PrePistonEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.block.piston.PrePistonEvent;Extends
PrePistonEvent extends PistonEvent.
Implements
PrePistonEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.block.piston.PrePistonEvent>(event => { println("PrePistonEvent ran!");});Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// Pre.cancel();event.cancel();Getter
// Pre.canceled as boolevent.canceled
Return Type:
bool
Setter
// Pre.canceled = (cancel as bool);event.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// Pre.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// Pre.canceled(cancel as bool);event.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// Pre.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// Pre.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
Getter
// Pre.level as LevelAccessorevent.level
Return Type:
LevelAccessor
Getter
Gets the move type of the piston (is it extending or retracting).script.zs
// Pre.pistonMoveType as PistonMoveTypeevent.pistonMoveType
Return Type:
PistonMoveType
Getter
// Pre.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// Pre.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs
default// Pre.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs
deny// Pre.setDeny();event.setDeny();Getter
// Pre.state as BlockStateevent.state
Return Type:
BlockState
Getter
Gets a **nullable** structure resolver that can be used to get all the blocks that will be affected by the piston.
script.zs
Be sure to call the resolve() method on the structure resolver
// Pre.structureHelper as PistonStructureResolverevent.structureHelper
Return Type:
PistonStructureResolver