If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.world . LevelEventConstants;
This is not an event that you can listen to, this just holds fields for use in BlockPos, int) // ExpandLevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR as int
LevelEventConstants . ANIMATION_DRAGON_SUMMON_ROAR
Return Type:
int
// ExpandLevelEventConstants.ANIMATION_END_GATEWAY_SPAWN as int
LevelEventConstants . ANIMATION_END_GATEWAY_SPAWN
Return Type:
int
// ExpandLevelEventConstants.ANIMATION_TRIAL_SPAWNER_EJECT_ITEM as int
LevelEventConstants . ANIMATION_TRIAL_SPAWNER_EJECT_ITEM
Return Type:
int
// ExpandLevelEventConstants.COMPOSTER_FILL as int
LevelEventConstants . COMPOSTER_FILL
Return Type:
int
// ExpandLevelEventConstants.DRIPSTONE_DRIP as int
LevelEventConstants . DRIPSTONE_DRIP
Return Type:
int
// ExpandLevelEventConstants.END_PORTAL_FRAME_FILL as int
LevelEventConstants . END_PORTAL_FRAME_FILL
Return Type:
int
// ExpandLevelEventConstants.LAVA_FIZZ as int
LevelEventConstants . LAVA_FIZZ
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE as int
LevelEventConstants . PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH as int
LevelEventConstants . PARTICLES_AND_SOUND_PLANT_GROWTH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_WAX_ON as int
LevelEventConstants . PARTICLES_AND_SOUND_WAX_ON
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DESTROY_BLOCK as int
LevelEventConstants . PARTICLES_DESTROY_BLOCK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK as int
LevelEventConstants . PARTICLES_DRAGON_BLOCK_BREAK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH as int
LevelEventConstants . PARTICLES_DRAGON_FIREBALL_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_EGG_CRACK as int
LevelEventConstants . PARTICLES_EGG_CRACK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_ELECTRIC_SPARK as int
LevelEventConstants . PARTICLES_ELECTRIC_SPARK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH as int
LevelEventConstants . PARTICLES_EYE_OF_ENDER_DEATH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH as int
LevelEventConstants . PARTICLES_INSTANT_POTION_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_MOBBLOCK_SPAWN as int
LevelEventConstants . PARTICLES_MOBBLOCK_SPAWN
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCRAPE as int
LevelEventConstants . PARTICLES_SCRAPE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCULK_CHARGE as int
LevelEventConstants . PARTICLES_SCULK_CHARGE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCULK_SHRIEK as int
LevelEventConstants . PARTICLES_SCULK_SHRIEK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SHOOT_SMOKE as int
LevelEventConstants . PARTICLES_SHOOT_SMOKE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SHOOT_WHITE_SMOKE as int
LevelEventConstants . PARTICLES_SHOOT_WHITE_SMOKE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SPELL_POTION_SPLASH as int
LevelEventConstants . PARTICLES_SPELL_POTION_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER as int
LevelEventConstants . PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN as int
LevelEventConstants . PARTICLES_TRIAL_SPAWNER_SPAWN
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT as int
LevelEventConstants . PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_WATER_EVAPORATING as int
LevelEventConstants . PARTICLES_WATER_EVAPORATING
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_WAX_OFF as int
LevelEventConstants . PARTICLES_WAX_OFF
Return Type:
int
// ExpandLevelEventConstants.REDSTONE_TORCH_BURNOUT as int
LevelEventConstants . REDSTONE_TORCH_BURNOUT
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_BROKEN as int
LevelEventConstants . SOUND_ANVIL_BROKEN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_LAND as int
LevelEventConstants . SOUND_ANVIL_LAND
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_USED as int
LevelEventConstants . SOUND_ANVIL_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_BAT_LIFTOFF as int
LevelEventConstants . SOUND_BAT_LIFTOFF
Return Type:
int
// ExpandLevelEventConstants.SOUND_BLAZE_FIREBALL as int
LevelEventConstants . SOUND_BLAZE_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_BREWING_STAND_BREW as int
LevelEventConstants . SOUND_BREWING_STAND_BREW
Return Type:
int
// ExpandLevelEventConstants.SOUND_CHORUS_DEATH as int
LevelEventConstants . SOUND_CHORUS_DEATH
Return Type:
int
// ExpandLevelEventConstants.SOUND_CHORUS_GROW as int
LevelEventConstants . SOUND_CHORUS_GROW
Return Type:
int
// ExpandLevelEventConstants.SOUND_CRAFTER_CRAFT as int
LevelEventConstants . SOUND_CRAFTER_CRAFT
Return Type:
int
// ExpandLevelEventConstants.SOUND_CRAFTER_FAIL as int
LevelEventConstants . SOUND_CRAFTER_FAIL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_DISPENSE as int
LevelEventConstants . SOUND_DISPENSER_DISPENSE
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_FAIL as int
LevelEventConstants . SOUND_DISPENSER_FAIL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH as int
LevelEventConstants . SOUND_DISPENSER_PROJECTILE_LAUNCH
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRAGON_DEATH as int
LevelEventConstants . SOUND_DRAGON_DEATH
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRAGON_FIREBALL as int
LevelEventConstants . SOUND_DRAGON_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON as int
LevelEventConstants . SOUND_DRIP_LAVA_INTO_CAULDRON
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON as int
LevelEventConstants . SOUND_DRIP_WATER_INTO_CAULDRON
Return Type:
int
// ExpandLevelEventConstants.SOUND_END_PORTAL_SPAWN as int
LevelEventConstants . SOUND_END_PORTAL_SPAWN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ENDER_EYE_LAUNCH as int
LevelEventConstants . SOUND_ENDER_EYE_LAUNCH
Return Type:
int
// ExpandLevelEventConstants.SOUND_EXTINGUISH_FIRE as int
LevelEventConstants . SOUND_EXTINGUISH_FIRE
Return Type:
int
// ExpandLevelEventConstants.SOUND_FIREWORK_SHOOT as int
LevelEventConstants . SOUND_FIREWORK_SHOOT
Return Type:
int
// ExpandLevelEventConstants.SOUND_GHAST_FIREBALL as int
LevelEventConstants . SOUND_GHAST_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_GHAST_WARNING as int
LevelEventConstants . SOUND_GHAST_WARNING
Return Type:
int
// ExpandLevelEventConstants.SOUND_GRINDSTONE_USED as int
LevelEventConstants . SOUND_GRINDSTONE_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_HUSK_TO_ZOMBIE as int
LevelEventConstants . SOUND_HUSK_TO_ZOMBIE
Return Type:
int
// ExpandLevelEventConstants.SOUND_PAGE_TURN as int
LevelEventConstants . SOUND_PAGE_TURN
Return Type:
int
// ExpandLevelEventConstants.SOUND_PHANTOM_BITE as int
LevelEventConstants . SOUND_PHANTOM_BITE
Return Type:
int
// ExpandLevelEventConstants.SOUND_PLAY_JUKEBOX_SONG as int
LevelEventConstants . SOUND_PLAY_JUKEBOX_SONG
Return Type:
int
// ExpandLevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND as int
LevelEventConstants . SOUND_POINTED_DRIPSTONE_LAND
Return Type:
int
// ExpandLevelEventConstants.SOUND_PORTAL_TRAVEL as int
LevelEventConstants . SOUND_PORTAL_TRAVEL
Return Type:
int
// ExpandLevelEventConstants.SOUND_SKELETON_TO_STRAY as int
LevelEventConstants . SOUND_SKELETON_TO_STRAY
Return Type:
int
// ExpandLevelEventConstants.SOUND_SMITHING_TABLE_USED as int
LevelEventConstants . SOUND_SMITHING_TABLE_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_STOP_JUKEBOX_SONG as int
LevelEventConstants . SOUND_STOP_JUKEBOX_SONG
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BLOCK_BREAK as int
LevelEventConstants . SOUND_WITHER_BLOCK_BREAK
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BOSS_SHOOT as int
LevelEventConstants . SOUND_WITHER_BOSS_SHOOT
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BOSS_SPAWN as int
LevelEventConstants . SOUND_WITHER_BOSS_SPAWN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_CONVERTED as int
LevelEventConstants . SOUND_ZOMBIE_CONVERTED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH as int
LevelEventConstants . SOUND_ZOMBIE_DOOR_CRASH
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_INFECTED as int
LevelEventConstants . SOUND_ZOMBIE_INFECTED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_IRON_DOOR as int
LevelEventConstants . SOUND_ZOMBIE_IRON_DOOR
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_TO_DROWNED as int
LevelEventConstants . SOUND_ZOMBIE_TO_DROWNED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR as int
LevelEventConstants . SOUND_ZOMBIE_WOODEN_DOOR
Return Type:
int