ProjectileWeaponItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.projectileweapon.ProjectileWeaponItem;Extends
ProjectileWeaponItem extends ItemDefinition.
Implements
ProjectileWeaponItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement,IItemExtension
Members
// ProjectileWeaponItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myProjectileWeaponItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);Parameters:
modifier: AttributeModifier Type: AttributeModifier slot: EquipmentSlotGroup Type: EquipmentSlotGroup myProjectileWeaponItem.addEnchantment(myEnchantment, myInt);Parameters:
enchantment: Enchantment Type: Enchantment level: int Type: int // ProjectileWeaponItem as ItemDefinitionmyProjectileWeaponItem as Item
Return Type:
ItemDefinition
myProjectileWeaponItem.attributeModifiers = myItemAttributeModifiers;Parameters:
modifiers: ItemAttributeModifiers Type: ItemAttributeModifiers myProjectileWeaponItem.bannerPatterns = myBannerPatternLayers;Parameters:
patterns: BannerPatternLayers Type: BannerPatternLayers // ProjectileWeaponItem.baseColor = (baseColor as DyeColor);myProjectileWeaponItem.baseColor = myDyeColor;Parameters:
baseColor: DyeColor Type: DyeColor myProjectileWeaponItem.bees = myList;Parameters:
occupants: List<BeehiveBlockEntityOccupant> Type: List<BeehiveBlockEntityOccupant> myProjectileWeaponItem.blockEntityData = myCustomData;Parameters:
data: CustomData Type: CustomData myProjectileWeaponItem.blockState = myBlockItemStateProperties;Parameters:
blockState: BlockItemStateProperties Type: BlockItemStateProperties myProjectileWeaponItem.bucketEntityData = myCustomData;Parameters:
data: CustomData Type: CustomData myProjectileWeaponItem.bundleContents = myBundleContents;Parameters:
bundleContents: BundleContents Type: BundleContents // ProjectileWeaponItem.canBreak = (predicate as AdventureModePredicate);myProjectileWeaponItem.canBreak = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate // ProjectileWeaponItem.canPlaceOn = (predicate as AdventureModePredicate);myProjectileWeaponItem.canPlaceOn = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate myProjectileWeaponItem.chargedProjectiles = myChargedProjectiles;Parameters:
chargedProjectiles: ChargedProjectiles Type: ChargedProjectiles // ProjectileWeaponItem.commandString as stringmyProjectileWeaponItem.commandString
Return Type:
string
// ProjectileWeaponItem.commandString() as string;myProjectileWeaponItem.commandString();
Return Type:
string
myProjectileWeaponItem.container = myItemContainerContents;Parameters:
container: ItemContainerContents Type: ItemContainerContents myProjectileWeaponItem.containerLoot = mySeededContainerLoot;Parameters:
containerLoot: SeededContainerLoot Type: SeededContainerLoot // ProjectileWeaponItem.creativeSlotLock = (creativeSlotLock as bool);myProjectileWeaponItem.creativeSlotLock = myBool;Parameters:
creativeSlotLock: bool Type: bool myProjectileWeaponItem.customData = myCustomData;Parameters:
customData: CustomData Type: CustomData myProjectileWeaponItem.customModelData = myCustomModelData;Parameters:
modelData: CustomModelData Type: CustomModelData myProjectileWeaponItem.debugStickState = myDebugStickState;Parameters:
debugStickState: DebugStickState Type: DebugStickState // ProjectileWeaponItem.defaultInstance as IItemStackmyProjectileWeaponItem.defaultInstance
Return Type:
IItemStack
// ProjectileWeaponItem as IItemStackmyProjectileWeaponItem as IItemStack
Return Type:
IItemStack
// ProjectileWeaponItem.defaultProjectileRange as intmyProjectileWeaponItem.defaultProjectileRange
Return Type:
int
myProjectileWeaponItem.dyedColor = myDyedItemColor;Parameters:
color: DyedItemColor Type: DyedItemColor // ProjectileWeaponItem.enchantmentGlintOverride = (value as bool);myProjectileWeaponItem.enchantmentGlintOverride = myBool;Parameters:
value: bool Type: bool myProjectileWeaponItem.enchantments = myItemEnchantments;Parameters:
enchantments: ItemEnchantments Type: ItemEnchantments myProjectileWeaponItem.entityData = myCustomData;Parameters:
data: CustomData Type: CustomData // ProjectileWeaponItem.fireResistant = (intangibleProjectile as bool);myProjectileWeaponItem.fireResistant = myBool;Parameters:
intangibleProjectile: bool Type: bool myProjectileWeaponItem.fireworkExplosion = myFireworkExplosion;Parameters:
explosion: FireworkExplosion Type: FireworkExplosion myProjectileWeaponItem.food = myFoodProperties;Parameters:
food: FoodProperties Type: FoodProperties // ProjectileWeaponItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myProjectileWeaponItem.hideAdditionalTooltip = myBool;Parameters:
hideAdditionalTooltip: bool Type: bool // ProjectileWeaponItem.hideTooltip = (hideTooltip as bool);myProjectileWeaponItem.hideTooltip = myBool;Parameters:
hideTooltip: bool Type: bool myProjectileWeaponItem.instrument = myInstrument;Parameters:
instrument: Instrument Type: Instrument // ProjectileWeaponItem.intangibleProjectile = (intangibleProjectile as bool);myProjectileWeaponItem.intangibleProjectile = myBool;Parameters:
intangibleProjectile: bool Type: bool // ProjectileWeaponItem.lockCode = (code as LockCode);myProjectileWeaponItem.lockCode = myLockCode;Parameters:
code: LockCode Type: LockCode myProjectileWeaponItem.lodestoneTracker = myLodestoneTracker;Parameters:
tracker: LodestoneTracker Type: LodestoneTracker myProjectileWeaponItem.mapColor = myMapItemColor;Parameters:
mapColor: MapItemColor Type: MapItemColor myProjectileWeaponItem.mapDecorations = myMapDecorations;Parameters:
mapDecorations: MapDecorations Type: MapDecorations // ProjectileWeaponItem.mapId = (id as MapId);myProjectileWeaponItem.mapId = myMapId;Parameters:
id: MapId Type: MapId myProjectileWeaponItem.mapPostProcessing = myMapPostProcessing;Parameters:
mapPostProcessing: MapPostProcessing Type: MapPostProcessing // ProjectileWeaponItem.maxDamage = (maxDamage as int);myProjectileWeaponItem.maxDamage = myInt;Parameters:
maxDamage: int Type: int // ProjectileWeaponItem.maxStackSize = (maxStackSize as int);myProjectileWeaponItem.maxStackSize = myInt;Parameters:
maxStackSize: int Type: int myProjectileWeaponItem.noteBlockSound = myResourceLocation;Parameters:
sound: ResourceLocation Type: ResourceLocation // ProjectileWeaponItem.ominousBottleAmplifier = (amplifier as int);myProjectileWeaponItem.ominousBottleAmplifier = myInt;Parameters:
amplifier: int Type: int myProjectileWeaponItem.potDecorations = myPotDecorations;Parameters:
decorations: PotDecorations Type: PotDecorations // ProjectileWeaponItem.potionContents = (potionContents as PotionContents);myProjectileWeaponItem.potionContents = myPotionContents;Parameters:
potionContents: PotionContents Type: PotionContents myProjectileWeaponItem.profile = myResolvableProfile;Parameters:
profile: ResolvableProfile Type: ResolvableProfile myProjectileWeaponItem.recipes = myList;Parameters:
recipes: List<ResourceLocation> Type: List<ResourceLocation> // ProjectileWeaponItem.registryName as ResourceLocationmyProjectileWeaponItem.registryName
Return Type:
ResourceLocation
myProjectileWeaponItem.remove(myDataComponentType);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> // ProjectileWeaponItem.repairCost = (cost as int);myProjectileWeaponItem.repairCost = myInt;Parameters:
cost: int Type: int myProjectileWeaponItem.setComponent<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> value: T Type: T myProjectileWeaponItem.setJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> myProjectileWeaponItem.storedEnchantments = myItemEnchantments;Parameters:
storedEnchantments: ItemEnchantments Type: ItemEnchantments
held projectiles are projectiles that can only be used when held in the off-hand while shooting / charging
myProjectileWeaponItem.supportedHeldProjectiles
Return Type:
function(t as ItemStack) as bool
myProjectileWeaponItem.suspiciousStewEffects = mySuspiciousStewEffects;Parameters:
suspiciousStewEffects: SuspiciousStewEffects Type: SuspiciousStewEffects myProjectileWeaponItem.unbreakable = myUnbreakable;Parameters:
unbreakable: Unbreakable Type: Unbreakable myProjectileWeaponItem.writableBookContent = myWritableBookContent;Parameters:
writableBookContent: WritableBookContent Type: WritableBookContent myProjectileWeaponItem.writtenBookContent = myWrittenBookContent;Parameters:
writtenBookContent: WrittenBookContent Type: WrittenBookContent