Sheep
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.animal.Sheep;
Extends
Sheep extends Animal
.
Implements
Sheep
implements the following interfaces:
Shearable
,Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl<ICapabilityProviderImpl>
,ICapabilityProvider
Undocumented Interfaces
IShearable
,Targeting
,Attackable
,ILivingEntityExtension
,IEntityExtension
,ICapabilitySerializable<CompoundTag>
,INBTSerializable<Tag>
Members
// Sheep.absorptionAmount as floatmySheep.absorptionAmount
Return Type:
float
// Sheep.absorptionAmount() as float;mySheep.absorptionAmount();
Return Type:
float
// Sheep.acceptsFailure as boolmySheep.acceptsFailure
Return Type:
bool
// Sheep.acceptsFailure() as bool;mySheep.acceptsFailure();
Return Type:
bool
// Sheep.acceptsSuccess as boolmySheep.acceptsSuccess
Return Type:
bool
// Sheep.acceptsSuccess() as bool;mySheep.acceptsSuccess();
Return Type:
bool
mySheep.activeEffects
Return Type:
Collection<MobEffectInstance>
mySheep.activeEFfectsMap
Return Type:
MobEffectInstance[MobEffect]
mySheep.addEffect(myMobEffectInstance);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
mySheep.addEffect(myMobEffectInstance, myEntity);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
// Sheep.addTag(tagName as string) as bool;mySheep.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// Sheep.airSupply as intmySheep.airSupply
Return Type:
int
// Sheep.airSupply() as int;mySheep.airSupply();
Return Type:
int
// Sheep.alwaysAccepts as boolmySheep.alwaysAccepts
Return Type:
bool
// Sheep.alwaysAccepts() as bool;mySheep.alwaysAccepts();
Return Type:
bool
// Sheep.armorCoverPercentage as floatmySheep.armorCoverPercentage
Return Type:
float
// Sheep.armorCoverPercentage() as float;mySheep.armorCoverPercentage();
Return Type:
float
// Sheep.armorValue as intmySheep.armorValue
Return Type:
int
// Sheep.armorValue() as int;mySheep.armorValue();
Return Type:
int
// Sheep.arrowCount as intmySheep.arrowCount
Return Type:
int
// Sheep.arrowCount() as int;mySheep.arrowCount();
Return Type:
int
// Sheep.attackable as boolmySheep.attackable
Return Type:
bool
// Sheep.attackable() as bool;mySheep.attackable();
Return Type:
bool
// Sheep.bbHeight as floatmySheep.bbHeight
Return Type:
float
// Sheep.bbHeight() as float;mySheep.bbHeight();
Return Type:
float
// Sheep.bbWidth as floatmySheep.bbWidth
Return Type:
float
// Sheep.bbWidth() as float;mySheep.bbWidth();
Return Type:
float
// Sheep.blockX as intmySheep.blockX
Return Type:
int
// Sheep.blockX() as int;mySheep.blockX();
Return Type:
int
// Sheep.blockY as intmySheep.blockY
Return Type:
int
// Sheep.blockY() as int;mySheep.blockY();
Return Type:
int
// Sheep.blockZ as intmySheep.blockZ
Return Type:
int
// Sheep.blockZ() as int;mySheep.blockZ();
Return Type:
int
mySheep.canAttack(myLivingEntity);
Parameters:
target: LivingEntity
Type: LivingEntity
Return Type:
bool
mySheep.canBeAffected(myMobEffectInstance);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
// Sheep.canBeCollidedWith as boolmySheep.canBeCollidedWith
Return Type:
bool
// Sheep.canBeCollidedWith() as bool;mySheep.canBeCollidedWith();
Return Type:
bool
// Sheep.canBeSeenAsEnemy as boolmySheep.canBeSeenAsEnemy
Return Type:
bool
// Sheep.canBeSeenAsEnemy() as bool;mySheep.canBeSeenAsEnemy();
Return Type:
bool
// Sheep.canBeSeenByAnyone as boolmySheep.canBeSeenByAnyone
Return Type:
bool
// Sheep.canBeSeenByAnyone() as bool;mySheep.canBeSeenByAnyone();
Return Type:
bool
// Sheep.canBreatheUnderwater as boolmySheep.canBreatheUnderwater
Return Type:
bool
// Sheep.canBreatheUnderwater as boolmySheep.canBreatheUnderwater
Return Type:
bool
// Sheep.canBreatheUnderwater() as bool;mySheep.canBreatheUnderwater();
Return Type:
bool
// Sheep.canBreatheUnderwater() as bool;mySheep.canBreatheUnderwater();
Return Type:
bool
// Sheep.canFAllInLove as boolmySheep.canFAllInLove
Return Type:
bool
// Sheep.canFreeze as boolmySheep.canFreeze
Return Type:
bool
// Sheep.canFreeze() as bool;mySheep.canFreeze();
Return Type:
bool
// Sheep.clearFire();mySheep.clearFire();
// Sheep.clearSleepingPos();mySheep.clearSleepingPos();
// Sheep.color as DyeColormySheep.color
Return Type:
DyeColor
// Sheep.color = (color as DyeColor);mySheep.color = myDyeColor;
Parameters:
color: DyeColor
Type: DyeColor
// Sheep.dampensVibrations as boolmySheep.dampensVibrations
Return Type:
bool
// Sheep.dampensVibrations() as bool;mySheep.dampensVibrations();
Return Type:
bool
mySheep.die(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
// Sheep.dimensionChangingDelay as intmySheep.dimensionChangingDelay
Return Type:
int
// Sheep.dimensionChangingDelay() as int;mySheep.dimensionChangingDelay();
Return Type:
int
// Sheep.discard();mySheep.discard();
// Sheep.dismountsUnderwater as boolmySheep.dismountsUnderwater
Return Type:
bool
// Sheep.distanceToSqr(x as double, y as double, z as double) as double;mySheep.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// Sheep.ejectPassengers();mySheep.ejectPassengers();
// Sheep.eyeHeight as floatmySheep.eyeHeight
Return Type:
float
// Sheep.eyeHeight() as float;mySheep.eyeHeight();
Return Type:
float
// Sheep.eyeY as doublemySheep.eyeY
Return Type:
double
// Sheep.eyeY() as double;mySheep.eyeY();
Return Type:
double
// Sheep.fallFlyingTicks as intmySheep.fallFlyingTicks
Return Type:
int
// Sheep.fallFlyingTicks() as int;mySheep.fallFlyingTicks();
Return Type:
int
// Sheep.feetBlockState as BlockStatemySheep.feetBlockState
Return Type:
BlockState
// Sheep.finalizeSpawnChildFromBreeding(level as ServerLevel, otherParent as Animal, child as AgeableMob);mySheep.finalizeSpawnChildFromBreeding(myServerLevel, myAnimal, myAgeableMob);
Parameters:
level: ServerLevel
Type: ServerLevel
child: AgeableMob
Type: AgeableMob
// Sheep.fireImmune as boolmySheep.fireImmune
Return Type:
bool
// Sheep.fireImmune() as bool;mySheep.fireImmune();
Return Type:
bool
// Sheep.fluidJumpThreshold as doublemySheep.fluidJumpThreshold
Return Type:
double
// Sheep.fluidJumpThreshold() as double;mySheep.fluidJumpThreshold();
Return Type:
double
mySheep.forceAddEffect(myMobEffectInstance, myEntity);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
mySheep.getAttribute(myAttribute);
Return Type:
AttributeInstance
Returns: The found capability or null.
mySheep.getCapability<T>(Capabilities.ENERGY, <constant:minecraft:direction:north>);
Parameters:
Return Type:
T?
Returns: The found capability or null.
mySheep.getCapability<T>(Capabilities.ENERGY);
Parameters:
Return Type:
T?
mySheep.getEffect(myMobEffect);
Return Type:
MobEffectInstance
// Sheep.getHeadEatAngleScale(partialTick as float) as float;mySheep.getHeadEatAngleScale(myFloat);
Parameters:
partialTick: float
Type: float
Return Type:
float
// Sheep.getHeadEatPositionScale(partialTick as float) as float;mySheep.getHeadEatPositionScale(myFloat);
Parameters:
partialTick: float
Type: float
Return Type:
float
mySheep.getItemBySlot(myEquipmentSlot);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
Return Type:
ItemStack
mySheep.getItemInHand(myInteractionHand);
Parameters:
hand: InteractionHand
Type: InteractionHand
Return Type:
ItemStack
// Sheep.getSwimAmount(partialTicks as float) as float;mySheep.getSwimAmount(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
float
// Sheep.getX(scale as double) as double;mySheep.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// Sheep.getY(scale as double) as double;mySheep.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// Sheep.getZ(scale as double) as double;mySheep.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// Sheep.hasCustomName as boolmySheep.hasCustomName
Return Type:
bool
// Sheep.hasCustomName as boolmySheep.hasCustomName
Return Type:
bool
// Sheep.hasCustomName() as bool;mySheep.hasCustomName();
Return Type:
bool
// Sheep.hasCustomName() as bool;mySheep.hasCustomName();
Return Type:
bool
// Sheep.hasExactlyOnePlayerPassenger as boolmySheep.hasExactlyOnePlayerPassenger
Return Type:
bool
// Sheep.hasExactlyOnePlayerPassenger() as bool;mySheep.hasExactlyOnePlayerPassenger();
Return Type:
bool
// Sheep.hasGlowingTag as boolmySheep.hasGlowingTag
Return Type:
bool
// Sheep.hasGlowingTag() as bool;mySheep.hasGlowingTag();
Return Type:
bool
mySheep.hasItemInSlot(myEquipmentSlot);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
Return Type:
bool
// Sheep.heal(amount as float);mySheep.heal(myFloat);
Parameters:
amount: float
Type: float
// Sheep.health as floatmySheep.health
Return Type:
float
// Sheep.health() as float;mySheep.health();
Return Type:
float
mySheep.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// Sheep.id as intmySheep.id
Return Type:
int
// Sheep.id() as int;mySheep.id();
Return Type:
int
// Sheep.inLoveTime as intmySheep.inLoveTime
Return Type:
int
// Sheep.inLoveTime = (inLove as int);mySheep.inLoveTime = myInt;
Parameters:
inLove: int
Type: int
// Sheep.isAffectedByPotions as boolmySheep.isAffectedByPotions
Return Type:
bool
// Sheep.isAffectedByPotions() as bool;mySheep.isAffectedByPotions();
Return Type:
bool
// Sheep.isAlive as boolmySheep.isAlive
Return Type:
bool
// Sheep.isAlive() as bool;mySheep.isAlive();
Return Type:
bool
// Sheep.isAlwaysTicking as boolmySheep.isAlwaysTicking
Return Type:
bool
// Sheep.isAlwaysTicking() as bool;mySheep.isAlwaysTicking();
Return Type:
bool
// Sheep.isAttackable as boolmySheep.isAttackable
Return Type:
bool
// Sheep.isAttackable() as bool;mySheep.isAttackable();
Return Type:
bool
// Sheep.isAutoSpinAttack as boolmySheep.isAutoSpinAttack
Return Type:
bool
// Sheep.isAutoSpinAttack() as bool;mySheep.isAutoSpinAttack();
Return Type:
bool
// Sheep.isBaby as boolmySheep.isBaby
Return Type:
bool
// Sheep.isBaby() as bool;mySheep.isBaby();
Return Type:
bool
// Sheep.isBlocking as boolmySheep.isBlocking
Return Type:
bool
// Sheep.isBlocking() as bool;mySheep.isBlocking();
Return Type:
bool
mySheep.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// Sheep.isCrouching as boolmySheep.isCrouching
Return Type:
bool
// Sheep.isCrouching() as bool;mySheep.isCrouching();
Return Type:
bool
// Sheep.isCurrentlyGlowing as boolmySheep.isCurrentlyGlowing
Return Type:
bool
// Sheep.isCurrentlyGlowing as boolmySheep.isCurrentlyGlowing
Return Type:
bool
// Sheep.isCurrentlyGlowing() as bool;mySheep.isCurrentlyGlowing();
Return Type:
bool
// Sheep.isCurrentlyGlowing() as bool;mySheep.isCurrentlyGlowing();
Return Type:
bool
// Sheep.isCustomNameVisible as boolmySheep.isCustomNameVisible
Return Type:
bool
// Sheep.isCustomNameVisible() as bool;mySheep.isCustomNameVisible();
Return Type:
bool
mySheep.isDamageSourceBlocked(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// Sheep.isDeadOrDying as boolmySheep.isDeadOrDying
Return Type:
bool
// Sheep.isDeadOrDying() as bool;mySheep.isDeadOrDying();
Return Type:
bool
// Sheep.isDescending as boolmySheep.isDescending
Return Type:
bool
// Sheep.isDescending() as bool;mySheep.isDescending();
Return Type:
bool
// Sheep.isDiscrete as boolmySheep.isDiscrete
Return Type:
bool
// Sheep.isDiscrete() as bool;mySheep.isDiscrete();
Return Type:
bool
// Sheep.isFallFlying as boolmySheep.isFallFlying
Return Type:
bool
// Sheep.isFallFlying() as bool;mySheep.isFallFlying();
Return Type:
bool
// Sheep.isFree(x as double, y as double, z as double) as bool;mySheep.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// Sheep.isFullyFrozen as boolmySheep.isFullyFrozen
Return Type:
bool
// Sheep.isFullyFrozen() as bool;mySheep.isFullyFrozen();
Return Type:
bool
mySheep.isHolding(myItem);
Parameters:
item: ItemDefinition
Type: ItemDefinition
Return Type:
bool
// Sheep.isInLava as boolmySheep.isInLava
Return Type:
bool
// Sheep.isInLava() as bool;mySheep.isInLava();
Return Type:
bool
// Sheep.isInLove as boolmySheep.isInLove
Return Type:
bool
// Sheep.isInvertedHealAndHarm as boolmySheep.isInvertedHealAndHarm
Return Type:
bool
// Sheep.isInvertedHealAndHarm() as bool;mySheep.isInvertedHealAndHarm();
Return Type:
bool
// Sheep.isInvisible as boolmySheep.isInvisible
Return Type:
bool
// Sheep.isInvisible() as bool;mySheep.isInvisible();
Return Type:
bool
// Sheep.isInvulnerable as boolmySheep.isInvulnerable
Return Type:
bool
// Sheep.isInvulnerable() as bool;mySheep.isInvulnerable();
Return Type:
bool
mySheep.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// Sheep.isInWall as boolmySheep.isInWall
Return Type:
bool
// Sheep.isInWall() as bool;mySheep.isInWall();
Return Type:
bool
// Sheep.isInWater as boolmySheep.isInWater
Return Type:
bool
// Sheep.isInWater() as bool;mySheep.isInWater();
Return Type:
bool
// Sheep.isInWaterOrBubble as boolmySheep.isInWaterOrBubble
Return Type:
bool
// Sheep.isInWaterOrBubble() as bool;mySheep.isInWaterOrBubble();
Return Type:
bool
// Sheep.isInWaterOrRain as boolmySheep.isInWaterOrRain
Return Type:
bool
// Sheep.isInWaterOrRain() as bool;mySheep.isInWaterOrRain();
Return Type:
bool
// Sheep.isInWaterRainOrBubble as boolmySheep.isInWaterRainOrBubble
Return Type:
bool
// Sheep.isInWaterRainOrBubble() as bool;mySheep.isInWaterRainOrBubble();
Return Type:
bool
// Sheep.isNoGravity as boolmySheep.isNoGravity
Return Type:
bool
// Sheep.isNoGravity() as bool;mySheep.isNoGravity();
Return Type:
bool
// Sheep.isOnFire as boolmySheep.isOnFire
Return Type:
bool
// Sheep.isOnFire() as bool;mySheep.isOnFire();
Return Type:
bool
// Sheep.isOnPortalCooldown as boolmySheep.isOnPortalCooldown
Return Type:
bool
// Sheep.isOnPortalCooldown() as bool;mySheep.isOnPortalCooldown();
Return Type:
bool
// Sheep.isPassenger as boolmySheep.isPassenger
Return Type:
bool
// Sheep.isPassenger() as bool;mySheep.isPassenger();
Return Type:
bool
// Sheep.isPickable as boolmySheep.isPickable
Return Type:
bool
// Sheep.isPickable() as bool;mySheep.isPickable();
Return Type:
bool
// Sheep.isPushable as boolmySheep.isPushable
Return Type:
bool
// Sheep.isPushable() as bool;mySheep.isPushable();
Return Type:
bool
// Sheep.isPushedByFluid as boolmySheep.isPushedByFluid
Return Type:
bool
// Sheep.isPushedByFluid() as bool;mySheep.isPushedByFluid();
Return Type:
bool
// Sheep.isRemoved as boolmySheep.isRemoved
Return Type:
bool
// Sheep.isRemoved() as bool;mySheep.isRemoved();
Return Type:
bool
// Sheep.isSensitiveToWater as boolmySheep.isSensitiveToWater
Return Type:
bool
// Sheep.isSensitiveToWater() as bool;mySheep.isSensitiveToWater();
Return Type:
bool
// Sheep.isShiftKeyDown as boolmySheep.isShiftKeyDown
Return Type:
bool
// Sheep.isShiftKeyDown() as bool;mySheep.isShiftKeyDown();
Return Type:
bool
// Sheep.isSilent as boolmySheep.isSilent
Return Type:
bool
// Sheep.isSilent() as bool;mySheep.isSilent();
Return Type:
bool
// Sheep.isSleeping as boolmySheep.isSleeping
Return Type:
bool
// Sheep.isSleeping() as bool;mySheep.isSleeping();
Return Type:
bool
// Sheep.isSpectator as boolmySheep.isSpectator
Return Type:
bool
// Sheep.isSpectator() as bool;mySheep.isSpectator();
Return Type:
bool
// Sheep.isSprinting as boolmySheep.isSprinting
Return Type:
bool
// Sheep.isSprinting() as bool;mySheep.isSprinting();
Return Type:
bool
// Sheep.isSteppingCarefully as boolmySheep.isSteppingCarefully
Return Type:
bool
// Sheep.isSteppingCarefully() as bool;mySheep.isSteppingCarefully();
Return Type:
bool
// Sheep.isSuppressingBounce as boolmySheep.isSuppressingBounce
Return Type:
bool
// Sheep.isSuppressingBounce() as bool;mySheep.isSuppressingBounce();
Return Type:
bool
// Sheep.isSuppressingSlidingDownLadder as boolmySheep.isSuppressingSlidingDownLadder
Return Type:
bool
// Sheep.isSuppressingSlidingDownLadder() as bool;mySheep.isSuppressingSlidingDownLadder();
Return Type:
bool
// Sheep.isSwimming as boolmySheep.isSwimming
Return Type:
bool
// Sheep.isSwimming() as bool;mySheep.isSwimming();
Return Type:
bool
// Sheep.isUnderWater as boolmySheep.isUnderWater
Return Type:
bool
// Sheep.isUnderWater() as bool;mySheep.isUnderWater();
Return Type:
bool
// Sheep.isUsingItem as boolmySheep.isUsingItem
Return Type:
bool
// Sheep.isUsingItem() as bool;mySheep.isUsingItem();
Return Type:
bool
// Sheep.isVehicle as boolmySheep.isVehicle
Return Type:
bool
// Sheep.isVehicle() as bool;mySheep.isVehicle();
Return Type:
bool
// Sheep.isVisuallyCrawling as boolmySheep.isVisuallyCrawling
Return Type:
bool
// Sheep.isVisuallyCrawling() as bool;mySheep.isVisuallyCrawling();
Return Type:
bool
// Sheep.isVisuallySwimming as boolmySheep.isVisuallySwimming
Return Type:
bool
// Sheep.isVisuallySwimming as boolmySheep.isVisuallySwimming
Return Type:
bool
// Sheep.isVisuallySwimming() as bool;mySheep.isVisuallySwimming();
Return Type:
bool
// Sheep.isVisuallySwimming() as bool;mySheep.isVisuallySwimming();
Return Type:
bool
// Sheep.jumpBoostPower as doublemySheep.jumpBoostPower
Return Type:
double
// Sheep.jumpBoostPower() as double;mySheep.jumpBoostPower();
Return Type:
double
// Sheep.kill();mySheep.kill();
// Sheep.killCredit as LivingEntitymySheep.killCredit
Return Type:
LivingEntity
// Sheep.knockback(x as double, y as double, z as double);mySheep.knockback(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// Sheep.lastDamageSource as DamageSourcemySheep.lastDamageSource
Return Type:
DamageSource
// Sheep.lastHurtByMob as LivingEntitymySheep.lastHurtByMob
Return Type:
LivingEntity
// Sheep.lastHurtByMobTimestamp as intmySheep.lastHurtByMobTimestamp
Return Type:
int
// Sheep.lastHurtByMobTimestamp() as int;mySheep.lastHurtByMobTimestamp();
Return Type:
int
// Sheep.lastHurtMob as LivingEntitymySheep.lastHurtMob
Return Type:
LivingEntity
// Sheep.lastHurtMobTimestamp as intmySheep.lastHurtMobTimestamp
Return Type:
int
// Sheep.lastHurtMobTimestamp() as int;mySheep.lastHurtMobTimestamp();
Return Type:
int
// Sheep.lavaHurt();mySheep.lavaHurt();
// Sheep.lootTable as ResourceLocationmySheep.lootTable
Return Type:
ResourceLocation
// Sheep.loveCause as ServerPlayermySheep.loveCause
Return Type:
ServerPlayer
// Sheep.mainArm as HumanoidArmmySheep.mainArm
Return Type:
HumanoidArm
// Sheep.maxAirSupply as intmySheep.maxAirSupply
Return Type:
int
// Sheep.maxAirSupply() as int;mySheep.maxAirSupply();
Return Type:
int
// Sheep.maxFallDistance as intmySheep.maxFallDistance
Return Type:
int
// Sheep.maxFallDistance() as int;mySheep.maxFallDistance();
Return Type:
int
// Sheep.maxHealth as floatmySheep.maxHealth
Return Type:
float
// Sheep.maxHealth() as float;mySheep.maxHealth();
Return Type:
float
// Sheep.moveTo(x as double, y as double, z as double);mySheep.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// Sheep.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);mySheep.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// Sheep.noActionTime as intmySheep.noActionTime
Return Type:
int
// Sheep.noActionTime() as int;mySheep.noActionTime();
Return Type:
int
// Sheep.onGround as boolmySheep.onGround
Return Type:
bool
// Sheep.percentFrozen as floatmySheep.percentFrozen
Return Type:
float
// Sheep.percentFrozen() as float;mySheep.percentFrozen();
Return Type:
float
// Sheep.pistonPushReaction as PushReactionmySheep.pistonPushReaction
Return Type:
PushReaction
mySheep.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// Sheep.portalWaitTime as intmySheep.portalWaitTime
Return Type:
int
// Sheep.portalWaitTime() as int;mySheep.portalWaitTime();
Return Type:
int
// Sheep.random as RandomSourcemySheep.random
Return Type:
RandomSource
// Sheep.readyForShearing as boolmySheep.readyForShearing
Return Type:
bool
// Sheep.registryName as ResourceLocationmySheep.registryName
Return Type:
ResourceLocation
// Sheep.releaseUsingItem();mySheep.releaseUsingItem();
// Sheep.remainingFireTicks as intmySheep.remainingFireTicks
Return Type:
int
// Sheep.remainingFireTicks() as int;mySheep.remainingFireTicks();
Return Type:
int
// Sheep.removeAllEffects() as bool;mySheep.removeAllEffects();
Return Type:
bool
mySheep.removeEffectNoUpdate(myMobEffect);
Return Type:
MobEffectInstance
// Sheep.removeTag(tagName as string) as bool;mySheep.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// Sheep.removeVehicle();mySheep.removeVehicle();
// Sheep.resetLove();mySheep.resetLove();
// Sheep.scale as floatmySheep.scale
Return Type:
float
// Sheep.scale() as float;mySheep.scale();
Return Type:
float
// Sheep.setAbsorptionAmount(absorption as float);mySheep.setAbsorptionAmount(myFloat);
Parameters:
absorption: float
Type: float
// Sheep.setAirSupply(air as int);mySheep.setAirSupply(myInt);
Parameters:
air: int
Type: int
// Sheep.setArrowCount(count as int);mySheep.setArrowCount(myInt);
Parameters:
count: int
Type: int
// Sheep.setCustomNameVisible(visible as bool);mySheep.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// Sheep.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);mySheep.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// Sheep.setDiscardFriction(discardFriction as bool);mySheep.setDiscardFriction(myBool);
Parameters:
discardFriction: bool
Type: bool
// Sheep.setGlowingTag(glowing as bool);mySheep.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// Sheep.setHealth(health as float);mySheep.setHealth(myFloat);
Parameters:
health: float
Type: float
// Sheep.setInvisible(invisible as bool);mySheep.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// Sheep.setInvulnerable(invulnerable as bool);mySheep.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// Sheep.setIsInPowderSnow(inPowderSnow as bool);mySheep.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
mySheep.setItemInHand(myInteractionHand, myItemStack);
Parameters:
hand: InteractionHand
Type: InteractionHand
mySheep.setItemSlot(myEquipmentSlot, myItemStack);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
// Sheep.setJumping(jumping as bool);mySheep.setJumping(myBool);
Parameters:
jumping: bool
Type: bool
mySheep.setLastHurtByMob(myLivingEntity);
Parameters:
entity: LivingEntity
Type: LivingEntity
// Sheep.setNoActionTime(idleTime as int);mySheep.setNoActionTime(myInt);
Parameters:
idleTime: int
Type: int
// Sheep.setNoGravity(noGravity as bool);mySheep.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// Sheep.setOldPosAndRot();mySheep.setOldPosAndRot();
// Sheep.setOnGround(onGround as bool);mySheep.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// Sheep.setPortalCooldown();mySheep.setPortalCooldown();
// Sheep.setPos(x as double, y as double, z as double);mySheep.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// Sheep.setPosRaw(x as double, y as double, z as double);mySheep.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// Sheep.setRemainingFireTicks(ticks as int);mySheep.setRemainingFireTicks(myInt);
Parameters:
ticks: int
Type: int
mySheep.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// Sheep.setSecondsOnFire(seconds as int);mySheep.setSecondsOnFire(myInt);
Parameters:
seconds: int
Type: int
// Sheep.setShiftKeyDown(keyDown as bool);mySheep.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// Sheep.setSilent(silent as bool);mySheep.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// Sheep.setSpeed(speed as float);mySheep.setSpeed(myFloat);
Parameters:
speed: float
Type: float
// Sheep.setSprinting(sprinting as bool);mySheep.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// Sheep.setStingerCount(count as int);mySheep.setStingerCount(myInt);
Parameters:
count: int
Type: int
// Sheep.setSwimming(swimming as bool);mySheep.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// Sheep.setTicksFrozen(ticks as int);mySheep.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
mySheep.shear(mySoundSource);
Parameters:
source: SoundSource
Type: SoundSource
// Sheep.sheared as boolmySheep.sheared
Return Type:
bool
// Sheep.sheared = (sheared as bool);mySheep.sheared = myBool;
Parameters:
sheared: bool
Type: bool
// Sheep.shouldBeSaved as boolmySheep.shouldBeSaved
Return Type:
bool
// Sheep.shouldBeSaved() as bool;mySheep.shouldBeSaved();
Return Type:
bool
// Sheep.shouldDiscardFriction as boolmySheep.shouldDiscardFriction
Return Type:
bool
// Sheep.shouldDiscardFriction() as bool;mySheep.shouldDiscardFriction();
Return Type:
bool
// Sheep.shouldInformAdmins as boolmySheep.shouldInformAdmins
Return Type:
bool
// Sheep.shouldInformAdmins() as bool;mySheep.shouldInformAdmins();
Return Type:
bool
// Sheep.shouldShowName as boolmySheep.shouldShowName
Return Type:
bool
// Sheep.shouldShowName() as bool;mySheep.shouldShowName();
Return Type:
bool
// Sheep.showVehicleHealth as boolmySheep.showVehicleHealth
Return Type:
bool
// Sheep.showVehicleHealth() as bool;mySheep.showVehicleHealth();
Return Type:
bool
// Sheep.soundSource as SoundSourcemySheep.soundSource
Return Type:
SoundSource
mySheep.spawnChildFromBreeding(myServerLevel, myAnimal);
Parameters:
level: ServerLevel
Type: ServerLevel
// Sheep.speed as floatmySheep.speed
Return Type:
float
// Sheep.speed() as float;mySheep.speed();
Return Type:
float
mySheep.startUsingItem(myInteractionHand);
Parameters:
param0: InteractionHand
Type: InteractionHand
// Sheep.stingerCount as intmySheep.stingerCount
Return Type:
int
// Sheep.stingerCount() as int;mySheep.stingerCount();
Return Type:
int
// Sheep.stopRiding();mySheep.stopRiding();
// Sheep.stopSleeping();mySheep.stopSleeping();
// Sheep.stopUsingItem();mySheep.stopUsingItem();
// Sheep.stringUUID as stringmySheep.stringUUID
Return Type:
string
// Sheep.stringUUID() as string;mySheep.stringUUID();
Return Type:
string
mySheep.swing(myInteractionHand);
Parameters:
hand: InteractionHand
Type: InteractionHand
mySheep.swing(myInteractionHand, myBool);
Parameters:
hand: InteractionHand
Type: InteractionHand
updateSelf: bool
Type: bool
// Sheep.tags as Set<string>mySheep.tags
Return Type:
Set<string>
// Sheep.tags() as Set<string>;mySheep.tags();
Return Type:
Set<string>
// Sheep.teamColor as intmySheep.teamColor
Return Type:
int
// Sheep.teamColor() as int;mySheep.teamColor();
Return Type:
int
// Sheep.teleportTo(x as double, y as double, z as double);mySheep.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// Sheep.ticksFrozen as intmySheep.ticksFrozen
Return Type:
int
// Sheep.ticksFrozen() as int;mySheep.ticksFrozen();
Return Type:
int
// Sheep.ticksRequiredToFreeze as intmySheep.ticksRequiredToFreeze
Return Type:
int
// Sheep.ticksRequiredToFreeze() as int;mySheep.ticksRequiredToFreeze();
Return Type:
int
// Sheep.ticksUsingItem as intmySheep.ticksUsingItem
Return Type:
int
// Sheep.ticksUsingItem() as int;mySheep.ticksUsingItem();
Return Type:
int
// Sheep.turn(yaw as double, pitch as double);mySheep.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
mySheep.type
Return Type:
EntityType<Entity>
// Sheep.unRide();mySheep.unRide();
// Sheep.usedItemHand as InteractionHandmySheep.usedItemHand
Return Type:
InteractionHand
// Sheep.useItemRemainingTicks as intmySheep.useItemRemainingTicks
Return Type:
int
// Sheep.useItemRemainingTicks() as int;mySheep.useItemRemainingTicks();
Return Type:
int
// Sheep.uuid as UUIDmySheep.uuid
Return Type:
UUID
// Sheep.uuid() as UUID;mySheep.uuid();
Return Type:
UUID
// Sheep.voicePitch as floatmySheep.voicePitch
Return Type:
float
// Sheep.voicePitch() as float;mySheep.voicePitch();
Return Type:
float
// Sheep.x as doublemySheep.x
Return Type:
double
// Sheep.x() as double;mySheep.x();
Return Type:
double
// Sheep.y as doublemySheep.y
Return Type:
double
// Sheep.y() as double;mySheep.y();
Return Type:
double
// Sheep.z as doublemySheep.z
Return Type:
double
// Sheep.z() as double;mySheep.z();
Return Type:
double