EntityEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.EntityEvent;Extends
EntityEvent extends Event.
Members
Getter
// EntityEvent.hasResult as boolmyEntityEvent.hasResult
Return Type:
bool
hasResult() as bool
// EntityEvent.hasResult() as bool;myEntityEvent.hasResult();
Return Type:
bool
Getter
// EntityEvent.result as EventResultmyEntityEvent.result
Return Type:
EventResult
Setter
myEntityEvent.result = myResult;Parameters:
result: EventResult  Type: EventResult   result() as Result
result(result as Result)
myEntityEvent.result(myResult);Parameters:
result: EventResult  Type: EventResult   setAllow()
sets the event's result to script.zs 
allow// EntityEvent.setAllow();myEntityEvent.setAllow();setDefault()
sets the event's result to script.zs 
default// EntityEvent.setDefault();myEntityEvent.setDefault();setDeny()
sets the event's result to script.zs 
deny// EntityEvent.setDeny();myEntityEvent.setDeny();