PistonEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.block.piston.PistonEvent;Extends
PistonEvent extends BlockEvent.
Members
Getter
// PistonEvent.hasResult as boolmyPistonEvent.hasResult
Return Type:
bool
hasResult() as bool
// PistonEvent.hasResult() as bool;myPistonEvent.hasResult();
Return Type:
bool
Getter
Gets the move type of the piston (is it extending or retracting).script.zs
// PistonEvent.pistonMoveType as PistonMoveTypemyPistonEvent.pistonMoveType
Return Type:
PistonMoveType
Getter
// PistonEvent.result as EventResultmyPistonEvent.result
Return Type:
EventResult
Setter
myPistonEvent.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
myPistonEvent.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// PistonEvent.setAllow();myPistonEvent.setAllow();setDefault()
sets the event's result to script.zs
default// PistonEvent.setDefault();myPistonEvent.setDefault();setDeny()
sets the event's result to script.zs
deny// PistonEvent.setDeny();myPistonEvent.setDeny();Getter
// PistonEvent.state as BlockStatemyPistonEvent.state
Return Type:
BlockState
Getter
Gets a **nullable** structure resolver that can be used to get all the blocks that will be affected by the piston.
script.zs
Be sure to call the resolve() method on the structure resolver
// PistonEvent.structureHelper as PistonStructureResolvermyPistonEvent.structureHelper
Return Type:
PistonStructureResolver