AdvancementEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.advancement.AdvancementEvent;
Extends
AdvancementEvent extends PlayerEvent
.
Members
Getter
// AdvancementEvent.advancement as AdvancementHoldermyAdvancementEvent.advancement
Return Type:
AdvancementHolder
Getter
Getter
// AdvancementEvent.entity as LivingEntitymyAdvancementEvent.entity
Return Type:
LivingEntity
Getter
Getter
// AdvancementEvent.hasResult as boolmyAdvancementEvent.hasResult
Return Type:
bool
hasResult() as bool
// AdvancementEvent.hasResult() as bool;myAdvancementEvent.hasResult();
Return Type:
bool
Getter
// AdvancementEvent.result as EventResultmyAdvancementEvent.result
Return Type:
EventResult
Setter
myAdvancementEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myAdvancementEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// AdvancementEvent.setAllow();myAdvancementEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// AdvancementEvent.setDefault();myAdvancementEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// AdvancementEvent.setDeny();myAdvancementEvent.setDeny();