If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.world . LevelEventConstants;
This is not an event that you can listen to, this just holds fields for use in BlockPos, int) // LevelEvent.ANIMATION_DRAGON_SUMMON_ROAR() as int;
LevelEventConstants . ANIMATION_DRAGON_SUMMON_ROAR();
Return Type:
int
// LevelEvent.ANIMATION_END_GATEWAY_SPAWN() as int;
LevelEventConstants . ANIMATION_END_GATEWAY_SPAWN();
Return Type:
int
// LevelEvent.COMPOSTER_FILL() as int;
LevelEventConstants . COMPOSTER_FILL();
Return Type:
int
// LevelEvent.DRIPSTONE_DRIP() as int;
LevelEventConstants . DRIPSTONE_DRIP();
Return Type:
int
// LevelEvent.END_PORTAL_FRAME_FILL() as int;
LevelEventConstants . END_PORTAL_FRAME_FILL();
Return Type:
int
// LevelEvent.LAVA_FIZZ() as int;
LevelEventConstants . LAVA_FIZZ();
Return Type:
int
// LevelEvent.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE() as int;
LevelEventConstants . PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE();
Return Type:
int
// LevelEvent.PARTICLES_AND_SOUND_PLANT_GROWTH() as int;
LevelEventConstants . PARTICLES_AND_SOUND_PLANT_GROWTH();
Return Type:
int
// LevelEvent.PARTICLES_AND_SOUND_WAX_ON() as int;
LevelEventConstants . PARTICLES_AND_SOUND_WAX_ON();
Return Type:
int
// LevelEvent.PARTICLES_DESTROY_BLOCK() as int;
LevelEventConstants . PARTICLES_DESTROY_BLOCK();
Return Type:
int
// LevelEvent.PARTICLES_DRAGON_BLOCK_BREAK() as int;
LevelEventConstants . PARTICLES_DRAGON_BLOCK_BREAK();
Return Type:
int
// LevelEvent.PARTICLES_DRAGON_FIREBALL_SPLASH() as int;
LevelEventConstants . PARTICLES_DRAGON_FIREBALL_SPLASH();
Return Type:
int
// LevelEvent.PARTICLES_ELECTRIC_SPARK() as int;
LevelEventConstants . PARTICLES_ELECTRIC_SPARK();
Return Type:
int
// LevelEvent.PARTICLES_EYE_OF_ENDER_DEATH() as int;
LevelEventConstants . PARTICLES_EYE_OF_ENDER_DEATH();
Return Type:
int
// LevelEvent.PARTICLES_INSTANT_POTION_SPLASH() as int;
LevelEventConstants . PARTICLES_INSTANT_POTION_SPLASH();
Return Type:
int
// LevelEvent.PARTICLES_MOBBLOCK_SPAWN() as int;
LevelEventConstants . PARTICLES_MOBBLOCK_SPAWN();
Return Type:
int
// LevelEvent.PARTICLES_PLANT_GROWTH() as int;
LevelEventConstants . PARTICLES_PLANT_GROWTH();
Return Type:
int
// LevelEvent.PARTICLES_SCRAPE() as int;
LevelEventConstants . PARTICLES_SCRAPE();
Return Type:
int
// LevelEvent.PARTICLES_SCULK_CHARGE() as int;
LevelEventConstants . PARTICLES_SCULK_CHARGE();
Return Type:
int
// LevelEvent.PARTICLES_SCULK_SHRIEK() as int;
LevelEventConstants . PARTICLES_SCULK_SHRIEK();
Return Type:
int
// LevelEvent.PARTICLES_SHOOT() as int;
LevelEventConstants . PARTICLES_SHOOT();
Return Type:
int
// LevelEvent.PARTICLES_SPELL_POTION_SPLASH() as int;
LevelEventConstants . PARTICLES_SPELL_POTION_SPLASH();
Return Type:
int
// LevelEvent.PARTICLES_WATER_EVAPORATING() as int;
LevelEventConstants . PARTICLES_WATER_EVAPORATING();
Return Type:
int
// LevelEvent.PARTICLES_WAX_OFF() as int;
LevelEventConstants . PARTICLES_WAX_OFF();
Return Type:
int
// LevelEvent.REDSTONE_TORCH_BURNOUT() as int;
LevelEventConstants . REDSTONE_TORCH_BURNOUT();
Return Type:
int
// LevelEvent.SOUND_ANVIL_BROKEN() as int;
LevelEventConstants . SOUND_ANVIL_BROKEN();
Return Type:
int
// LevelEvent.SOUND_ANVIL_LAND() as int;
LevelEventConstants . SOUND_ANVIL_LAND();
Return Type:
int
// LevelEvent.SOUND_ANVIL_USED() as int;
LevelEventConstants . SOUND_ANVIL_USED();
Return Type:
int
// LevelEvent.SOUND_BAT_LIFTOFF() as int;
LevelEventConstants . SOUND_BAT_LIFTOFF();
Return Type:
int
// LevelEvent.SOUND_BLAZE_FIREBALL() as int;
LevelEventConstants . SOUND_BLAZE_FIREBALL();
Return Type:
int
// LevelEvent.SOUND_BREWING_STAND_BREW() as int;
LevelEventConstants . SOUND_BREWING_STAND_BREW();
Return Type:
int
// LevelEvent.SOUND_CHORUS_DEATH() as int;
LevelEventConstants . SOUND_CHORUS_DEATH();
Return Type:
int
// LevelEvent.SOUND_CHORUS_GROW() as int;
LevelEventConstants . SOUND_CHORUS_GROW();
Return Type:
int
// LevelEvent.SOUND_DISPENSER_DISPENSE() as int;
LevelEventConstants . SOUND_DISPENSER_DISPENSE();
Return Type:
int
// LevelEvent.SOUND_DISPENSER_FAIL() as int;
LevelEventConstants . SOUND_DISPENSER_FAIL();
Return Type:
int
// LevelEvent.SOUND_DISPENSER_PROJECTILE_LAUNCH() as int;
LevelEventConstants . SOUND_DISPENSER_PROJECTILE_LAUNCH();
Return Type:
int
// LevelEvent.SOUND_DRAGON_DEATH() as int;
LevelEventConstants . SOUND_DRAGON_DEATH();
Return Type:
int
// LevelEvent.SOUND_DRAGON_FIREBALL() as int;
LevelEventConstants . SOUND_DRAGON_FIREBALL();
Return Type:
int
// LevelEvent.SOUND_DRIP_LAVA_INTO_CAULDRON() as int;
LevelEventConstants . SOUND_DRIP_LAVA_INTO_CAULDRON();
Return Type:
int
// LevelEvent.SOUND_DRIP_WATER_INTO_CAULDRON() as int;
LevelEventConstants . SOUND_DRIP_WATER_INTO_CAULDRON();
Return Type:
int
// LevelEvent.SOUND_END_PORTAL_SPAWN() as int;
LevelEventConstants . SOUND_END_PORTAL_SPAWN();
Return Type:
int
// LevelEvent.SOUND_ENDER_EYE_LAUNCH() as int;
LevelEventConstants . SOUND_ENDER_EYE_LAUNCH();
Return Type:
int
// LevelEvent.SOUND_EXTINGUISH_FIRE() as int;
LevelEventConstants . SOUND_EXTINGUISH_FIRE();
Return Type:
int
// LevelEvent.SOUND_FIREWORK_SHOOT() as int;
LevelEventConstants . SOUND_FIREWORK_SHOOT();
Return Type:
int
// LevelEvent.SOUND_GHAST_FIREBALL() as int;
LevelEventConstants . SOUND_GHAST_FIREBALL();
Return Type:
int
// LevelEvent.SOUND_GHAST_WARNING() as int;
LevelEventConstants . SOUND_GHAST_WARNING();
Return Type:
int
// LevelEvent.SOUND_GRINDSTONE_USED() as int;
LevelEventConstants . SOUND_GRINDSTONE_USED();
Return Type:
int
// LevelEvent.SOUND_HUSK_TO_ZOMBIE() as int;
LevelEventConstants . SOUND_HUSK_TO_ZOMBIE();
Return Type:
int
// LevelEvent.SOUND_PAGE_TURN() as int;
LevelEventConstants . SOUND_PAGE_TURN();
Return Type:
int
// LevelEvent.SOUND_PHANTOM_BITE() as int;
LevelEventConstants . SOUND_PHANTOM_BITE();
Return Type:
int
// LevelEvent.SOUND_PLAY_JUKEBOX_SONG() as int;
LevelEventConstants . SOUND_PLAY_JUKEBOX_SONG();
Return Type:
int
// LevelEvent.SOUND_POINTED_DRIPSTONE_LAND() as int;
LevelEventConstants . SOUND_POINTED_DRIPSTONE_LAND();
Return Type:
int
// LevelEvent.SOUND_PORTAL_TRAVEL() as int;
LevelEventConstants . SOUND_PORTAL_TRAVEL();
Return Type:
int
// LevelEvent.SOUND_SKELETON_TO_STRAY() as int;
LevelEventConstants . SOUND_SKELETON_TO_STRAY();
Return Type:
int
// LevelEvent.SOUND_SMITHING_TABLE_USED() as int;
LevelEventConstants . SOUND_SMITHING_TABLE_USED();
Return Type:
int
// LevelEvent.SOUND_STOP_JUKEBOX_SONG() as int;
LevelEventConstants . SOUND_STOP_JUKEBOX_SONG();
Return Type:
int
// LevelEvent.SOUND_WITHER_BLOCK_BREAK() as int;
LevelEventConstants . SOUND_WITHER_BLOCK_BREAK();
Return Type:
int
// LevelEvent.SOUND_WITHER_BOSS_SHOOT() as int;
LevelEventConstants . SOUND_WITHER_BOSS_SHOOT();
Return Type:
int
// LevelEvent.SOUND_WITHER_BOSS_SPAWN() as int;
LevelEventConstants . SOUND_WITHER_BOSS_SPAWN();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_CONVERTED() as int;
LevelEventConstants . SOUND_ZOMBIE_CONVERTED();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_DOOR_CRASH() as int;
LevelEventConstants . SOUND_ZOMBIE_DOOR_CRASH();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_INFECTED() as int;
LevelEventConstants . SOUND_ZOMBIE_INFECTED();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_IRON_DOOR() as int;
LevelEventConstants . SOUND_ZOMBIE_IRON_DOOR();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_TO_DROWNED() as int;
LevelEventConstants . SOUND_ZOMBIE_TO_DROWNED();
Return Type:
int
// LevelEvent.SOUND_ZOMBIE_WOODEN_DOOR() as int;
LevelEventConstants . SOUND_ZOMBIE_WOODEN_DOOR();
Return Type:
int