LavaCauldronBlock
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.block.type.cauldron.LavaCauldronBlock;
Extends
LavaCauldronBlock extends AbstractCauldronBlock
.
Implements
LavaCauldronBlock
implements the following interfaces:
Undocumented Interfaces
IBlockExtension
,FeatureElement
Operators
myLavaCauldronBlock | myCTBlockIngredient
Parameters:
other: BlockIngredient
Type: BlockIngredient
Return Type:
BlockIngredient
Members
// LavaCauldronBlock as BlockIngredientmyLavaCauldronBlock as CTBlockIngredient
Return Type:
BlockIngredient
***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
Returns: The Item representation of this Block.
myLavaCauldronBlock.asItem();
Return Type:
ItemDefinition
***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
// LavaCauldronBlock as ItemDefinitionmyLavaCauldronBlock as Item
Return Type:
ItemDefinition
// LavaCauldronBlock as ItemDefinitionmyLavaCauldronBlock as Item
Return Type:
ItemDefinition
E.G.
<block:minecraft:dirt>
// LavaCauldronBlock.commandString as stringmyLavaCauldronBlock.commandString
Return Type:
string
E.G.
<block:minecraft:dirt>
Returns: The block bracket handler syntax for this Block.
// LavaCauldronBlock.commandString() as string;myLavaCauldronBlock.commandString();
Return Type:
string
E.G.
<block:minecraft:dirt>
// LavaCauldronBlock as stringmyLavaCauldronBlock as string
Return Type:
string
BlockState
of this Block.// LavaCauldronBlock.defaultState as BlockStatemyLavaCauldronBlock.defaultState
Return Type:
BlockState
BlockState
of this Block.Returns: The default BlockState
of this Block.
myLavaCauldronBlock.defaultState();
Return Type:
BlockState
// LavaCauldronBlock.descriptionId as stringmyLavaCauldronBlock.descriptionId
Return Type:
string
Returns: The unlocalized name of this block.
// LavaCauldronBlock.descriptionId() as string;myLavaCauldronBlock.descriptionId();
Return Type:
string
// LavaCauldronBlock.dynamicShape as boolmyLavaCauldronBlock.dynamicShape
Return Type:
bool
Returns: True if this Block has variable opacity. False otherwise.
// LavaCauldronBlock.dynamicShape() as bool;myLavaCauldronBlock.dynamicShape();
Return Type:
bool
// LavaCauldronBlock.explosionResistance as floatmyLavaCauldronBlock.explosionResistance
Return Type:
float
// LavaCauldronBlock.explosionResistance = (resistance as float);myLavaCauldronBlock.explosionResistance = myFloat;
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block. Returns: The blast resistance of this Block.
// LavaCauldronBlock.explosionResistance() as float;myLavaCauldronBlock.explosionResistance();
Return Type:
float
// LavaCauldronBlock.explosionResistance(resistance as float);myLavaCauldronBlock.explosionResistance(2);
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block. // LavaCauldronBlock.friction as floatmyLavaCauldronBlock.friction
Return Type:
float
// LavaCauldronBlock.friction = (friction as float);myLavaCauldronBlock.friction = myFloat;
Parameters:
friction: float
Type: float
- The new friction of this Block. Returns: The friction of this Block.
// LavaCauldronBlock.friction() as float;myLavaCauldronBlock.friction();
Return Type:
float
// LavaCauldronBlock.friction(friction as float);myLavaCauldronBlock.friction(2);
Parameters:
friction: float
Type: float
- The new friction of this Block. // LavaCauldronBlock.hasCollision as boolmyLavaCauldronBlock.hasCollision
Return Type:
bool
// LavaCauldronBlock.hasCollision = (canCollide as bool);myLavaCauldronBlock.hasCollision = myBool;
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block. Returns: True if entities will collide with this Block. False otherwise.
// LavaCauldronBlock.hasCollision() as bool;myLavaCauldronBlock.hasCollision();
Return Type:
bool
// LavaCauldronBlock.hasCollision(canCollide as bool);myLavaCauldronBlock.hasCollision(true);
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block. Returns: True if full, false otherwise.
myLavaCauldronBlock.isFull(<blockstate:minecraft:cauldron:level=3>);
Parameters:
Return Type:
bool
This is used to find valid spawn locations for players.
Returns: True if an entity can be spawned in this Block. False Otherwise.
myLavaCauldronBlock.isPossibleToRespawnInThis(myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// LavaCauldronBlock.jumpFactor as floatmyLavaCauldronBlock.jumpFactor
Return Type:
float
// LavaCauldronBlock.jumpFactor = (jumpFactor as float);myLavaCauldronBlock.jumpFactor = myFloat;
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block. Returns: The jump factor of this Block.
// LavaCauldronBlock.jumpFactor() as float;myLavaCauldronBlock.jumpFactor();
Return Type:
float
// LavaCauldronBlock.jumpFactor(jumpFactor as float);myLavaCauldronBlock.jumpFactor(2);
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block. // LavaCauldronBlock.lootTable as stringmyLavaCauldronBlock.lootTable
Return Type:
string
Returns: The loot table id for this Block.
// LavaCauldronBlock.lootTable() as string;myLavaCauldronBlock.lootTable();
Return Type:
string
Returns: True if this Block matches the other Block. False otherwise.
myLavaCauldronBlock.matches(myBlock);
Return Type:
bool
// LavaCauldronBlock.name as MutableComponentmyLavaCauldronBlock.name
Return Type:
MutableComponent
Returns: The name of this block.
myLavaCauldronBlock.name();
Return Type:
MutableComponent
BlockState
s for this Block.myLavaCauldronBlock.possibleStates
Return Type:
List<BlockState>
BlockState
s for this Block.Returns: A list of valid BlockState
s for this Block.
myLavaCauldronBlock.possibleStates();
Return Type:
List<BlockState>
// LavaCauldronBlock.registryName as ResourceLocationmyLavaCauldronBlock.registryName
Return Type:
ResourceLocation
Returns: A ResourceLocation of the registry name of this block.
myLavaCauldronBlock.registryName();
Return Type:
ResourceLocation
// LavaCauldronBlock.speedFactor as floatmyLavaCauldronBlock.speedFactor
Return Type:
float
// LavaCauldronBlock.speedFactor = (speedFactor as float);myLavaCauldronBlock.speedFactor = myFloat;
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block. Returns: The speed factor of this Block.
// LavaCauldronBlock.speedFactor() as float;myLavaCauldronBlock.speedFactor();
Return Type:
float
// LavaCauldronBlock.speedFactor(speedFactor as float);myLavaCauldronBlock.speedFactor(2);
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.