LargeFireball
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.projectile.LargeFireball;
Extends
LargeFireball extends Fireball
.
Implements
LargeFireball
implements the following interfaces:
ItemSupplier
,Nameable
,EntityAccess
,CommandSource
,IAttachmentHolder
Undocumented Interfaces
TraceableEntity
,ScoreHolder
,IEntityExtension
,INBTSerializable<CompoundTag>
Constructors
// new LargeFireball(level as Level, shooter as LivingEntity, xPower as double, yPower as double, zPower as double);new LargeFireball(myLevel, myLivingEntity, myDouble, myDouble, myDouble);
Parameters:
shooter: LivingEntity
Type: LivingEntity
- The entity that created the fireball, used to get the position. xPower: double
Type: double
- The x power of the entity. yPower: double
Type: double
- The y power of the entity. zPower: double
Type: double
- The z power of the entity. Members
// LargeFireball.acceptsFailure as boolmyLargeFireball.acceptsFailure
Return Type:
bool
// LargeFireball.acceptsFailure() as bool;myLargeFireball.acceptsFailure();
Return Type:
bool
// LargeFireball.acceptsSuccess as boolmyLargeFireball.acceptsSuccess
Return Type:
bool
// LargeFireball.acceptsSuccess() as bool;myLargeFireball.acceptsSuccess();
Return Type:
bool
// LargeFireball.addTag(tagName as string) as bool;myLargeFireball.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// LargeFireball.airSupply as intmyLargeFireball.airSupply
Return Type:
int
// LargeFireball.airSupply() as int;myLargeFireball.airSupply();
Return Type:
int
// LargeFireball.alwaysAccepts as boolmyLargeFireball.alwaysAccepts
Return Type:
bool
// LargeFireball.alwaysAccepts() as bool;myLargeFireball.alwaysAccepts();
Return Type:
bool
// LargeFireball.bbHeight as floatmyLargeFireball.bbHeight
Return Type:
float
// LargeFireball.bbHeight() as float;myLargeFireball.bbHeight();
Return Type:
float
// LargeFireball.bbWidth as floatmyLargeFireball.bbWidth
Return Type:
float
// LargeFireball.bbWidth() as float;myLargeFireball.bbWidth();
Return Type:
float
// LargeFireball.blockX as intmyLargeFireball.blockX
Return Type:
int
// LargeFireball.blockX() as int;myLargeFireball.blockX();
Return Type:
int
// LargeFireball.blockY as intmyLargeFireball.blockY
Return Type:
int
// LargeFireball.blockY() as int;myLargeFireball.blockY();
Return Type:
int
// LargeFireball.blockZ as intmyLargeFireball.blockZ
Return Type:
int
// LargeFireball.blockZ() as int;myLargeFireball.blockZ();
Return Type:
int
// LargeFireball.canBeCollidedWith as boolmyLargeFireball.canBeCollidedWith
Return Type:
bool
// LargeFireball.canBeCollidedWith() as bool;myLargeFireball.canBeCollidedWith();
Return Type:
bool
// LargeFireball.canFreeze as boolmyLargeFireball.canFreeze
Return Type:
bool
// LargeFireball.canFreeze() as bool;myLargeFireball.canFreeze();
Return Type:
bool
// LargeFireball.clearFire();myLargeFireball.clearFire();
// LargeFireball.dampensVibrations as boolmyLargeFireball.dampensVibrations
Return Type:
bool
// LargeFireball.dampensVibrations() as bool;myLargeFireball.dampensVibrations();
Return Type:
bool
// LargeFireball.dimensionChangingDelay as intmyLargeFireball.dimensionChangingDelay
Return Type:
int
// LargeFireball.dimensionChangingDelay() as int;myLargeFireball.dimensionChangingDelay();
Return Type:
int
// LargeFireball.discard();myLargeFireball.discard();
// LargeFireball.dismountsUnderwater as boolmyLargeFireball.dismountsUnderwater
Return Type:
bool
// LargeFireball.distanceToSqr(x as double, y as double, z as double) as double;myLargeFireball.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// LargeFireball.ejectPassengers();myLargeFireball.ejectPassengers();
// LargeFireball.eyeHeight as floatmyLargeFireball.eyeHeight
Return Type:
float
// LargeFireball.eyeHeight() as float;myLargeFireball.eyeHeight();
Return Type:
float
// LargeFireball.eyeY as doublemyLargeFireball.eyeY
Return Type:
double
// LargeFireball.eyeY() as double;myLargeFireball.eyeY();
Return Type:
double
// LargeFireball.feetBlockState as BlockStatemyLargeFireball.feetBlockState
Return Type:
BlockState
// LargeFireball.fireImmune as boolmyLargeFireball.fireImmune
Return Type:
bool
// LargeFireball.fireImmune() as bool;myLargeFireball.fireImmune();
Return Type:
bool
// LargeFireball.fluidJumpThreshold as doublemyLargeFireball.fluidJumpThreshold
Return Type:
double
// LargeFireball.fluidJumpThreshold() as double;myLargeFireball.fluidJumpThreshold();
Return Type:
double
myLargeFireball.getAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
T
myLargeFireball.getAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
T
// LargeFireball.getX(scale as double) as double;myLargeFireball.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// LargeFireball.getY(scale as double) as double;myLargeFireball.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// LargeFireball.getZ(scale as double) as double;myLargeFireball.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
myLargeFireball.hasAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
bool
myLargeFireball.hasAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
bool
// LargeFireball.hasCustomName as boolmyLargeFireball.hasCustomName
Return Type:
bool
// LargeFireball.hasCustomName as boolmyLargeFireball.hasCustomName
Return Type:
bool
// LargeFireball.hasCustomName() as bool;myLargeFireball.hasCustomName();
Return Type:
bool
// LargeFireball.hasCustomName() as bool;myLargeFireball.hasCustomName();
Return Type:
bool
// LargeFireball.hasExactlyOnePlayerPassenger as boolmyLargeFireball.hasExactlyOnePlayerPassenger
Return Type:
bool
// LargeFireball.hasExactlyOnePlayerPassenger() as bool;myLargeFireball.hasExactlyOnePlayerPassenger();
Return Type:
bool
// LargeFireball.hasGlowingTag as boolmyLargeFireball.hasGlowingTag
Return Type:
bool
// LargeFireball.hasGlowingTag() as bool;myLargeFireball.hasGlowingTag();
Return Type:
bool
myLargeFireball.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// LargeFireball.id as intmyLargeFireball.id
Return Type:
int
// LargeFireball.id() as int;myLargeFireball.id();
Return Type:
int
// LargeFireball.isAlive as boolmyLargeFireball.isAlive
Return Type:
bool
// LargeFireball.isAlive() as bool;myLargeFireball.isAlive();
Return Type:
bool
// LargeFireball.isAlwaysTicking as boolmyLargeFireball.isAlwaysTicking
Return Type:
bool
// LargeFireball.isAlwaysTicking() as bool;myLargeFireball.isAlwaysTicking();
Return Type:
bool
// LargeFireball.isAttackable as boolmyLargeFireball.isAttackable
Return Type:
bool
// LargeFireball.isAttackable() as bool;myLargeFireball.isAttackable();
Return Type:
bool
myLargeFireball.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// LargeFireball.isCrouching as boolmyLargeFireball.isCrouching
Return Type:
bool
// LargeFireball.isCrouching() as bool;myLargeFireball.isCrouching();
Return Type:
bool
// LargeFireball.isCurrentlyGlowing as boolmyLargeFireball.isCurrentlyGlowing
Return Type:
bool
// LargeFireball.isCurrentlyGlowing() as bool;myLargeFireball.isCurrentlyGlowing();
Return Type:
bool
// LargeFireball.isCustomNameVisible as boolmyLargeFireball.isCustomNameVisible
Return Type:
bool
// LargeFireball.isCustomNameVisible() as bool;myLargeFireball.isCustomNameVisible();
Return Type:
bool
// LargeFireball.isDescending as boolmyLargeFireball.isDescending
Return Type:
bool
// LargeFireball.isDescending() as bool;myLargeFireball.isDescending();
Return Type:
bool
// LargeFireball.isDiscrete as boolmyLargeFireball.isDiscrete
Return Type:
bool
// LargeFireball.isDiscrete() as bool;myLargeFireball.isDiscrete();
Return Type:
bool
// LargeFireball.isFree(x as double, y as double, z as double) as bool;myLargeFireball.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// LargeFireball.isFullyFrozen as boolmyLargeFireball.isFullyFrozen
Return Type:
bool
// LargeFireball.isFullyFrozen() as bool;myLargeFireball.isFullyFrozen();
Return Type:
bool
// LargeFireball.isInLava as boolmyLargeFireball.isInLava
Return Type:
bool
// LargeFireball.isInLava() as bool;myLargeFireball.isInLava();
Return Type:
bool
// LargeFireball.isInvisible as boolmyLargeFireball.isInvisible
Return Type:
bool
// LargeFireball.isInvisible() as bool;myLargeFireball.isInvisible();
Return Type:
bool
// LargeFireball.isInvulnerable as boolmyLargeFireball.isInvulnerable
Return Type:
bool
// LargeFireball.isInvulnerable() as bool;myLargeFireball.isInvulnerable();
Return Type:
bool
myLargeFireball.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// LargeFireball.isInWall as boolmyLargeFireball.isInWall
Return Type:
bool
// LargeFireball.isInWall() as bool;myLargeFireball.isInWall();
Return Type:
bool
// LargeFireball.isInWater as boolmyLargeFireball.isInWater
Return Type:
bool
// LargeFireball.isInWater() as bool;myLargeFireball.isInWater();
Return Type:
bool
// LargeFireball.isInWaterOrBubble as boolmyLargeFireball.isInWaterOrBubble
Return Type:
bool
// LargeFireball.isInWaterOrBubble() as bool;myLargeFireball.isInWaterOrBubble();
Return Type:
bool
// LargeFireball.isInWaterOrRain as boolmyLargeFireball.isInWaterOrRain
Return Type:
bool
// LargeFireball.isInWaterOrRain() as bool;myLargeFireball.isInWaterOrRain();
Return Type:
bool
// LargeFireball.isInWaterRainOrBubble as boolmyLargeFireball.isInWaterRainOrBubble
Return Type:
bool
// LargeFireball.isInWaterRainOrBubble() as bool;myLargeFireball.isInWaterRainOrBubble();
Return Type:
bool
// LargeFireball.isNoGravity as boolmyLargeFireball.isNoGravity
Return Type:
bool
// LargeFireball.isNoGravity() as bool;myLargeFireball.isNoGravity();
Return Type:
bool
// LargeFireball.isOnFire as boolmyLargeFireball.isOnFire
Return Type:
bool
// LargeFireball.isOnFire() as bool;myLargeFireball.isOnFire();
Return Type:
bool
// LargeFireball.isOnPortalCooldown as boolmyLargeFireball.isOnPortalCooldown
Return Type:
bool
// LargeFireball.isOnPortalCooldown() as bool;myLargeFireball.isOnPortalCooldown();
Return Type:
bool
// LargeFireball.isPassenger as boolmyLargeFireball.isPassenger
Return Type:
bool
// LargeFireball.isPassenger() as bool;myLargeFireball.isPassenger();
Return Type:
bool
// LargeFireball.isPickable as boolmyLargeFireball.isPickable
Return Type:
bool
// LargeFireball.isPickable() as bool;myLargeFireball.isPickable();
Return Type:
bool
// LargeFireball.isPushable as boolmyLargeFireball.isPushable
Return Type:
bool
// LargeFireball.isPushable() as bool;myLargeFireball.isPushable();
Return Type:
bool
// LargeFireball.isPushedByFluid as boolmyLargeFireball.isPushedByFluid
Return Type:
bool
// LargeFireball.isPushedByFluid() as bool;myLargeFireball.isPushedByFluid();
Return Type:
bool
// LargeFireball.isRemoved as boolmyLargeFireball.isRemoved
Return Type:
bool
// LargeFireball.isRemoved() as bool;myLargeFireball.isRemoved();
Return Type:
bool
// LargeFireball.isShiftKeyDown as boolmyLargeFireball.isShiftKeyDown
Return Type:
bool
// LargeFireball.isShiftKeyDown() as bool;myLargeFireball.isShiftKeyDown();
Return Type:
bool
// LargeFireball.isSilent as boolmyLargeFireball.isSilent
Return Type:
bool
// LargeFireball.isSilent() as bool;myLargeFireball.isSilent();
Return Type:
bool
// LargeFireball.isSpectator as boolmyLargeFireball.isSpectator
Return Type:
bool
// LargeFireball.isSpectator() as bool;myLargeFireball.isSpectator();
Return Type:
bool
// LargeFireball.isSprinting as boolmyLargeFireball.isSprinting
Return Type:
bool
// LargeFireball.isSprinting() as bool;myLargeFireball.isSprinting();
Return Type:
bool
// LargeFireball.isSteppingCarefully as boolmyLargeFireball.isSteppingCarefully
Return Type:
bool
// LargeFireball.isSteppingCarefully() as bool;myLargeFireball.isSteppingCarefully();
Return Type:
bool
// LargeFireball.isSuppressingBounce as boolmyLargeFireball.isSuppressingBounce
Return Type:
bool
// LargeFireball.isSuppressingBounce() as bool;myLargeFireball.isSuppressingBounce();
Return Type:
bool
// LargeFireball.isSwimming as boolmyLargeFireball.isSwimming
Return Type:
bool
// LargeFireball.isSwimming() as bool;myLargeFireball.isSwimming();
Return Type:
bool
// LargeFireball.isUnderWater as boolmyLargeFireball.isUnderWater
Return Type:
bool
// LargeFireball.isUnderWater() as bool;myLargeFireball.isUnderWater();
Return Type:
bool
// LargeFireball.isVehicle as boolmyLargeFireball.isVehicle
Return Type:
bool
// LargeFireball.isVehicle() as bool;myLargeFireball.isVehicle();
Return Type:
bool
// LargeFireball.isVisuallyCrawling as boolmyLargeFireball.isVisuallyCrawling
Return Type:
bool
// LargeFireball.isVisuallyCrawling() as bool;myLargeFireball.isVisuallyCrawling();
Return Type:
bool
// LargeFireball.isVisuallySwimming as boolmyLargeFireball.isVisuallySwimming
Return Type:
bool
// LargeFireball.isVisuallySwimming() as bool;myLargeFireball.isVisuallySwimming();
Return Type:
bool
// LargeFireball.kill();myLargeFireball.kill();
// LargeFireball.lavaHurt();myLargeFireball.lavaHurt();
// LargeFireball.maxAirSupply as intmyLargeFireball.maxAirSupply
Return Type:
int
// LargeFireball.maxAirSupply() as int;myLargeFireball.maxAirSupply();
Return Type:
int
// LargeFireball.maxFallDistance as intmyLargeFireball.maxFallDistance
Return Type:
int
// LargeFireball.maxFallDistance() as int;myLargeFireball.maxFallDistance();
Return Type:
int
// LargeFireball.moveTo(x as double, y as double, z as double);myLargeFireball.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// LargeFireball.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);myLargeFireball.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// LargeFireball.onGround as boolmyLargeFireball.onGround
Return Type:
bool
// LargeFireball.percentFrozen as floatmyLargeFireball.percentFrozen
Return Type:
float
// LargeFireball.percentFrozen() as float;myLargeFireball.percentFrozen();
Return Type:
float
// LargeFireball.pistonPushReaction as PushReactionmyLargeFireball.pistonPushReaction
Return Type:
PushReaction
myLargeFireball.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// LargeFireball.portalWaitTime as intmyLargeFireball.portalWaitTime
Return Type:
int
// LargeFireball.portalWaitTime() as int;myLargeFireball.portalWaitTime();
Return Type:
int
// LargeFireball.registryName as ResourceLocationmyLargeFireball.registryName
Return Type:
ResourceLocation
// LargeFireball.remainingFireTicks as intmyLargeFireball.remainingFireTicks
Return Type:
int
// LargeFireball.remainingFireTicks() as int;myLargeFireball.remainingFireTicks();
Return Type:
int
// LargeFireball.removeTag(tagName as string) as bool;myLargeFireball.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// LargeFireball.removeVehicle();myLargeFireball.removeVehicle();
// LargeFireball.setAirSupply(air as int);myLargeFireball.setAirSupply(myInt);
Parameters:
air: int
Type: int
myLargeFireball.setAttachmentData<T>(myAttachmentType, myT);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
data: T
Type: T
Return Type:
T?
myLargeFireball.setAttachmentData<T>(mySupplier, myT);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
data: T
Type: T
Return Type:
T?
// LargeFireball.setCustomNameVisible(visible as bool);myLargeFireball.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// LargeFireball.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);myLargeFireball.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// LargeFireball.setGlowingTag(glowing as bool);myLargeFireball.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// LargeFireball.setInvisible(invisible as bool);myLargeFireball.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// LargeFireball.setInvulnerable(invulnerable as bool);myLargeFireball.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// LargeFireball.setIsInPowderSnow(inPowderSnow as bool);myLargeFireball.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
myLargeFireball.setItemSlot(myEquipmentSlot, myItemStack);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
// LargeFireball.setNoGravity(noGravity as bool);myLargeFireball.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// LargeFireball.setOldPosAndRot();myLargeFireball.setOldPosAndRot();
// LargeFireball.setOnGround(onGround as bool);myLargeFireball.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// LargeFireball.setPortalCooldown();myLargeFireball.setPortalCooldown();
// LargeFireball.setPos(x as double, y as double, z as double);myLargeFireball.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// LargeFireball.setPosRaw(x as double, y as double, z as double);myLargeFireball.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// LargeFireball.setRemainingFireTicks(ticks as int);myLargeFireball.setRemainingFireTicks(myInt);
Parameters:
ticks: int
Type: int
myLargeFireball.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// LargeFireball.setSecondsOnFire(seconds as int);myLargeFireball.setSecondsOnFire(myInt);
Parameters:
seconds: int
Type: int
// LargeFireball.setShiftKeyDown(keyDown as bool);myLargeFireball.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// LargeFireball.setSilent(silent as bool);myLargeFireball.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// LargeFireball.setSprinting(sprinting as bool);myLargeFireball.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// LargeFireball.setSwimming(swimming as bool);myLargeFireball.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// LargeFireball.setTicksFrozen(ticks as int);myLargeFireball.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
// LargeFireball.shouldBeSaved as boolmyLargeFireball.shouldBeSaved
Return Type:
bool
// LargeFireball.shouldBeSaved() as bool;myLargeFireball.shouldBeSaved();
Return Type:
bool
// LargeFireball.shouldInformAdmins as boolmyLargeFireball.shouldInformAdmins
Return Type:
bool
// LargeFireball.shouldInformAdmins() as bool;myLargeFireball.shouldInformAdmins();
Return Type:
bool
// LargeFireball.shouldShowName as boolmyLargeFireball.shouldShowName
Return Type:
bool
// LargeFireball.shouldShowName() as bool;myLargeFireball.shouldShowName();
Return Type:
bool
// LargeFireball.showVehicleHealth as boolmyLargeFireball.showVehicleHealth
Return Type:
bool
// LargeFireball.showVehicleHealth() as bool;myLargeFireball.showVehicleHealth();
Return Type:
bool
// LargeFireball.soundSource as SoundSourcemyLargeFireball.soundSource
Return Type:
SoundSource
// LargeFireball.stopRiding();myLargeFireball.stopRiding();
// LargeFireball.stringUUID as stringmyLargeFireball.stringUUID
Return Type:
string
// LargeFireball.stringUUID() as string;myLargeFireball.stringUUID();
Return Type:
string
// LargeFireball.tags as Set<string>myLargeFireball.tags
Return Type:
Set<string>
// LargeFireball.tags() as Set<string>;myLargeFireball.tags();
Return Type:
Set<string>
// LargeFireball.teamColor as intmyLargeFireball.teamColor
Return Type:
int
// LargeFireball.teamColor() as int;myLargeFireball.teamColor();
Return Type:
int
// LargeFireball.teleportTo(x as double, y as double, z as double);myLargeFireball.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// LargeFireball.ticksFrozen as intmyLargeFireball.ticksFrozen
Return Type:
int
// LargeFireball.ticksFrozen() as int;myLargeFireball.ticksFrozen();
Return Type:
int
// LargeFireball.ticksRequiredToFreeze as intmyLargeFireball.ticksRequiredToFreeze
Return Type:
int
// LargeFireball.ticksRequiredToFreeze() as int;myLargeFireball.ticksRequiredToFreeze();
Return Type:
int
// LargeFireball.turn(yaw as double, pitch as double);myLargeFireball.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
myLargeFireball.type
Return Type:
EntityType<Entity>
// LargeFireball.unRide();myLargeFireball.unRide();
// LargeFireball.uuid as UUIDmyLargeFireball.uuid
Return Type:
UUID
// LargeFireball.uuid() as UUID;myLargeFireball.uuid();
Return Type:
UUID
// LargeFireball.x as doublemyLargeFireball.x
Return Type:
double
// LargeFireball.x() as double;myLargeFireball.x();
Return Type:
double
// LargeFireball.xPower as doublemyLargeFireball.xPower
Return Type:
double
// LargeFireball.xPower = (xPower as double);myLargeFireball.xPower = myDouble;
Parameters:
xPower: double
Type: double
- The x power of this projectile. Returns: The x power of this projectile.
// LargeFireball.xPower() as double;myLargeFireball.xPower();
Return Type:
double
// LargeFireball.xPower(xPower as double);myLargeFireball.xPower(4);
Parameters:
xPower: double
Type: double
- The x power of this projectile. // LargeFireball.y as doublemyLargeFireball.y
Return Type:
double
// LargeFireball.y() as double;myLargeFireball.y();
Return Type:
double
// LargeFireball.yPower as doublemyLargeFireball.yPower
Return Type:
double
// LargeFireball.yPower = (yPower as double);myLargeFireball.yPower = myDouble;
Parameters:
yPower: double
Type: double
- The y power of this projectile. Returns: The y power of this projectile.
// LargeFireball.yPower() as double;myLargeFireball.yPower();
Return Type:
double
// LargeFireball.yPower(yPower as double);myLargeFireball.yPower(4);
Parameters:
yPower: double
Type: double
- The y power of this projectile. // LargeFireball.z as doublemyLargeFireball.z
Return Type:
double
// LargeFireball.z() as double;myLargeFireball.z();
Return Type:
double
// LargeFireball.zPower as doublemyLargeFireball.zPower
Return Type:
double
// LargeFireball.zPower = (zPower as double);myLargeFireball.zPower = myDouble;
Parameters:
zPower: double
Type: double
- The z power of this projectile. Returns: The z power of this projectile.
// LargeFireball.zPower() as double;myLargeFireball.zPower();
Return Type:
double
// LargeFireball.zPower(zPower as double);myLargeFireball.zPower(4);
Parameters:
zPower: double
Type: double
- The z power of this projectile.