

LevelEventConstants.SOUND_ANVIL_USED();

Link to SOUND_BAT_LIFTOFF

Name: SOUND_BAT_LIFTOFF

Return Type: int

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// LevelEventConstants.SOUND_BAT_LIFTOFF() as int

LevelEventConstants.SOUND_BAT_LIFTOFF();

Link to SOUND_BLAZE_FIREBALL

Name: SOUND_BLAZE_FIREBALL

Return Type: int

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// LevelEventConstants.SOUND_BLAZE_FIREBALL() as int

LevelEventConstants.SOUND_BLAZE_FIREBALL();

Link to SOUND_BREWING_STAND_BREW

Name: SOUND_BREWING_STAND_BREW

Return Type: int

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// LevelEventConstants.SOUND_BREWING_STAND_BREW() as int

LevelEventConstants.SOUND_BREWING_STAND_BREW();

Link to SOUND_CHORUS_DEATH

Name: SOUND_CHORUS_DEATH

Return Type: int

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// LevelEventConstants.SOUND_CHORUS_DEATH() as int

LevelEventConstants.SOUND_CHORUS_DEATH();

Link to SOUND_CHORUS_GROW

Name: SOUND_CHORUS_GROW

Return Type: int

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// LevelEventConstants.SOUND_CHORUS_GROW() as int

LevelEventConstants.SOUND_CHORUS_GROW();

Link to SOUND_DISPENSER_DISPENSE

Name: SOUND_DISPENSER_DISPENSE

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_DISPENSE() as int

LevelEventConstants.SOUND_DISPENSER_DISPENSE();

Link to SOUND_DISPENSER_FAIL

Name: SOUND_DISPENSER_FAIL

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_FAIL() as int

LevelEventConstants.SOUND_DISPENSER_FAIL();

Link to SOUND_DISPENSER_PROJECTILE_LAUNCH

Name: SOUND_DISPENSER_PROJECTILE_LAUNCH

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH() as int

LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH();

Link to SOUND_DRAGON_DEATH

Name: SOUND_DRAGON_DEATH

Return Type: int

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// LevelEventConstants.SOUND_DRAGON_DEATH() as int

LevelEventConstants.SOUND_DRAGON_DEATH();

Link to SOUND_DRAGON_FIREBALL

Name: SOUND_DRAGON_FIREBALL

Return Type: int

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// LevelEventConstants.SOUND_DRAGON_FIREBALL() as int

LevelEventConstants.SOUND_DRAGON_FIREBALL();

Link to SOUND_DRIP_LAVA_INTO_CAULDRON

Name: SOUND_DRIP_LAVA_INTO_CAULDRON

Return Type: int

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// LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON() as int

LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON();

Link to SOUND_DRIP_WATER_INTO_CAULDRON

Name: SOUND_DRIP_WATER_INTO_CAULDRON

Return Type: int

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// LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON() as int

LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON();

Link to SOUND_ENDER_EYE_LAUNCH

Name: SOUND_ENDER_EYE_LAUNCH

Return Type: int

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// LevelEventConstants.SOUND_ENDER_EYE_LAUNCH() as int

LevelEventConstants.SOUND_ENDER_EYE_LAUNCH();

Link to SOUND_END_PORTAL_SPAWN

Name: SOUND_END_PORTAL_SPAWN

Return Type: int

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// LevelEventConstants.SOUND_END_PORTAL_SPAWN() as int

LevelEventConstants.SOUND_END_PORTAL_SPAWN();

Link to SOUND_EXTINGUISH_FIRE

Name: SOUND_EXTINGUISH_FIRE

Return Type: int

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// LevelEventConstants.SOUND_EXTINGUISH_FIRE() as int

LevelEventConstants.SOUND_EXTINGUISH_FIRE();

Link to SOUND_FIREWORK_SHOOT

Name: SOUND_FIREWORK_SHOOT

Return Type: int

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// LevelEventConstants.SOUND_FIREWORK_SHOOT() as int

LevelEventConstants.SOUND_FIREWORK_SHOOT();

Link to SOUND_GHAST_FIREBALL

Name: SOUND_GHAST_FIREBALL

Return Type: int

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// LevelEventConstants.SOUND_GHAST_FIREBALL() as int

LevelEventConstants.SOUND_GHAST_FIREBALL();

Link to SOUND_GHAST_WARNING

Name: SOUND_GHAST_WARNING

Return Type: int

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// LevelEventConstants.SOUND_GHAST_WARNING() as int

LevelEventConstants.SOUND_GHAST_WARNING();

Link to SOUND_GRINDSTONE_USED

Name: SOUND_GRINDSTONE_USED

Return Type: int

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// LevelEventConstants.SOUND_GRINDSTONE_USED() as int

LevelEventConstants.SOUND_GRINDSTONE_USED();

Link to SOUND_HUSK_TO_ZOMBIE

Name: SOUND_HUSK_TO_ZOMBIE

Return Type: int

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// LevelEventConstants.SOUND_HUSK_TO_ZOMBIE() as int

LevelEventConstants.SOUND_HUSK_TO_ZOMBIE();

Name: SOUND_PAGE_TURN

Return Type: int

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// LevelEventConstants.SOUND_PAGE_TURN() as int

LevelEventConstants.SOUND_PAGE_TURN();

Link to SOUND_PHANTOM_BITE

Name: SOUND_PHANTOM_BITE

Return Type: int

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// LevelEventConstants.SOUND_PHANTOM_BITE() as int

LevelEventConstants.SOUND_PHANTOM_BITE();

Link to SOUND_PLAY_JUKEBOX_SONG

Name: SOUND_PLAY_JUKEBOX_SONG

Return Type: int

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// LevelEventConstants.SOUND_PLAY_JUKEBOX_SONG() as int

LevelEventConstants.SOUND_PLAY_JUKEBOX_SONG();

Link to SOUND_POINTED_DRIPSTONE_LAND

Name: SOUND_POINTED_DRIPSTONE_LAND

Return Type: int

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// LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND() as int

LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND();

Link to SOUND_PORTAL_TRAVEL

Name: SOUND_PORTAL_TRAVEL

Return Type: int

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// LevelEventConstants.SOUND_PORTAL_TRAVEL() as int

LevelEventConstants.SOUND_PORTAL_TRAVEL();

Link to SOUND_SKELETON_TO_STRAY

Name: SOUND_SKELETON_TO_STRAY

Return Type: int

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// LevelEventConstants.SOUND_SKELETON_TO_STRAY() as int

LevelEventConstants.SOUND_SKELETON_TO_STRAY();

Link to SOUND_SMITHING_TABLE_USED

Name: SOUND_SMITHING_TABLE_USED

Return Type: int

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// LevelEventConstants.SOUND_SMITHING_TABLE_USED() as int

LevelEventConstants.SOUND_SMITHING_TABLE_USED();

Link to SOUND_STOP_JUKEBOX_SONG

Name: SOUND_STOP_JUKEBOX_SONG

Return Type: int

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// LevelEventConstants.SOUND_STOP_JUKEBOX_SONG() as int

LevelEventConstants.SOUND_STOP_JUKEBOX_SONG();

Link to SOUND_WITHER_BLOCK_BREAK

Name: SOUND_WITHER_BLOCK_BREAK

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BLOCK_BREAK() as int

LevelEventConstants.SOUND_WITHER_BLOCK_BREAK();

Link to SOUND_WITHER_BOSS_SHOOT

Name: SOUND_WITHER_BOSS_SHOOT

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BOSS_SHOOT() as int

LevelEventConstants.SOUND_WITHER_BOSS_SHOOT();

Link to SOUND_WITHER_BOSS_SPAWN

Name: SOUND_WITHER_BOSS_SPAWN

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BOSS_SPAWN() as int

LevelEventConstants.SOUND_WITHER_BOSS_SPAWN();

Link to SOUND_ZOMBIE_CONVERTED

Name: SOUND_ZOMBIE_CONVERTED

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_CONVERTED() as int

LevelEventConstants.SOUND_ZOMBIE_CONVERTED();

Link to SOUND_ZOMBIE_DOOR_CRASH

Name: SOUND_ZOMBIE_DOOR_CRASH

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH() as int

LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH();

Link to SOUND_ZOMBIE_INFECTED

Name: SOUND_ZOMBIE_INFECTED

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_INFECTED() as int

LevelEventConstants.SOUND_ZOMBIE_INFECTED();

Link to SOUND_ZOMBIE_IRON_DOOR

Name: SOUND_ZOMBIE_IRON_DOOR

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR() as int

LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR();

Link to SOUND_ZOMBIE_TO_DROWNED

Name: SOUND_ZOMBIE_TO_DROWNED

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED() as int

LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED();

Link to SOUND_ZOMBIE_WOODEN_DOOR

Name: SOUND_ZOMBIE_WOODEN_DOOR

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR() as int

LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR();