MCItemStackMutable
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.MCItemStackMutable;Implements
MCItemStackMutable
implements the following interfaces:
FabricItemStack,IItemStack,IIngredient,IIngredientWithAmount,DataComponentHolder,ComponentAccess<IItemStack>,CommandStringDisplayable
Operators
myIIngredient in myMCItemStackMutableParameters:
Return Type:
bool
// (MCItemStackMutable == (o as Object)) as boolmyMCItemStackMutable == myObjectParameters:
o: Object Type: Object
Return Type:
bool
// (MCItemStackMutable * (amount as int)) as IIngredientWithAmountmyMCItemStackMutable * myIntParameters:
amount: int Type: int
Return Type:
IIngredientWithAmount
myMCItemStackMutable | myIIngredientParameters:
other: IIngredient Type: IIngredient
Return Type:
IIngredientList
myMCItemStackMutable % myDoubleParameters:
percentage: double Type: double
Return Type:
Percentaged<IItemStack>
// (MCItemStackMutable * (amount as int)) as IItemStackmyMCItemStackMutable * myIntParameters:
amount: int Type: int
- new amount
Return Type:
IItemStack
Members
Please use Item Components instead.
// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, id as ResourceLocation, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]);myMCItemStackMutable.addGlobalAttributeModifier(myAttribute, myResourceLocation, myDouble, myOperation, myEquipmentSlot[]);Parameters:
id: ResourceLocation Type: ResourceLocation value: double Type: double operation: AttributeOperation Type: AttributeOperation slotTypes: EquipmentSlot[] Type: EquipmentSlot[] // MCItemStackMutable.amount as intmyMCItemStackMutable.amount
Return Type:
int
// MCItemStackMutable.amount as intmyMCItemStackMutable.amount
Return Type:
int
myMCItemStackMutable.applyComponents(myDataComponentMap);Parameters:
map: DataComponentMap Type: DataComponentMap
Return Type:
IItemStack
myMCItemStackMutable.applyComponents(myDataComponentPatch);Parameters:
patch: DataComponentPatch Type: DataComponentPatch
Return Type:
IItemStack
myMCItemStackMutable.applyComponentsAndValidate(myDataComponentPatch);Parameters:
patch: DataComponentPatch Type: DataComponentPatch
Return Type:
IItemStack
myMCItemStackMutable.asIIngredientWithAmount();
Return Type:
IIngredientWithAmount
// MCItemStackMutable as IIngredientWithAmountmyMCItemStackMutable as IIngredientWithAmount
Return Type:
IIngredientWithAmount
// MCItemStackMutable as IIngredientWithAmountmyMCItemStackMutable as IIngredientWithAmount
Return Type:
IIngredientWithAmount
myMCItemStackMutable.asVanillaIngredient();
Return Type:
Ingredient
// MCItemStackMutable as IngredientmyMCItemStackMutable as Ingredient
Return Type:
Ingredient
myMCItemStackMutable as Percentaged<IItemStack>
Return Type:
Percentaged<IItemStack>
// MCItemStackMutable.attributeModifiers as ItemAttributeModifiersmyMCItemStackMutable.attributeModifiers
Return Type:
ItemAttributeModifiers
// MCItemStackMutable.bannerPatterns as BannerPatternLayersmyMCItemStackMutable.bannerPatterns
Return Type:
BannerPatternLayers
// MCItemStackMutable.BASE_ATTACK_DAMAGE_ID as ResourceLocationMCItemStackMutable.BASE_ATTACK_DAMAGE_ID
Return Type:
ResourceLocation
// MCItemStackMutable.BASE_ATTACK_SPEED_ID as ResourceLocationMCItemStackMutable.BASE_ATTACK_SPEED_ID
Return Type:
ResourceLocation
myMCItemStackMutable.bees
Return Type:
List<BeehiveBlockEntityOccupant>
// MCItemStackMutable.blockEntityData as CustomDatamyMCItemStackMutable.blockEntityData
Return Type:
CustomData
// MCItemStackMutable.blockState as BlockItemStatePropertiesmyMCItemStackMutable.blockState
Return Type:
BlockItemStateProperties
// MCItemStackMutable.bucketEntityData as CustomDatamyMCItemStackMutable.bucketEntityData
Return Type:
CustomData
// MCItemStackMutable.bundleContents as BundleContentsmyMCItemStackMutable.bundleContents
Return Type:
BundleContents
// MCItemStackMutable.burnTime as intmyMCItemStackMutable.burnTime
Return Type:
int
// MCItemStackMutable.burnTime = (time as int);myMCItemStackMutable.burnTime = myInt;Parameters:
time: int Type: int
- the new burn time // MCItemStackMutable.burnTime(time as int);myMCItemStackMutable.burnTime(500);Parameters:
time: int Type: int
- the new burn time // MCItemStackMutable.canBreak as AdventureModePredicatemyMCItemStackMutable.canBreak
Return Type:
AdventureModePredicate
// MCItemStackMutable.canPlaceOn as AdventureModePredicatemyMCItemStackMutable.canPlaceOn
Return Type:
AdventureModePredicate
// MCItemStackMutable.chargedProjectiles as ChargedProjectilesmyMCItemStackMutable.chargedProjectiles
Return Type:
ChargedProjectiles
// MCItemStackMutable.clearTooltip(leaveName as bool = false);myMCItemStackMutable.clearTooltip(myBool);Parameters:
leaveName: bool (optional) Type: bool
Default Value: false
// MCItemStackMutable.commandString as stringmyMCItemStackMutable.commandString
Return Type:
string
// MCItemStackMutable.commandString as stringmyMCItemStackMutable.commandString
Return Type:
string
// MCItemStackMutable.commandString() as string;myMCItemStackMutable.commandString();
Return Type:
string
// MCItemStackMutable.componentsPatch as DataComponentPatchmyMCItemStackMutable.componentsPatch
Return Type:
DataComponentPatch
myMCItemStackMutable.condition(myIIngredientCondition);Parameters:
condition: IIngredientCondition Type: IIngredientCondition
Return Type:
IIngredient
// MCItemStackMutable.container as ItemContainerContentsmyMCItemStackMutable.container
Return Type:
ItemContainerContents
// MCItemStackMutable.containerLoot as SeededContainerLootmyMCItemStackMutable.containerLoot
Return Type:
SeededContainerLoot
myMCItemStackMutable.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));Parameters:
Return Type:
bool
// MCItemStackMutable.CRAFTTWEAKER_DATA_KEY as stringMCItemStackMutable.CRAFTTWEAKER_DATA_KEY
Return Type:
string
// MCItemStackMutable.creativeSlotLock as boolmyMCItemStackMutable.creativeSlotLock
Return Type:
bool
// MCItemStackMutable.customData as CustomDatamyMCItemStackMutable.customData
Return Type:
CustomData
// MCItemStackMutable.customModelData as CustomModelDatamyMCItemStackMutable.customModelData
Return Type:
CustomModelData
// MCItemStackMutable.damage as intmyMCItemStackMutable.damage
Return Type:
int
// MCItemStackMutable.damageableItem as boolmyMCItemStackMutable.damageableItem
Return Type:
bool
// MCItemStackMutable.damaged as boolmyMCItemStackMutable.damaged
Return Type:
bool
// MCItemStackMutable.debugStickState as DebugStickStatemyMCItemStackMutable.debugStickState
Return Type:
DebugStickState
// MCItemStackMutable.definition as ItemDefinitionmyMCItemStackMutable.definition
Return Type:
ItemDefinition
// MCItemStackMutable as ItemDefinitionmyMCItemStackMutable as Item
Return Type:
ItemDefinition
// MCItemStackMutable.descriptionId as stringmyMCItemStackMutable.descriptionId
Return Type:
string
// MCItemStackMutable.dyedColor as DyedItemColormyMCItemStackMutable.dyedColor
Return Type:
DyedItemColor
// MCItemStackMutable.empty as boolmyMCItemStackMutable.empty
Return Type:
bool
Returns: true if empty, false otherwise
// MCItemStackMutable.empty() as bool;myMCItemStackMutable.empty();
Return Type:
bool
If it is present, it is first checked to determine whether there is special behaviour, otherwise the code checks for enchantments.
// MCItemStackMutable.enchantmentGlintOverride as boolmyMCItemStackMutable.enchantmentGlintOverride
Return Type:
bool
// MCItemStackMutable.enchantments as ItemEnchantmentsmyMCItemStackMutable.enchantments
Return Type:
ItemEnchantments
// MCItemStackMutable.entityData as CustomDatamyMCItemStackMutable.entityData
Return Type:
CustomData
// MCItemStackMutable.fireworkExplosion as FireworkExplosionmyMCItemStackMutable.fireworkExplosion
Return Type:
FireworkExplosion
// MCItemStackMutable.food as FoodPropertiesmyMCItemStackMutable.food
Return Type:
FoodProperties
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
// MCItemStackMutable.getAttributes(slotType as EquipmentSlot) as List<AttributeModifier>[Attribute];myMCItemStackMutable.getAttributes(<constant:minecraft:equipmentslot:chest>);Parameters:
Return Type:
List<AttributeModifier>[Attribute]
myMCItemStackMutable.getRemainingItem(<item:minecraft:iron_ingot>);Parameters:
Return Type:
IItemStack
Returns: use duration
myMCItemStackMutable.getUseDuration(entity);Parameters:
entity: LivingEntity Type: LivingEntity
Return Type:
int
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
myMCItemStackMutable.grow(2);Parameters:
amount: int (optional) Type: int
- The amount to grow by.
Default Value: 1
Return Type:
IItemStack
// MCItemStackMutable.hasAttributeModifiers as boolmyMCItemStackMutable.hasAttributeModifiers
Return Type:
bool
// MCItemStackMutable.hasBannerPatterns as boolmyMCItemStackMutable.hasBannerPatterns
Return Type:
bool
Used for shield colouring.
// MCItemStackMutable.hasBaseColor as boolmyMCItemStackMutable.hasBaseColor
Return Type:
bool
// MCItemStackMutable.hasBees as boolmyMCItemStackMutable.hasBees
Return Type:
bool
// MCItemStackMutable.hasBlockEntityData as boolmyMCItemStackMutable.hasBlockEntityData
Return Type:
bool
// MCItemStackMutable.hasBlockState as boolmyMCItemStackMutable.hasBlockState
Return Type:
bool
// MCItemStackMutable.hasBucketEntityData as boolmyMCItemStackMutable.hasBucketEntityData
Return Type:
bool
// MCItemStackMutable.hasBundleContents as boolmyMCItemStackMutable.hasBundleContents
Return Type:
bool
// MCItemStackMutable.hasCanBreak as boolmyMCItemStackMutable.hasCanBreak
Return Type:
bool
// MCItemStackMutable.hasCanPlaceOn as boolmyMCItemStackMutable.hasCanPlaceOn
Return Type:
bool
This component is used for crossbows.
// MCItemStackMutable.hasChargedProjectiles as boolmyMCItemStackMutable.hasChargedProjectiles
Return Type:
bool
// MCItemStackMutable.hasContainer as boolmyMCItemStackMutable.hasContainer
Return Type:
bool
// MCItemStackMutable.hasContainerLoot as boolmyMCItemStackMutable.hasContainerLoot
Return Type:
bool
// MCItemStackMutable.hasCustomData as boolmyMCItemStackMutable.hasCustomData
Return Type:
bool
// MCItemStackMutable.hasCustomModelData as boolmyMCItemStackMutable.hasCustomModelData
Return Type:
bool
// MCItemStackMutable.hasCustomName as boolmyMCItemStackMutable.hasCustomName
Return Type:
bool
// MCItemStackMutable.hasDamage as boolmyMCItemStackMutable.hasDamage
Return Type:
bool
// MCItemStackMutable.hasDebugStickState as boolmyMCItemStackMutable.hasDebugStickState
Return Type:
bool
// MCItemStackMutable.hasDyedColor as boolmyMCItemStackMutable.hasDyedColor
Return Type:
bool
// MCItemStackMutable.hasEnchantmentGlintOverride as boolmyMCItemStackMutable.hasEnchantmentGlintOverride
Return Type:
bool
// MCItemStackMutable.hasEnchantments as boolmyMCItemStackMutable.hasEnchantments
Return Type:
bool
// MCItemStackMutable.hasEntityData as boolmyMCItemStackMutable.hasEntityData
Return Type:
bool
// MCItemStackMutable.hasFireworkExplosion as boolmyMCItemStackMutable.hasFireworkExplosion
Return Type:
bool
// MCItemStackMutable.hasFireworks as boolmyMCItemStackMutable.hasFireworks
Return Type:
bool
Foil is the glint / effect that is added to enchanted ItemStacks (and other items).
// MCItemStackMutable.hasFoil as boolmyMCItemStackMutable.hasFoil
Return Type:
bool
// MCItemStackMutable.hasFood as boolmyMCItemStackMutable.hasFood
Return Type:
bool
// MCItemStackMutable.hasInstrument as boolmyMCItemStackMutable.hasInstrument
Return Type:
bool
// MCItemStackMutable.hasItemName as boolmyMCItemStackMutable.hasItemName
Return Type:
bool
// MCItemStackMutable.hasLock as boolmyMCItemStackMutable.hasLock
Return Type:
bool
// MCItemStackMutable.hasLodestoneTracker as boolmyMCItemStackMutable.hasLodestoneTracker
Return Type:
bool
// MCItemStackMutable.hasLore as boolmyMCItemStackMutable.hasLore
Return Type:
bool
// MCItemStackMutable.hasMapColor as boolmyMCItemStackMutable.hasMapColor
Return Type:
bool
MapDecorations are additional elements that render on a map, such as waypoints.
// MCItemStackMutable.hasMapDecorations as boolmyMCItemStackMutable.hasMapDecorations
Return Type:
bool
// MCItemStackMutable.hasMapId as boolmyMCItemStackMutable.hasMapId
Return Type:
bool
This componenet stores additional info on the map, such as the scale or whether to lock it.
// MCItemStackMutable.hasMapPostProcessing as boolmyMCItemStackMutable.hasMapPostProcessing
Return Type:
bool
// MCItemStackMutable.hasMaxDamage as boolmyMCItemStackMutable.hasMaxDamage
Return Type:
bool
// MCItemStackMutable.hasMaxStackSize as boolmyMCItemStackMutable.hasMaxStackSize
Return Type:
bool
// MCItemStackMutable.hasNoteBlockSound as boolmyMCItemStackMutable.hasNoteBlockSound
Return Type:
bool
// MCItemStackMutable.hasOminousBottleAmplifier as boolmyMCItemStackMutable.hasOminousBottleAmplifier
Return Type:
bool
// MCItemStackMutable.hasPotDecorations as boolmyMCItemStackMutable.hasPotDecorations
Return Type:
bool
Stores Potion Data on an item.
// MCItemStackMutable.hasPotionContents as boolmyMCItemStackMutable.hasPotionContents
Return Type:
bool
// MCItemStackMutable.hasProfile as boolmyMCItemStackMutable.hasProfile
Return Type:
bool
// MCItemStackMutable.hasRarity as boolmyMCItemStackMutable.hasRarity
Return Type:
bool
Used for Knowledge Books.
// MCItemStackMutable.hasRecipes as boolmyMCItemStackMutable.hasRecipes
Return Type:
bool
// MCItemStackMutable.hasRepairCost as boolmyMCItemStackMutable.hasRepairCost
Return Type:
bool
The stored enchantments component is only present in enchanted books, since it just stores the enchantments under a lid for future use. The item is not enchanted.
// MCItemStackMutable.hasStoredEnchantments as boolmyMCItemStackMutable.hasStoredEnchantments
Return Type:
bool
// MCItemStackMutable.hasSuspiciousStewEffects as boolmyMCItemStackMutable.hasSuspiciousStewEffects
Return Type:
bool
// MCItemStackMutable.hasTool as boolmyMCItemStackMutable.hasTool
Return Type:
bool
// MCItemStackMutable.hasTrim as boolmyMCItemStackMutable.hasTrim
Return Type:
bool
// MCItemStackMutable.hasUnbreakable as boolmyMCItemStackMutable.hasUnbreakable
Return Type:
bool
// MCItemStackMutable.hasWritableBookContent as boolmyMCItemStackMutable.hasWritableBookContent
Return Type:
bool
// MCItemStackMutable.hasWrittenBookContent as boolmyMCItemStackMutable.hasWrittenBookContent
Return Type:
bool
// MCItemStackMutable.hideAdditionalTooltip as boolmyMCItemStackMutable.hideAdditionalTooltip
Return Type:
bool
// MCItemStackMutable.hideTooltip as boolmyMCItemStackMutable.hideTooltip
Return Type:
bool
// MCItemStackMutable.ingredient as IIngredientmyMCItemStackMutable.ingredient
Return Type:
IIngredient
// MCItemStackMutable.instrument as InstrumentmyMCItemStackMutable.instrument
Return Type:
Instrument
// MCItemStackMutable.isEnchantable as boolmyMCItemStackMutable.isEnchantable
Return Type:
bool
// MCItemStackMutable.isFireResistant as boolmyMCItemStackMutable.isFireResistant
Return Type:
bool
// MCItemStackMutable.isIntangibleProjectile as boolmyMCItemStackMutable.isIntangibleProjectile
Return Type:
bool
// MCItemStackMutable.isMutable as boolmyMCItemStackMutable.isMutable
Return Type:
bool
// MCItemStackMutable.isMutable() as bool;myMCItemStackMutable.isMutable();
Return Type:
bool
// MCItemStackMutable.lodestoneTracker as LodestoneTrackermyMCItemStackMutable.lodestoneTracker
Return Type:
LodestoneTracker
// MCItemStackMutable.mapColor as MapItemColormyMCItemStackMutable.mapColor
Return Type:
MapItemColor
// MCItemStackMutable.mapDecorations as MapDecorationsmyMCItemStackMutable.mapDecorations
Return Type:
MapDecorations
// MCItemStackMutable.mapPostProcessing as MapPostProcessingmyMCItemStackMutable.mapPostProcessing
Return Type:
MapPostProcessing
myMCItemStackMutable.matches(<item:minecraft:iron_ingot>);Parameters:
Return Type:
bool
// MCItemStackMutable.maxDamage as intmyMCItemStackMutable.maxDamage
Return Type:
int
// MCItemStackMutable.maxDamage as intmyMCItemStackMutable.maxDamage
Return Type:
int
// MCItemStackMutable.maxStackSize as intmyMCItemStackMutable.maxStackSize
Return Type:
int
// MCItemStackMutable.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction = null);myMCItemStackMutable.modifyShiftTooltip(myITooltipFunction, myITooltipFunction);Parameters:
shiftedFunction: ITooltipFunction Type: ITooltipFunction myMCItemStackMutable.modifyTooltip(myITooltipFunction);Parameters:
function: ITooltipFunction Type: ITooltipFunction myMCItemStackMutable.mul(myInt);Parameters:
amount: int Type: int
Return Type:
IIngredientWithAmount
// MCItemStackMutable.noteBlockSound as ResourceLocationmyMCItemStackMutable.noteBlockSound
Return Type:
ResourceLocation
// MCItemStackMutable.ominousBottleAmplifier as intmyMCItemStackMutable.ominousBottleAmplifier
Return Type:
int
myMCItemStackMutable.onlyDamagedAtLeast(myInt);Parameters:
minDamage: int Type: int
Return Type:
IIngredient
myMCItemStackMutable.onlyDamagedAtMost(myInt);Parameters:
maxDamage: int Type: int
Return Type:
IIngredient
// MCItemStackMutable.onlyIf(uid as string, function as function(t as IItemStack) as bool = null) as IIngredient;myMCItemStackMutable.onlyIf(myString, myPredicate);Parameters:
uid: string Type: string function: function(t as IItemStack) as bool (optional) Type: function(t as IItemStack) as bool
Default Value: null
Return Type:
IIngredient
// MCItemStackMutable.owner as stringmyMCItemStackMutable.owner
Return Type:
string
myMCItemStackMutable.percent(myDouble);Parameters:
percentage: double Type: double
Return Type:
Percentaged<IItemStack>
// MCItemStackMutable.potDecorations as PotDecorationsmyMCItemStackMutable.potDecorations
Return Type:
PotDecorations
// MCItemStackMutable.potionContents as PotionContentsmyMCItemStackMutable.potionContents
Return Type:
PotionContents
// MCItemStackMutable.potPattern as DecoratedPotPatternmyMCItemStackMutable.potPattern
Return Type:
DecoratedPotPattern
myMCItemStackMutable.potPatternId
Return Type:
ResourceKey<DecoratedPotPattern>
// MCItemStackMutable.profile as ResolvableProfilemyMCItemStackMutable.profile
Return Type:
ResolvableProfile
// MCItemStackMutable.prototype as DataComponentMapmyMCItemStackMutable.prototype
Return Type:
DataComponentMap
myMCItemStackMutable.recipes
Return Type:
List<ResourceLocation>
// MCItemStackMutable.registryName as ResourceLocationmyMCItemStackMutable.registryName
Return Type:
ResourceLocation
myMCItemStackMutable.remove<T>(myDataComponentType);Parameters:
type: DataComponentType<T> Type: DataComponentType<T>
Return Type:
IItemStack
Please use Item Components instead.
myMCItemStackMutable.removeGlobalAttribute(myAttribute, myEquipmentSlot[]);Parameters:
slotTypes: EquipmentSlot[] Type: EquipmentSlot[] Please use Item Components instead.
myMCItemStackMutable.removeGlobalAttributeModifier(myString, myEquipmentSlot[]);Parameters:
uuid: string Type: string slotTypes: EquipmentSlot[] Type: EquipmentSlot[] Please use Item Components instead.
myMCItemStackMutable.removeGlobalAttributeModifier(myUUID, myEquipmentSlot[]);Parameters:
uuid: UUID Type: UUID slotTypes: EquipmentSlot[] Type: EquipmentSlot[] // MCItemStackMutable.removeTooltip(regex as string);myMCItemStackMutable.removeTooltip(myString);Parameters:
regex: string Type: string // MCItemStackMutable.repairCost as intmyMCItemStackMutable.repairCost
Return Type:
int
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
myMCItemStackMutable.shrink(2);Parameters:
amount: int (optional) Type: int
- The amount to shrink by.
Default Value: 1
Return Type:
IItemStack
// MCItemStackMutable.stackable as boolmyMCItemStackMutable.stackable
Return Type:
bool
// MCItemStackMutable.storedEnchantments as ItemEnchantmentsmyMCItemStackMutable.storedEnchantments
Return Type:
ItemEnchantments
// MCItemStackMutable.suspiciousStewEffects as SuspiciousStewEffectsmyMCItemStackMutable.suspiciousStewEffects
Return Type:
SuspiciousStewEffects
// MCItemStackMutable.transformCustom(uid as string, function as function(r as IItemStack) as IItemStack = null) as IIngredient;myMCItemStackMutable.transformCustom(myString, myFunction);Parameters:
uid: string Type: string function: function(r as IItemStack) as IItemStack (optional) Type: function(r as IItemStack) as IItemStack
Default Value: null
Return Type:
IIngredient
myMCItemStackMutable.transformDamage(myInt);Parameters:
amount: int (optional) Type: int
Default Value: 1
Return Type:
IIngredient
myMCItemStackMutable.transformReplace(myIItemStack);Parameters:
replaceWith: IItemStack Type: IItemStack
Return Type:
IIngredient
// MCItemStackMutable.unbreakable as UnbreakablemyMCItemStackMutable.unbreakable
Return Type:
Unbreakable
// MCItemStackMutable.update<T, U>(type as DataComponentType<T>, defaultValue as T, data as U, operator as BiFunction<T, T, U>) as IItemStack;myMCItemStackMutable.update<T, U>(myDataComponentType, myT, myU, myBiFunction);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> defaultValue: T Type: T data: U Type: U operator: BiFunction<T, T, U> Type: BiFunction<T, T, U>
Return Type:
IItemStack
// MCItemStackMutable.update<T>(type as DataComponentType<T>, defaultValue as T, operator as UnaryOperator<T>) as IItemStack;myMCItemStackMutable.update<T>(myDataComponentType, myT, myUnaryOperator);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> defaultValue: T Type: T operator: UnaryOperator<T> Type: UnaryOperator<T>
Return Type:
IItemStack
// MCItemStackMutable.useOnRelease as boolmyMCItemStackMutable.useOnRelease
Return Type:
bool
myMCItemStackMutable.with<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> value: T? Type: T?
Return Type:
IItemStack
ItemAttributeModifiersReturns: The new instance with the modified data.
// MCItemStackMutable.withAttributeModifiers(modifiers as ItemAttributeModifiers) as ComponentAccess;myMCItemStackMutable.withAttributeModifiers(ItemAttributeModifiers.builder().add(<attribute:minecraft:player.block_break_speed>,AttributeModifier.create("test", 2.0, <constant:minecraft:attribute/operation:add_value>, "596e0826-7c66-42c6-b3da-45a6d667ccf7"),<constant:minecraft:equipmentslot/group:mainhand>).build(););Parameters:
modifiers: ItemAttributeModifiers Type: ItemAttributeModifiers
- The attributes to give to the item.
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withAttributeModifiers(modifier as ItemAttributeModifiersEntry, showInTooltip as bool = true) as ComponentAccess;myMCItemStackMutable.withAttributeModifiers(myEntry, myBool);Parameters:
modifier: ItemAttributeModifiersEntry Type: ItemAttributeModifiersEntry showInTooltip: bool (optional) Type: bool
Default Value: true
Return Type:
ComponentAccess
// MCItemStackMutable.withAttributeModifiers(modifiers as List<ItemAttributeModifiersEntry>, showInTooltip as bool = true) as ComponentAccess;myMCItemStackMutable.withAttributeModifiers(myList, myBool);Parameters:
modifiers: List<ItemAttributeModifiersEntry> Type: List<ItemAttributeModifiersEntry> showInTooltip: bool (optional) Type: bool
Default Value: true
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withBannerPatterns(layers as List<BannerPatternLayersLayer>) as ComponentAccess;myMCItemStackMutable.withBannerPatterns(myList);Parameters:
layers: List<BannerPatternLayersLayer> Type: List<BannerPatternLayersLayer>
Return Type:
ComponentAccess
BannerPatternLayersReturns: The new instance with the modified data.
myMCItemStackMutable.withBannerPatterns(myBannerPatternLayers);Parameters:
layers: BannerPatternLayers Type: BannerPatternLayers
Return Type:
ComponentAccess
DyeColorReturns: The new instance with the modified data.
myMCItemStackMutable.withBaseColor(myDyeColor);
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withBees(myList);Parameters:
occupants: List<BeehiveBlockEntityOccupant> Type: List<BeehiveBlockEntityOccupant>
Return Type:
ComponentAccess
MapDataReturns: The new instance with the modified data.
myMCItemStackMutable.withBlockEntityData(myMapData);
Return Type:
ComponentAccess
CustomDataReturns: The new instance with the modified data.
myMCItemStackMutable.withBlockEntityData(myCustomData);Parameters:
data: CustomData Type: CustomData
Return Type:
ComponentAccess
BlockItemStatePropertiesReturns: The new instance with the modified data.
myMCItemStackMutable.withBlockState(myBlockItemStateProperties);Parameters:
properties: BlockItemStateProperties Type: BlockItemStateProperties
Return Type:
ComponentAccess
MapDataReturns: The new instance with the modified data.
myMCItemStackMutable.withBucketEntityData(myMapData);
Return Type:
ComponentAccess
CustomDataReturns: The new instance with the modified data.
myMCItemStackMutable.withBucketEntityData(myCustomData);Parameters:
data: CustomData Type: CustomData
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withBundleContents([<item:minecraft:diamond> * 64]);Parameters:
Return Type:
ComponentAccess
BundleContentsReturns: The new instance with the modified data.
myMCItemStackMutable.withBundleContents(myBundleContents);Parameters:
contents: BundleContents Type: BundleContents
Return Type:
ComponentAccess
Any predicate that matches will allow the Block to be broken by this ItemStack.
Returns: The new instance with the modified data.
// MCItemStackMutable.withCanBreak(predicates as List<BlockPredicate>, showInTooltip as bool = true) as ComponentAccess;myMCItemStackMutable.withCanBreak(BlockPredicate.create().of(<block:minecraft:diamond_ore>).build(), true);Parameters:
predicates: List<BlockPredicate> Type: List<BlockPredicate>
- The collection of predicates to test for showInTooltip: bool (optional) Type: bool
- Whether to show the ability in the tooltip or not.
Default Value: true
Return Type:
ComponentAccess
AdventureModePredicateReturns: The new instance with the modified data.
myMCItemStackMutable.withCanBreak(myAdventureModePredicate);Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate
- The adventure mode predicate to use to determine whether the item can be used to break a block.
Return Type:
ComponentAccess
Any predicate that matches will allow the BlockItem within the ItemStack to be placed.
Returns: The new instance with the modified data.
// MCItemStackMutable.withCanPlaceOn(predicates as List<BlockPredicate>, showInTooltip as bool = true) as ComponentAccess;myMCItemStackMutable.withCanPlaceOn(BlockPredicate.create().of(<block:minecraft:dirt>).build(), myBool);Parameters:
predicates: List<BlockPredicate> Type: List<BlockPredicate>
- The collection of predicates to test for showInTooltip: bool (optional) Type: bool
- Whether to show the restriction in the tooltip or not.
Default Value: true
Return Type:
ComponentAccess
AdventureModePredicateReturns: The new instance with the modified data.
myMCItemStackMutable.withCanPlaceOn(myAdventureModePredicate);Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate
- The adventure mode predicate to use to determine whether the current block can be placed on another block.
Return Type:
ComponentAccess
IItemStackReturns: The new instance with the modified data.
myMCItemStackMutable.withChargedProjectiles(<item:minecraft:arrow>);Parameters:
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withChargedProjectiles([<item:minecraft:arrow>]);Parameters:
Return Type:
ComponentAccess
ChargedProjectilesReturns: The new instance with the modified data.
// MCItemStackMutable.withChargedProjectiles(chargedProjectiles as ChargedProjectiles) as ComponentAccess;myMCItemStackMutable.withChargedProjectiles(myChargedProjectiles);Parameters:
chargedProjectiles: ChargedProjectiles Type: ChargedProjectiles
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withContainer(myList);Parameters:
contents: List<IItemStack> Type: List<IItemStack>
Return Type:
ComponentAccess
ItemContainerContentsReturns: The new instance with the modified data.
myMCItemStackMutable.withContainer(myItemContainerContents);Parameters:
contents: ItemContainerContents Type: ItemContainerContents
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withContainerLoot(lootTable as ResourceKey<LootTable>, seed as long) as ComponentAccess;myMCItemStackMutable.withContainerLoot(myResourceKey, myLong);Parameters:
lootTable: ResourceKey<LootTable> Type: ResourceKey<LootTable> seed: long Type: long
Return Type:
ComponentAccess
SeededContainerLootReturns: The new instance with the modified data.
myMCItemStackMutable.withContainerLoot(mySeededContainerLoot);Parameters:
loot: SeededContainerLoot Type: SeededContainerLoot
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withCreativeSlotLock();
Return Type:
ComponentAccess
MapDataReturns: The new instance with the modified data.
myMCItemStackMutable.withCustomData({custom_ammo_thing: 1, owner: "Benji"});
Return Type:
ComponentAccess
CustomDataReturns: The new instance with the modified data.
myMCItemStackMutable.withCustomData(myCustomData);Parameters:
customData: CustomData Type: CustomData
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withCustomModelData(2);Parameters:
value: int Type: int
- The value to set the CustomModelData to
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withCustomModelData(myCustomModelData);Parameters:
data: CustomModelData Type: CustomModelData
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withCustomName(Component.literal("Fancy Water"));
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withDamage(16);Parameters:
damage: int Type: int
- The new damage of the ComponentAccess.
Return Type:
ComponentAccess
DebugStickStateReturns: The new instance with the modified data.
myMCItemStackMutable.withDebugStickState(myDebugStickState);Parameters:
state: DebugStickState Type: DebugStickState
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withDyedColor(0xFFFF00, true);Parameters:
rgb: int Type: int
- The colour to dye this item with showInTooltip: bool (optional) Type: bool
- Whether to show this information in a tooltip
Default Value: true
Return Type:
ComponentAccess
DyedItemColorReturns: The new instance with the modified data.
myMCItemStackMutable.withDyedColor(myDyedItemColor);Parameters:
color: DyedItemColor Type: DyedItemColor
Return Type:
ComponentAccess
Enchantment and level.Returns: The new instance with the modified data.
// MCItemStackMutable.withEnchantment(enchantment as Enchantment, level as int = 1) as ComponentAccess;myMCItemStackMutable.withEnchantment(<enchantment:minecraft:efficiency>, 4);Parameters:
level: int (optional) Type: int
- The level of the enchantment to set
Default Value: 1
Return Type:
ComponentAccess
If it is false, the item will never render the enchantment glint If it is true, the item will render the enchantment glint always, indenpendently of whether it is enchanted or not.
Returns: The new instance with the modified data.
myMCItemStackMutable.withEnchantmentGlintOverride(true);Parameters:
value: bool Type: bool
- The value of the override, as described above
Return Type:
ComponentAccess
ItemEnchantmentsReturns: The new instance with the modified data.
myMCItemStackMutable.withEnchantments(myItemEnchantments);Parameters:
enchantments: ItemEnchantments Type: ItemEnchantments
Return Type:
ComponentAccess
MapDataReturns: The new instance with the modified data.
myMCItemStackMutable.withEntityData(myMapData);
Return Type:
ComponentAccess
CustomDataReturns: The new instance with the modified data.
myMCItemStackMutable.withEntityData(myCustomData);Parameters:
data: CustomData Type: CustomData
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withFireResistant();
Return Type:
ComponentAccess
FireworkExplosionReturns: The new instance with the modified data.
myMCItemStackMutable.withFireworkExplosion(myFireworkExplosion);Parameters:
explosion: FireworkExplosion Type: FireworkExplosion
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withFireworks(flightDuration as int, explosions as List<FireworkExplosion>) as ComponentAccess;myMCItemStackMutable.withFireworks(myInt, myList);Parameters:
flightDuration: int Type: int explosions: List<FireworkExplosion> Type: List<FireworkExplosion>
Return Type:
ComponentAccess
FireworksReturns: The new instance with the modified data.
myMCItemStackMutable.withFireworks(myFireworks);
Return Type:
ComponentAccess
FoodPropertiesReturns: The new instance with the modified data.
myMCItemStackMutable.withFood(myFoodProperties);Parameters:
food: FoodProperties Type: FoodProperties
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withHideAdditionalTooltip();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withHideTooltip();
Return Type:
ComponentAccess
InstrumentReturns: The new instance with the modified data.
myMCItemStackMutable.withInstrument(myInstrument);Parameters:
instrument: Instrument Type: Instrument
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withIntangibleProjectile();
Return Type:
ComponentAccess
ComponentReturns: The new instance with the modified data.
myMCItemStackMutable.withItemName(Component.literal("Fancy Water"));
Return Type:
ComponentAccess
// MCItemStackMutable.withJsonComponent(type as DataComponentType<T>, value as IData) as IItemStack;myMCItemStackMutable.withJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T> Type: DataComponentType<T>
Return Type:
IItemStack
myMCItemStackMutable.withJsonComponents(myIData);
Return Type:
IItemStack
Returns: The new instance with the modified data.
myMCItemStackMutable.withLock(myString);Parameters:
code: string Type: string
Return Type:
ComponentAccess
LockCodeReturns: The new instance with the modified data.
myMCItemStackMutable.withLock(myLockCode);
Return Type:
ComponentAccess
LodestoneTrackerReturns: The new instance with the modified data.
myMCItemStackMutable.withLodestoneTracker(myLodestoneTracker);Parameters:
tracker: LodestoneTracker Type: LodestoneTracker
Return Type:
ComponentAccess
Component>Returns: The new instance with the modified data.
myMCItemStackMutable.withLore([Component.literal("Found in a dark cave"), Component.translatable("Belonged to a Dragon")]);Parameters:
Return Type:
ComponentAccess
myMCItemStackMutable.withLore(myComponent);
Return Type:
ComponentAccess
ItemLoreReturns: The new instance with the modified data.
myMCItemStackMutable.withLore(myItemLore);
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withMapColor(0xFF0000);Parameters:
rgb: int Type: int
- The new map colour
Return Type:
ComponentAccess
MapItemColorReturns: The new instance with the modified data.
myMCItemStackMutable.withMapColor(myMapItemColor);Parameters:
color: MapItemColor Type: MapItemColor
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withMapDecorations(decorations as MapDecorationsEntry[string]) as ComponentAccess;myMCItemStackMutable.withMapDecorations(myMap);Parameters:
decorations: MapDecorationsEntry[string] Type: MapDecorationsEntry[string]
Return Type:
ComponentAccess
MapDecorationsReturns: The new instance with the modified data.
myMCItemStackMutable.withMapDecorations(myMapDecorations);Parameters:
decorations: MapDecorations Type: MapDecorations
Return Type:
ComponentAccess
A map id is only useful after the game generates one to store data. Therefore, you should always pass in the parameter for an id you know is available.
Returns: The new instance with the modified data.
myMCItemStackMutable.withMapId(myInt);Parameters:
id: int Type: int
Return Type:
ComponentAccess
MapIdReturns: The new instance with the modified data.
myMCItemStackMutable.withMapId(myMapId);
Return Type:
ComponentAccess
MapPostProcessingReturns: The new instance with the modified data.
myMCItemStackMutable.withMapPostProcessing(myMapPostProcessing);Parameters:
value: MapPostProcessing Type: MapPostProcessing
Return Type:
ComponentAccess
It is likely that you need to call withDamage(0) in order for some things to function properly.
Returns: The new instance with the modified data.
myMCItemStackMutable.withMaxDamage(1024);Parameters:
maxDamage: int Type: int
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withMaxStackSize(16);Parameters:
maxStackSize: int Type: int
- The new maxStackSize of the ComponentAccess.
Return Type:
ComponentAccess
ResourceLocationReturns: The new instance with the modified data.
myMCItemStackMutable.withNoteBlockSound(myResourceLocation);Parameters:
sound: ResourceLocation Type: ResourceLocation
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withOminousBottleAmplifier(myInt);Parameters:
amplifier: int Type: int
Return Type:
ComponentAccess
myMCItemStackMutable.without<T>(myDataComponentType);Parameters:
type: DataComponentType<T> Type: DataComponentType<T>
Return Type:
IItemStack
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutAttributeModifiers();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBannerPatterns();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBaseColor();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBees();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBlockEntityData();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBlockState();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBucketEntityData();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutBundleContents();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCanBreak();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCanPlaceOn();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutChargedProjectiles();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutContainer();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutContainerLoot();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCreativeSlotLock();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCustomData();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCustomModelData();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutCustomName();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutDamage();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutDebugStickState();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutDyedColor();
Return Type:
ComponentAccess
Enchantment from the ComponentAccess.Returns: The new instance with the modified data.
myMCItemStackMutable.withoutEnchantment(<enchantment:minecraft:mending>);Parameters:
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutEnchantmentGlintOverride();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutEnchantments();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutEntityDate();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutFireResistant();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutFireworkExplosion();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutFireworks();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutFood();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutHideAdditionalTooltip();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutHideTooltip();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutInstrument();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutIntangibleProjectile();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutItemName();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutLock();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutLodestoneTracker();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutLore();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMapColor();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMapDecorations();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMapId();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMapPostProcessing();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMaxDamage();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutMaxStackSize();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutNoteBlockSound();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutOminousBottleAmplifier();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutPotDecorations();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutPotionContents();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutProfile();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutRarity();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutRecipes();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutRepairCost();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutStoredEnchantments();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutSuspiciousStewEffects();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutTool();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutTrim();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutUnbreakable();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutWritableBookContent();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withoutWrittenBookContent();
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withPotDecorations(back as ItemDefinition, left as ItemDefinition, right as ItemDefinition, front as ItemDefinition) as ComponentAccess;myMCItemStackMutable.withPotDecorations(myItem, myItem, myItem, myItem);Parameters:
back: ItemDefinition Type: ItemDefinition left: ItemDefinition Type: ItemDefinition right: ItemDefinition Type: ItemDefinition front: ItemDefinition Type: ItemDefinition
Return Type:
ComponentAccess
PotDecorationsReturns: The new instance with the modified data.
myMCItemStackMutable.withPotDecorations(myPotDecorations);Parameters:
decorations: PotDecorations Type: PotDecorations
Return Type:
ComponentAccess
Potionand no custom effects
Returns: The new instance with the modified data.
myMCItemStackMutable.withPotionContents(<potion:minecraft:swiftness>);
Return Type:
ComponentAccess
Potionand the given
MobEffectInstance effects.Returns: The new instance with the modified data.
// MCItemStackMutable.withPotionContents(potion as Potion, customEffects as List<MobEffectInstance>) as ComponentAccess;myMCItemStackMutable.withPotionContents(<potion:minecraft:swiftness>, [MobEffectInstance.of(<mobeffect:minecraft:strength>, 20 * 20, 1, false, false, true)]);Parameters:
customEffects: List<MobEffectInstance> Type: List<MobEffectInstance>
- The effects to grant upon consuming this potion.
Return Type:
ComponentAccess
Potionand the given
MobEffectInstance effects.Returns: The new instance with the modified data.
// MCItemStackMutable.withPotionContents(potion as Potion, customColor as int, customEffects as List<MobEffectInstance>) as ComponentAccess;myMCItemStackMutable.withPotionContents(<potion:minecraft:swiftness>, 0xFFFFFF00, [MobEffectInstance.of(<mobeffect:minecraft:strength>, 20 * 20, 1, false, false, true)]);Parameters:
customColor: int Type: int
- The ARGB color the potion will have. customEffects: List<MobEffectInstance> Type: List<MobEffectInstance>
- The effects to grant upon consuming this potion.
Return Type:
ComponentAccess
PotionContentsReturns: The new instance with the modified data.
myMCItemStackMutable.withPotionContents(myPotionContents);Parameters:
contents: PotionContents Type: PotionContents
Return Type:
ComponentAccess
ResolvableProfileReturns: The new instance with the modified data.
myMCItemStackMutable.withProfile(myResolvableProfile);Parameters:
profile: ResolvableProfile Type: ResolvableProfile
Return Type:
ComponentAccess
RarityReturns: The new instance with the modified data.
myMCItemStackMutable.withRarity(<constant:minecraft:item/rarity:epic>);
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withRecipes(myList);Parameters:
recipes: List<ResourceLocation> Type: List<ResourceLocation>
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withRepairCost(20);Parameters:
cost: int Type: int
- The repair cost
Return Type:
ComponentAccess
ItemEnchantmentsReturns: The new instance with the modified data.
myMCItemStackMutable.withStoredEnchantments(myItemEnchantments);Parameters:
enchantments: ItemEnchantments Type: ItemEnchantments
Return Type:
ComponentAccess
SuspiciousStewEffectsSuspiciousStewEffects.Entry is effectively a pair of Effect and duration.
Returns: The new instance with the modified data.
// MCItemStackMutable.withSuspiciousStewEffects(effects as List<SuspiciousStewEffectsEntry>) as ComponentAccess;myMCItemStackMutable.withSuspiciousStewEffects(myList);Parameters:
effects: List<SuspiciousStewEffectsEntry> Type: List<SuspiciousStewEffectsEntry>
- The list of effects to grant on consumption.
Return Type:
ComponentAccess
SuspiciousStewEffectsReturns: The new instance with the modified data.
// MCItemStackMutable.withSuspiciousStewEffects(suspiciousStewEffects as SuspiciousStewEffects) as ComponentAccess;myMCItemStackMutable.withSuspiciousStewEffects(mySuspiciousStewEffects);Parameters:
suspiciousStewEffects: SuspiciousStewEffects Type: SuspiciousStewEffects
Return Type:
ComponentAccess
Tool instance is constructed from the parameters.Returns: The new instance with the modified data.
// MCItemStackMutable.withTool(rules as List<ToolRule>, defaultMiningSpeed as float, damagePerBlock as int) as ComponentAccess;myMCItemStackMutable.withTool([ToolRule.minesAndDrops(<tag:blocks:minecraft:planks>, 6.0f)], 0.25f, 1);Parameters:
Return Type:
ComponentAccess
ToolReturns: The new instance with the modified data.
myMCItemStackMutable.withTool(myTool);
Return Type:
ComponentAccess
ArmorTrimReturns: The new instance with the modified data.
myMCItemStackMutable.withTrim(myArmorTrim);
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withUnbreakable(myBool);Parameters:
showInTooltip: bool (optional) Type: bool
- Whether to show that the ComponentAccess is unbreakable in a tooltip.
Default Value: true
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
myMCItemStackMutable.withUnbreakable(myUnbreakable);Parameters:
Return Type:
ComponentAccess
Returns: The new instance with the modified data.
// MCItemStackMutable.withWritableBookContent(pages as List<Filterable<string>>) as ComponentAccess;myMCItemStackMutable.withWritableBookContent(myList);Parameters:
pages: List<Filterable<string>> Type: List<Filterable<string>>
Return Type:
ComponentAccess
WritableBookContentReturns: The new instance with the modified data.
myMCItemStackMutable.withWritableBookContent(myWritableBookContent);Parameters:
content: WritableBookContent Type: WritableBookContent
Return Type:
ComponentAccess
WrittenBookContentReturns: The new instance with the modified data.
myMCItemStackMutable.withWrittenBookContent(myWrittenBookContent);Parameters:
content: WrittenBookContent Type: WrittenBookContent
Return Type:
ComponentAccess
// MCItemStackMutable.writableBookContent as WritableBookContentmyMCItemStackMutable.writableBookContent
Return Type:
WritableBookContent
// MCItemStackMutable.writtenBookContent as WrittenBookContentmyMCItemStackMutable.writtenBookContent
Return Type:
WrittenBookContent