LevelEventConstants
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.world.LevelEventConstants;
Description
This is not an event that you can listen to, this just holds fields for use in BlockPos, int)Members
// ExpandLevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR as intLevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR
Return Type:
int
// ExpandLevelEventConstants.ANIMATION_END_GATEWAY_SPAWN as intLevelEventConstants.ANIMATION_END_GATEWAY_SPAWN
Return Type:
int
// ExpandLevelEventConstants.ANIMATION_TRIAL_SPAWNER_EJECT_ITEM as intLevelEventConstants.ANIMATION_TRIAL_SPAWNER_EJECT_ITEM
Return Type:
int
// ExpandLevelEventConstants.COMPOSTER_FILL as intLevelEventConstants.COMPOSTER_FILL
Return Type:
int
// ExpandLevelEventConstants.DRIPSTONE_DRIP as intLevelEventConstants.DRIPSTONE_DRIP
Return Type:
int
// ExpandLevelEventConstants.END_PORTAL_FRAME_FILL as intLevelEventConstants.END_PORTAL_FRAME_FILL
Return Type:
int
// ExpandLevelEventConstants.LAVA_FIZZ as intLevelEventConstants.LAVA_FIZZ
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE as intLevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH as intLevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_AND_SOUND_WAX_ON as intLevelEventConstants.PARTICLES_AND_SOUND_WAX_ON
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DESTROY_BLOCK as intLevelEventConstants.PARTICLES_DESTROY_BLOCK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK as intLevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH as intLevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_EGG_CRACK as intLevelEventConstants.PARTICLES_EGG_CRACK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_ELECTRIC_SPARK as intLevelEventConstants.PARTICLES_ELECTRIC_SPARK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH as intLevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH as intLevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_MOBBLOCK_SPAWN as intLevelEventConstants.PARTICLES_MOBBLOCK_SPAWN
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCRAPE as intLevelEventConstants.PARTICLES_SCRAPE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCULK_CHARGE as intLevelEventConstants.PARTICLES_SCULK_CHARGE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SCULK_SHRIEK as intLevelEventConstants.PARTICLES_SCULK_SHRIEK
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SHOOT_SMOKE as intLevelEventConstants.PARTICLES_SHOOT_SMOKE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SHOOT_WHITE_SMOKE as intLevelEventConstants.PARTICLES_SHOOT_WHITE_SMOKE
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_SPELL_POTION_SPLASH as intLevelEventConstants.PARTICLES_SPELL_POTION_SPLASH
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER as intLevelEventConstants.PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN as intLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT as intLevelEventConstants.PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_WATER_EVAPORATING as intLevelEventConstants.PARTICLES_WATER_EVAPORATING
Return Type:
int
// ExpandLevelEventConstants.PARTICLES_WAX_OFF as intLevelEventConstants.PARTICLES_WAX_OFF
Return Type:
int
// ExpandLevelEventConstants.REDSTONE_TORCH_BURNOUT as intLevelEventConstants.REDSTONE_TORCH_BURNOUT
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_BROKEN as intLevelEventConstants.SOUND_ANVIL_BROKEN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_LAND as intLevelEventConstants.SOUND_ANVIL_LAND
Return Type:
int
// ExpandLevelEventConstants.SOUND_ANVIL_USED as intLevelEventConstants.SOUND_ANVIL_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_BAT_LIFTOFF as intLevelEventConstants.SOUND_BAT_LIFTOFF
Return Type:
int
// ExpandLevelEventConstants.SOUND_BLAZE_FIREBALL as intLevelEventConstants.SOUND_BLAZE_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_BREWING_STAND_BREW as intLevelEventConstants.SOUND_BREWING_STAND_BREW
Return Type:
int
// ExpandLevelEventConstants.SOUND_CHORUS_DEATH as intLevelEventConstants.SOUND_CHORUS_DEATH
Return Type:
int
// ExpandLevelEventConstants.SOUND_CHORUS_GROW as intLevelEventConstants.SOUND_CHORUS_GROW
Return Type:
int
// ExpandLevelEventConstants.SOUND_CRAFTER_CRAFT as intLevelEventConstants.SOUND_CRAFTER_CRAFT
Return Type:
int
// ExpandLevelEventConstants.SOUND_CRAFTER_FAIL as intLevelEventConstants.SOUND_CRAFTER_FAIL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_DISPENSE as intLevelEventConstants.SOUND_DISPENSER_DISPENSE
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_FAIL as intLevelEventConstants.SOUND_DISPENSER_FAIL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH as intLevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRAGON_DEATH as intLevelEventConstants.SOUND_DRAGON_DEATH
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRAGON_FIREBALL as intLevelEventConstants.SOUND_DRAGON_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON as intLevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON
Return Type:
int
// ExpandLevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON as intLevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON
Return Type:
int
// ExpandLevelEventConstants.SOUND_END_PORTAL_SPAWN as intLevelEventConstants.SOUND_END_PORTAL_SPAWN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ENDER_EYE_LAUNCH as intLevelEventConstants.SOUND_ENDER_EYE_LAUNCH
Return Type:
int
// ExpandLevelEventConstants.SOUND_EXTINGUISH_FIRE as intLevelEventConstants.SOUND_EXTINGUISH_FIRE
Return Type:
int
// ExpandLevelEventConstants.SOUND_FIREWORK_SHOOT as intLevelEventConstants.SOUND_FIREWORK_SHOOT
Return Type:
int
// ExpandLevelEventConstants.SOUND_GHAST_FIREBALL as intLevelEventConstants.SOUND_GHAST_FIREBALL
Return Type:
int
// ExpandLevelEventConstants.SOUND_GHAST_WARNING as intLevelEventConstants.SOUND_GHAST_WARNING
Return Type:
int
// ExpandLevelEventConstants.SOUND_GRINDSTONE_USED as intLevelEventConstants.SOUND_GRINDSTONE_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_HUSK_TO_ZOMBIE as intLevelEventConstants.SOUND_HUSK_TO_ZOMBIE
Return Type:
int
// ExpandLevelEventConstants.SOUND_PAGE_TURN as intLevelEventConstants.SOUND_PAGE_TURN
Return Type:
int
// ExpandLevelEventConstants.SOUND_PHANTOM_BITE as intLevelEventConstants.SOUND_PHANTOM_BITE
Return Type:
int
// ExpandLevelEventConstants.SOUND_PLAY_JUKEBOX_SONG as intLevelEventConstants.SOUND_PLAY_JUKEBOX_SONG
Return Type:
int
// ExpandLevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND as intLevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND
Return Type:
int
// ExpandLevelEventConstants.SOUND_PORTAL_TRAVEL as intLevelEventConstants.SOUND_PORTAL_TRAVEL
Return Type:
int
// ExpandLevelEventConstants.SOUND_SKELETON_TO_STRAY as intLevelEventConstants.SOUND_SKELETON_TO_STRAY
Return Type:
int
// ExpandLevelEventConstants.SOUND_SMITHING_TABLE_USED as intLevelEventConstants.SOUND_SMITHING_TABLE_USED
Return Type:
int
// ExpandLevelEventConstants.SOUND_STOP_JUKEBOX_SONG as intLevelEventConstants.SOUND_STOP_JUKEBOX_SONG
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BLOCK_BREAK as intLevelEventConstants.SOUND_WITHER_BLOCK_BREAK
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BOSS_SHOOT as intLevelEventConstants.SOUND_WITHER_BOSS_SHOOT
Return Type:
int
// ExpandLevelEventConstants.SOUND_WITHER_BOSS_SPAWN as intLevelEventConstants.SOUND_WITHER_BOSS_SPAWN
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_CONVERTED as intLevelEventConstants.SOUND_ZOMBIE_CONVERTED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH as intLevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_INFECTED as intLevelEventConstants.SOUND_ZOMBIE_INFECTED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_IRON_DOOR as intLevelEventConstants.SOUND_ZOMBIE_IRON_DOOR
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_TO_DROWNED as intLevelEventConstants.SOUND_ZOMBIE_TO_DROWNED
Return Type:
int
// ExpandLevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR as intLevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR
Return Type:
int