LivingEntityUseItemEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.use.LivingEntityUseItemEvent;
Extends
LivingEntityUseItemEvent extends LivingEvent
.
Members
Getter
// LivingEntityUseItemEvent.duration as intmyLivingEntityUseItemEvent.duration
Return Type:
int
Setter
// LivingEntityUseItemEvent.duration = (duration as int);myLivingEntityUseItemEvent.duration = myInt;
Parameters:
duration: int
Type: int
Getter
// LivingEntityUseItemEvent.entity as LivingEntitymyLivingEntityUseItemEvent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingEntityUseItemEvent.hasResult as boolmyLivingEntityUseItemEvent.hasResult
Return Type:
bool
hasResult() as bool
// LivingEntityUseItemEvent.hasResult() as bool;myLivingEntityUseItemEvent.hasResult();
Return Type:
bool
Getter
// LivingEntityUseItemEvent.item as IItemStackmyLivingEntityUseItemEvent.item
Return Type:
IItemStack
Getter
// LivingEntityUseItemEvent.result as EventResultmyLivingEntityUseItemEvent.result
Return Type:
EventResult
Setter
myLivingEntityUseItemEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myLivingEntityUseItemEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// LivingEntityUseItemEvent.setAllow();myLivingEntityUseItemEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// LivingEntityUseItemEvent.setDefault();myLivingEntityUseItemEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// LivingEntityUseItemEvent.setDeny();myLivingEntityUseItemEvent.setDeny();