BlockItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.block.BlockItem;Extends
BlockItem extends ItemDefinition.
Implements
BlockItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement,IItemExtension
Members
// BlockItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myBlockItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);Parameters:
modifier: AttributeModifier  Type: AttributeModifier   slot: EquipmentSlotGroup  Type: EquipmentSlotGroup   myBlockItem.addEnchantment(myEnchantment, myInt);Parameters:
enchantment: Enchantment  Type: Enchantment   level: int  Type: int   // BlockItem as ItemDefinitionmyBlockItem as Item
Return Type:
ItemDefinition
myBlockItem.attributeModifiers = myItemAttributeModifiers;Parameters:
modifiers: ItemAttributeModifiers  Type: ItemAttributeModifiers   myBlockItem.bannerPatterns = myBannerPatternLayers;Parameters:
patterns: BannerPatternLayers  Type: BannerPatternLayers   // BlockItem.baseColor = (baseColor as DyeColor);myBlockItem.baseColor = myDyeColor;Parameters:
baseColor: DyeColor  Type: DyeColor   myBlockItem.bees = myList;Parameters:
occupants: List<BeehiveBlockEntityOccupant>  Type: List<BeehiveBlockEntityOccupant>   myBlockItem.blockEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myBlockItem.blockState = myBlockItemStateProperties;Parameters:
blockState: BlockItemStateProperties  Type: BlockItemStateProperties   myBlockItem.bucketEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myBlockItem.bundleContents = myBundleContents;Parameters:
bundleContents: BundleContents  Type: BundleContents   // BlockItem.canBreak = (predicate as AdventureModePredicate);myBlockItem.canBreak = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   // BlockItem.canPlaceOn = (predicate as AdventureModePredicate);myBlockItem.canPlaceOn = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   myBlockItem.chargedProjectiles = myChargedProjectiles;Parameters:
chargedProjectiles: ChargedProjectiles  Type: ChargedProjectiles   // BlockItem.commandString as stringmyBlockItem.commandString
Return Type:
string
// BlockItem.commandString() as string;myBlockItem.commandString();
Return Type:
string
myBlockItem.container = myItemContainerContents;Parameters:
container: ItemContainerContents  Type: ItemContainerContents   myBlockItem.containerLoot = mySeededContainerLoot;Parameters:
containerLoot: SeededContainerLoot  Type: SeededContainerLoot   // BlockItem.creativeSlotLock = (creativeSlotLock as bool);myBlockItem.creativeSlotLock = myBool;Parameters:
creativeSlotLock: bool  Type: bool   myBlockItem.customData = myCustomData;Parameters:
customData: CustomData  Type: CustomData   myBlockItem.customModelData = myCustomModelData;Parameters:
modelData: CustomModelData  Type: CustomModelData   myBlockItem.debugStickState = myDebugStickState;Parameters:
debugStickState: DebugStickState  Type: DebugStickState   // BlockItem.defaultInstance as IItemStackmyBlockItem.defaultInstance
Return Type:
IItemStack
// BlockItem as IItemStackmyBlockItem as IItemStack
Return Type:
IItemStack
myBlockItem.dyedColor = myDyedItemColor;Parameters:
color: DyedItemColor  Type: DyedItemColor   // BlockItem.enchantmentGlintOverride = (value as bool);myBlockItem.enchantmentGlintOverride = myBool;Parameters:
value: bool  Type: bool   myBlockItem.enchantments = myItemEnchantments;Parameters:
enchantments: ItemEnchantments  Type: ItemEnchantments   myBlockItem.entityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   // BlockItem.fireResistant = (intangibleProjectile as bool);myBlockItem.fireResistant = myBool;Parameters:
intangibleProjectile: bool  Type: bool   myBlockItem.fireworkExplosion = myFireworkExplosion;Parameters:
explosion: FireworkExplosion  Type: FireworkExplosion   myBlockItem.food = myFoodProperties;Parameters:
food: FoodProperties  Type: FoodProperties   // BlockItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myBlockItem.hideAdditionalTooltip = myBool;Parameters:
hideAdditionalTooltip: bool  Type: bool   // BlockItem.hideTooltip = (hideTooltip as bool);myBlockItem.hideTooltip = myBool;Parameters:
hideTooltip: bool  Type: bool   myBlockItem.instrument = myInstrument;Parameters:
instrument: Instrument  Type: Instrument   // BlockItem.intangibleProjectile = (intangibleProjectile as bool);myBlockItem.intangibleProjectile = myBool;Parameters:
intangibleProjectile: bool  Type: bool   // BlockItem.lockCode = (code as LockCode);myBlockItem.lockCode = myLockCode;Parameters:
code: LockCode  Type: LockCode   myBlockItem.lodestoneTracker = myLodestoneTracker;Parameters:
tracker: LodestoneTracker  Type: LodestoneTracker   myBlockItem.mapColor = myMapItemColor;Parameters:
mapColor: MapItemColor  Type: MapItemColor   myBlockItem.mapDecorations = myMapDecorations;Parameters:
mapDecorations: MapDecorations  Type: MapDecorations   // BlockItem.mapId = (id as MapId);myBlockItem.mapId = myMapId;Parameters:
id: MapId  Type: MapId   myBlockItem.mapPostProcessing = myMapPostProcessing;Parameters:
mapPostProcessing: MapPostProcessing  Type: MapPostProcessing   // BlockItem.maxDamage = (maxDamage as int);myBlockItem.maxDamage = myInt;Parameters:
maxDamage: int  Type: int   // BlockItem.maxStackSize = (maxStackSize as int);myBlockItem.maxStackSize = myInt;Parameters:
maxStackSize: int  Type: int   myBlockItem.noteBlockSound = myResourceLocation;Parameters:
sound: ResourceLocation  Type: ResourceLocation   // BlockItem.ominousBottleAmplifier = (amplifier as int);myBlockItem.ominousBottleAmplifier = myInt;Parameters:
amplifier: int  Type: int   myBlockItem.potDecorations = myPotDecorations;Parameters:
decorations: PotDecorations  Type: PotDecorations   // BlockItem.potionContents = (potionContents as PotionContents);myBlockItem.potionContents = myPotionContents;Parameters:
potionContents: PotionContents  Type: PotionContents   myBlockItem.profile = myResolvableProfile;Parameters:
profile: ResolvableProfile  Type: ResolvableProfile   myBlockItem.recipes = myList;Parameters:
recipes: List<ResourceLocation>  Type: List<ResourceLocation>   // BlockItem.registryName as ResourceLocationmyBlockItem.registryName
Return Type:
ResourceLocation
myBlockItem.remove(myDataComponentType);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   // BlockItem.repairCost = (cost as int);myBlockItem.repairCost = myInt;Parameters:
cost: int  Type: int   myBlockItem.setComponent<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   value: T  Type: T   myBlockItem.setJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   myBlockItem.storedEnchantments = myItemEnchantments;Parameters:
storedEnchantments: ItemEnchantments  Type: ItemEnchantments   myBlockItem.suspiciousStewEffects = mySuspiciousStewEffects;Parameters:
suspiciousStewEffects: SuspiciousStewEffects  Type: SuspiciousStewEffects   myBlockItem.unbreakable = myUnbreakable;Parameters:
unbreakable: Unbreakable  Type: Unbreakable   myBlockItem.writableBookContent = myWritableBookContent;Parameters:
writableBookContent: WritableBookContent  Type: WritableBookContent   myBlockItem.writtenBookContent = myWrittenBookContent;Parameters:
writtenBookContent: WrittenBookContent  Type: WrittenBookContent