EntityEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

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import crafttweaker.neoforge.api.event.entity.EntityEvent;

Extends

EntityEvent extends Event.

Members

Getter
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// EntityEvent.entity as Entity
myEntityEvent.entity

Return Type: Entity

Getter
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// EntityEvent.hasResult as bool
myEntityEvent.hasResult

Return Type: bool

hasResult() as bool
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// EntityEvent.hasResult() as bool;
myEntityEvent.hasResult();

Return Type: bool

Getter
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// EntityEvent.result as Result
myEntityEvent.result

Return Type: EventResult

Setter
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// EntityEvent.result = (result as Result);
myEntityEvent.result = myResult;

Parameters:

result Type: EventResult
result() as Result
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// EntityEvent.result() as Result;
myEntityEvent.result();

Return Type: EventResult

result(result as Result)
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// EntityEvent.result(result as Result);
myEntityEvent.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
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// EntityEvent.setAllow();
myEntityEvent.setAllow();
setDefault()
sets the event's result to default
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// EntityEvent.setDefault();
myEntityEvent.setDefault();
setDeny()
sets the event's result to deny
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// EntityEvent.setDeny();
myEntityEvent.setDeny();