If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.misc . ExperienceOrb;
ExperienceOrb extends Entity
.
ExperienceOrb
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,IAttachmentHolder
Undocumented Interfaces SyncedDataHolder
, ScoreHolder
, IEntityExtension
, INBTSerializable <CompoundTag >
Checks if the commands from this source should return failure messages // ExperienceOrb.acceptsFailure as bool
myExperienceOrb . acceptsFailure
Return Type:
bool
Checks if the commands from this source should return failure messages Returns : True if the commands from this source should return failure messages, false otherwise.
// ExperienceOrb.acceptsFailure() as bool;
myExperienceOrb . acceptsFailure();
Return Type:
bool
Checks if the commands from this source should return successful messages // ExperienceOrb.acceptsSuccess as bool
myExperienceOrb . acceptsSuccess
Return Type:
bool
Checks if the commands from this source should return successful messages Returns : True if the commands from this source should return successful messages, false otherwise.
// ExperienceOrb.acceptsSuccess() as bool;
myExperienceOrb . acceptsSuccess();
Return Type:
bool
Adds a tag to the entity, returning false if the entity has over 1024 Returns : true if the tag was added.
// ExperienceOrb.addTag(tagName as string) as bool;
myExperienceOrb . addTag(myString);
Parameters:
tagName: string
Type: string
- The name of the tag to add.
Return Type:
bool
Gets the current air supply of the entity. // ExperienceOrb.airSupply as int
myExperienceOrb . airSupply
Return Type:
int
Gets the current air supply of the entity. Returns : The current air supply of the entity.
// ExperienceOrb.airSupply() as int;
myExperienceOrb . airSupply();
Return Type:
int
Checks if the command source always accepts. // ExperienceOrb.alwaysAccepts as bool
myExperienceOrb . alwaysAccepts
Return Type:
bool
Checks if the command source always accepts. Returns : True if the command source always accepts, false otherwise.
// ExperienceOrb.alwaysAccepts() as bool;
myExperienceOrb . alwaysAccepts();
Return Type:
bool
Gets the height of the bounding box of the entity. // ExperienceOrb.bbHeight as float
Return Type:
float
Gets the height of the bounding box of the entity. Returns : The height of the bounding box of the entity.
// ExperienceOrb.bbHeight() as float;
myExperienceOrb . bbHeight();
Return Type:
float
Gets the width of the bounding box of the entity. // ExperienceOrb.bbWidth as float
Return Type:
float
Gets the width of the bounding box of the entity. Returns : The width of the bounding box of the entity.
// ExperienceOrb.bbWidth() as float;
myExperienceOrb . bbWidth();
Return Type:
float
Gets the BlockPos
of the entity. // ExperienceOrb.blockPosiion as BlockPos myExperienceOrb . blockPosiion
Return Type:
BlockPos
Gets the BlockPos
of the entity. Returns : The BlockPos
of the entity.
// ExperienceOrb.blockPosiion() as BlockPos ; myExperienceOrb . blockPosiion();
Return Type:
BlockPos
Gets the position
of the entity. // ExperienceOrb.blockPosition as BlockPos myExperienceOrb . blockPosition
Return Type:
BlockPos
Gets the position
of the entity. Returns : The block position of the entity.
// ExperienceOrb.blockPosition() as BlockPos ; myExperienceOrb . blockPosition();
Return Type:
BlockPos
Gets the x coordinate of the entity. // ExperienceOrb.blockX as int
Return Type:
int
Gets the x coordinate of the entity. Returns : The x coordinate of the entity.
// ExperienceOrb.blockX() as int;
myExperienceOrb . blockX();
Return Type:
int
Gets the y coordinate of the entity. // ExperienceOrb.blockY as int
Return Type:
int
Gets the y coordinate of the entity. Returns : The y coordinate of the entity.
// ExperienceOrb.blockY() as int;
myExperienceOrb . blockY();
Return Type:
int
Gets the z coordinate of the entity. // ExperienceOrb.blockZ as int
Return Type:
int
Gets the z coordinate of the entity. Returns : The z coordinate of the entity.
// ExperienceOrb.blockZ() as int;
myExperienceOrb . blockZ();
Return Type:
int
Gets the bounding box of the entity. // ExperienceOrb.boundingBox as AABB myExperienceOrb . boundingBox
Return Type:
AABB
Gets the bounding box of the entity. Returns : The bounding box of the entity.
// ExperienceOrb.boundingBox() as AABB ; myExperienceOrb . boundingBox();
Return Type:
AABB
Gets the bounding box for culling of the entity. // ExperienceOrb.boundingBoxForCulling as AABB myExperienceOrb . boundingBoxForCulling
Return Type:
AABB
Gets the bounding box for culling of the entity. Returns : The bounding box for culling of the entity.
// ExperienceOrb.boundingBoxForCulling() as AABB ; myExperienceOrb . boundingBoxForCulling();
Return Type:
AABB
Checks if the entity can be collided with. // ExperienceOrb.canBeCollidedWith as bool
myExperienceOrb . canBeCollidedWith
Return Type:
bool
Checks if the entity can be collided with. Returns : true if the entity can be collided with.
// ExperienceOrb.canBeCollidedWith() as bool;
myExperienceOrb . canBeCollidedWith();
Return Type:
bool
Checks if the entity can collide with the given entity. Returns : true if the entity can collide with the given entity.
// ExperienceOrb.canCollideWith(other as Entity ) as bool; myExperienceOrb . canCollideWith(myEntity);
Parameters:
other: Entity
Type: Entity
- The entity to check if the entity can collide with.
Return Type:
bool
Checks if the entity can freeze. // ExperienceOrb.canFreeze as bool
myExperienceOrb . canFreeze
Return Type:
bool
Checks if the entity can freeze. Returns : Whether the entity can freeze.
// ExperienceOrb.canFreeze() as bool;
myExperienceOrb . canFreeze();
Return Type:
bool
Clears the fire of the entity. // ExperienceOrb.clearFire();
myExperienceOrb . clearFire();
Checks if the entity is closer than the given distance to another entity. Returns : true if the entity is closer than the given distance to the other entity.
// ExperienceOrb.closerThan(other as Entity , distance as double) as bool; myExperienceOrb . closerThan(myEntity, myDouble);
Parameters:
other: Entity
Type: Entity
- The other entity to check the distance to. distance: double
Type: double
- The distance to check.
Return Type:
bool
Gets the Level
used when sending commands as this entity. // ExperienceOrb.commandSenderWorld as Level myExperienceOrb . commandSenderWorld
Return Type:
Level
Gets the Level
used when sending commands as this entity. Returns : The Level
used when sending commands as this entity.
// ExperienceOrb.commandSenderWorld() as Level ; myExperienceOrb . commandSenderWorld();
Return Type:
Level
Gets the controlling passenger of the entity. // ExperienceOrb.controllingPassenger as Entity myExperienceOrb . controllingPassenger
Return Type:
Entity
Gets the controlling passenger of the entity. Returns : The controlling passenger of the entity.
// ExperienceOrb.controllingPassenger() as Entity ; myExperienceOrb . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // ExperienceOrb.customData as MapData myExperienceOrb . customData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// ExperienceOrb.customData() as MapData ; myExperienceOrb . customData();
Return Type:
MapData
Gets the custom name of the entity. myExperienceOrb . customName
Return Type:
Component
myExperienceOrb . customName
Return Type:
Component
Gets the custom name of the entity. Returns : The custom name of the entity.
myExperienceOrb . customName();
Return Type:
Component
myExperienceOrb . customName();
Return Type:
Component
Checks if the entity dampens vibrations, such as net.minecraft.world.entity.item.ItemEntity
s who's item is in the dampens_vibrations item tag. // ExperienceOrb.dampensVibrations as bool
myExperienceOrb . dampensVibrations
Return Type:
bool
Checks if the entity dampens vibrations, such as net.minecraft.world.entity.item.ItemEntity
s who's item is in the dampens_vibrations item tag. Returns : true if the entity dampens vibrations.
// ExperienceOrb.dampensVibrations() as bool;
myExperienceOrb . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity.
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// ExperienceOrb.data() as MapData ;
Return Type:
MapData
Gets the delta movement of the entity. // ExperienceOrb.deltaMovement as Vec3 myExperienceOrb . deltaMovement
Return Type:
Vec3
Sets the delta movement of the entity. // ExperienceOrb.deltaMovement = (deltaMovement as Vec3 ); myExperienceOrb . deltaMovement = myVec3;
Parameters:
deltaMovement: Vec3
Type: Vec3
- The delta movement to set. Gets the delta movement of the entity. Returns : The delta movement of the entity.
// ExperienceOrb.deltaMovement() as Vec3 ; myExperienceOrb . deltaMovement();
Return Type:
Vec3
Sets the delta movement of the entity. // ExperienceOrb.deltaMovement(deltaMovement as Vec3 ); myExperienceOrb . deltaMovement(myVec3);
Parameters:
deltaMovement: Vec3
Type: Vec3
- The delta movement to set. Gets the dimension changing delay of the entity. // ExperienceOrb.dimensionChangingDelay as int
myExperienceOrb . dimensionChangingDelay
Return Type:
int
Gets the dimension changing delay of the entity. Returns : The dimension changing delay of the entity.
// ExperienceOrb.dimensionChangingDelay() as int;
myExperienceOrb . dimensionChangingDelay();
Return Type:
int
Gets the direction of the entity. myExperienceOrb . direction
Return Type:
Direction
Gets the direction of the entity. Returns : The direction of the entity.
myExperienceOrb . direction();
Return Type:
Direction
Discards the entity. // ExperienceOrb.discard();
myExperienceOrb . discard();
Checks if the entity dismounts underwater. // ExperienceOrb.dismountsUnderwater as bool
myExperienceOrb . dismountsUnderwater
Return Type:
bool
Checks if the entity dismounts underwater. Returns : true if the entity dismounts underwater.
// ExperienceOrb.dismountsUnderwater() as bool;
myExperienceOrb . dismountsUnderwater();
Return Type:
bool
Gets the display name of the entity. myExperienceOrb . displayName
Return Type:
Component
myExperienceOrb . displayName
Return Type:
Component
Gets the display name of the entity. Returns : The display name of the entity.
myExperienceOrb . displayName();
Return Type:
Component
myExperienceOrb . displayName();
Return Type:
Component
Gets the distance to the given entity. Returns : The distance to the given entity.
// ExperienceOrb.distanceTo(entity as Entity ) as float; myExperienceOrb . distanceTo(myEntity);
Parameters:
entity: Entity
Type: Entity
- The entity to get the distance to.
Return Type:
float
Gets the squared distance to the given position. Returns : The squared distance to the given position.
// ExperienceOrb.distanceToSqr(x as double, y as double, z as double) as double;
myExperienceOrb . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x position to get the squared distance to.
y: double
Type: double
- The y position to get the squared distance to.
z: double
Type: double
- The z position to get the squared distance to.
Return Type:
double
Gets the squared distance to the given entity. Returns : The squared distance to the given entity.
// ExperienceOrb.distanceToSqr(entity as Entity ) as double; myExperienceOrb . distanceToSqr(myEntity);
Parameters:
entity: Entity
Type: Entity
- The entity to get the squared distance to.
Return Type:
double
Gets the squared distance to the given vector. Returns : The squared distance to the given vector.
// ExperienceOrb.distanceToSqr(vec as Vec3 ) as double; myExperienceOrb . distanceToSqr(myVec3);
Parameters:
vec: Vec3
Type: Vec3
- The vector to get the squared distance to.
Return Type:
double
Ejects the passengers of the entity. // ExperienceOrb.ejectPassengers();
myExperienceOrb . ejectPassengers();
Gets the eye height of the entity. // ExperienceOrb.eyeHeight as float
myExperienceOrb . eyeHeight
Return Type:
float
Gets the eye height of the entity. Returns : The eye height of the entity.
// ExperienceOrb.eyeHeight() as float;
myExperienceOrb . eyeHeight();
Return Type:
float
Gets the eye position of the entity. // ExperienceOrb.eyePosition as Vec3 myExperienceOrb . eyePosition
Return Type:
Vec3
Gets the eye position of the entity. Returns : The eye position of the entity.
// ExperienceOrb.eyePosition() as Vec3 ; myExperienceOrb . eyePosition();
Return Type:
Vec3
Gets the y coordinate of the entity's eyes. // ExperienceOrb.eyeY as double
Return Type:
double
Gets the y coordinate of the entity's eyes. Returns : The y coordinate of the entity's eyes.
// ExperienceOrb.eyeY() as double;
Return Type:
double
Checks if the entity is fire immune. // ExperienceOrb.fireImmune as bool
myExperienceOrb . fireImmune
Return Type:
bool
Checks if the entity is fire immune. Returns : true if the entity is fire immune.
// ExperienceOrb.fireImmune() as bool;
myExperienceOrb . fireImmune();
Return Type:
bool
Gets the remaining fire ticks of the entity. // ExperienceOrb.fireTicks as int
myExperienceOrb . fireTicks
Return Type:
int
Sets the remaining fire ticks of the entity. // ExperienceOrb.fireTicks = (ticks as int);
myExperienceOrb . fireTicks = myInt;
Parameters:
ticks: int
Type: int
- The number of ticks to set the remaining fire ticks to.
Sets the remaining fire ticks of the entity. // ExperienceOrb.fireTicks(ticks as int);
myExperienceOrb . fireTicks(myInt);
Parameters:
ticks: int
Type: int
- The number of ticks to set the remaining fire ticks to.
Gets the remaining fire ticks of the entity. Returns : The remaining fire ticks of the entity.
// ExperienceOrb.fireTicks() as int;
myExperienceOrb . fireTicks();
Return Type:
int
Gets the first passenger of the entity. // ExperienceOrb.firstPassenger as Entity myExperienceOrb . firstPassenger
Return Type:
Entity
Gets the first passenger of the entity. Returns : The first passenger of the entity.
// ExperienceOrb.firstPassenger() as Entity ; myExperienceOrb . firstPassenger();
Return Type:
Entity
Gets the fluid jump threshold of the entity. // ExperienceOrb.fluidJumpThreshold as double
myExperienceOrb . fluidJumpThreshold
Return Type:
double
Gets the fluid jump threshold of the entity. Returns : The fluid jump threshold of the entity.
// ExperienceOrb.fluidJumpThreshold() as double;
myExperienceOrb . fluidJumpThreshold();
Return Type:
double
Gets the forward vector of the entity. // ExperienceOrb.forward as Vec3
Return Type:
Vec3
Gets the forward vector of the entity. Returns : The forward vector of the entity.
// ExperienceOrb.forward() as Vec3 ; myExperienceOrb . forward();
Return Type:
Vec3
// ExperienceOrb.getAttachmentData<T>(type as AttachmentType <T>) as T; myExperienceOrb . getAttachmentData < T>(myAttachmentType);
Return Type:
T
// ExperienceOrb.getAttachmentData<T>(type as Supplier< AttachmentType <T>>) as T; myExperienceOrb . getAttachmentData < T>(mySupplier);
Return Type:
T
Gets the eye position of the entity. Returns : The eye position of the entity.
// ExperienceOrb.getEyePosition(partialTicks as float) as Vec3 ; myExperienceOrb . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
- The partial ticks to get the eye position for.
Return Type:
Vec3
Gets the position of the entity. Returns : The position of the entity.
// ExperienceOrb.getPosition(partialTicks as float) as Vec3 ; myExperienceOrb . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
- The partial ticks to get the position for.
Return Type:
Vec3
Gets the up vector of the entity. Returns : The up vector of the entity.
// ExperienceOrb.getUpVector(partialTicks as float) as Vec3 ; myExperienceOrb . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
- The partial ticks to get the up vector for.
Return Type:
Vec3
Gets the view vector of the entity. Returns : The view vector of the entity.
// ExperienceOrb.getViewVector(partialTicks as float) as Vec3 ; myExperienceOrb . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
- The partial ticks to get the view vector for.
Return Type:
Vec3
Gets the x coordinate of the entity with the given scale. Returns : The x coordinate of the entity.
// ExperienceOrb.getX(scale as double) as double;
myExperienceOrb . getX(myDouble);
Parameters:
scale: double
Type: double
- The scale to get the x coordinate of the entity.
Return Type:
double
Gets the y coordinate of the entity with the given scale. Returns : The y coordinate of the entity.
// ExperienceOrb.getY(scale as double) as double;
myExperienceOrb . getY(myDouble);
Parameters:
scale: double
Type: double
- The scale to get the y coordinate of the entity.
Return Type:
double
Gets the z coordinate of the entity with the given scale. Returns : The z coordinate of the entity.
// ExperienceOrb.getZ(scale as double) as double;
myExperienceOrb . getZ(myDouble);
Parameters:
scale: double
Type: double
- The scale to get the z coordinate of the entity.
Return Type:
double
// ExperienceOrb.hasAttachmentData<T>(type as AttachmentType <T>) as bool; myExperienceOrb . hasAttachmentData < T>(myAttachmentType);
Return Type:
bool
// ExperienceOrb.hasAttachmentData<T>(type as Supplier< AttachmentType <T>>) as bool; myExperienceOrb . hasAttachmentData < T>(mySupplier);
Return Type:
bool
Checks if the entity has a custom name. // ExperienceOrb.hasCustomName as bool
myExperienceOrb . hasCustomName
Return Type:
bool
// ExperienceOrb.hasCustomName as bool
myExperienceOrb . hasCustomName
Return Type:
bool
Checks if the entity has a custom name. Returns : true if the entity has a custom name.
// ExperienceOrb.hasCustomName() as bool;
myExperienceOrb . hasCustomName();
Return Type:
bool
// ExperienceOrb.hasCustomName() as bool;
myExperienceOrb . hasCustomName();
Return Type:
bool
Checks if the entity has exactly one player passenger. // ExperienceOrb.hasExactlyOnePlayerPassenger as bool
myExperienceOrb . hasExactlyOnePlayerPassenger
Return Type:
bool
Checks if the entity has exactly one player passenger. Returns : true if the entity has exactly one player passenger.
// ExperienceOrb.hasExactlyOnePlayerPassenger() as bool;
myExperienceOrb . hasExactlyOnePlayerPassenger();
Return Type:
bool
Checks if the entity is currently glowing. // ExperienceOrb.hasGlowingTag as bool
myExperienceOrb . hasGlowingTag
Return Type:
bool
Checks if the entity is currently glowing. Returns : true if the entity is currently glowing.
// ExperienceOrb.hasGlowingTag() as bool;
myExperienceOrb . hasGlowingTag();
Return Type:
bool
Checks if the entity has an indirect passenger. Returns : true if the entity has an indirect passenger.
// ExperienceOrb.hasIndirectPassenger(entity as Entity ) as bool; myExperienceOrb . hasIndirectPassenger(myEntity);
Return Type:
bool
Checks if the entity has a passenger. Returns : true if the entity has the given passenger.
// ExperienceOrb.hasPassenger(entity as Entity ) as bool; myExperienceOrb . hasPassenger(myEntity);
Return Type:
bool
Checks if the entity has a passenger that matches the given predicate. Returns : true if the entity has a passenger that matches the predicate.
// ExperienceOrb.hasPassenger(predicate as function(t as Entity ) as bool) as bool; myExperienceOrb . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
- The predicate to check.
Return Type:
bool
Hurts the entity with the given DamageSource
and amount. Returns : true if the entity was hurt.
// ExperienceOrb.hurt(source as DamageSource , amount as float) as bool; myExperienceOrb . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
- The amount of damage to deal.
Return Type:
bool
Gets the icon index of the experience orb. // ExperienceOrb.icon as int
Return Type:
int
Gets the icon index of the experience orb. Returns : The icon index of the experience orb.
// ExperienceOrb.icon() as int;
Return Type:
int
Gets the ID of the entity. // ExperienceOrb.id as int
Return Type:
int
Gets the ID of the entity. Returns : The ID of the entity.
// ExperienceOrb.id() as int;
Return Type:
int
Gets the BlockState
that this entity is currently inside. myExperienceOrb . inBlockState
Return Type:
BlockState
Gets the BlockState
that this entity is currently inside. Returns : The block state that this entity is currently inside
myExperienceOrb . inBlockState();
Return Type:
BlockState
Checks if the entity is alive. // ExperienceOrb.isAlive as bool
Return Type:
bool
Checks if the entity is alive. Returns : true if the entity is alive.
// ExperienceOrb.isAlive() as bool;
myExperienceOrb . isAlive();
Return Type:
bool
Checks if the entity is always ticking. // ExperienceOrb.isAlwaysTicking as bool
myExperienceOrb . isAlwaysTicking
Return Type:
bool
Checks if the entity is always ticking. Returns : true if the entity is always ticking.
// ExperienceOrb.isAlwaysTicking() as bool;
myExperienceOrb . isAlwaysTicking();
Return Type:
bool
Checks if the entity is attackable. // ExperienceOrb.isAttackable as bool
myExperienceOrb . isAttackable
Return Type:
bool
Checks if the entity is attackable. Returns : true if the entity is attackable.
// ExperienceOrb.isAttackable() as bool;
myExperienceOrb . isAttackable();
Return Type:
bool
Checks if this entity is colliding with the given BlockState
at the given BlockPos
. Returns : true if the entity is colliding with the block.
myExperienceOrb . isColliding(myBlockPos, myBlockState);
Return Type:
bool
Checks if the entity is crouching. // ExperienceOrb.isCrouching as bool
myExperienceOrb . isCrouching
Return Type:
bool
Checks if the entity is crouching. Returns : true if the entity is crouching.
// ExperienceOrb.isCrouching() as bool;
myExperienceOrb . isCrouching();
Return Type:
bool
Checks if the entity is currently glowing. // ExperienceOrb.isCurrentlyGlowing as bool
myExperienceOrb . isCurrentlyGlowing
Return Type:
bool
Checks if the entity is currently glowing. Returns : true if the entity is currently glowing.
// ExperienceOrb.isCurrentlyGlowing() as bool;
myExperienceOrb . isCurrentlyGlowing();
Return Type:
bool
Checks if the custom name of the entity is visible. // ExperienceOrb.isCustomNameVisible as bool
myExperienceOrb . isCustomNameVisible
Return Type:
bool
Checks if the custom name of the entity is visible. Returns : true if the custom name is visible.
// ExperienceOrb.isCustomNameVisible() as bool;
myExperienceOrb . isCustomNameVisible();
Return Type:
bool
Checks if the entity is descending. // ExperienceOrb.isDescending as bool
myExperienceOrb . isDescending
Return Type:
bool
Checks if the entity is descending. Returns : true if the entity is descending.
// ExperienceOrb.isDescending() as bool;
myExperienceOrb . isDescending();
Return Type:
bool
Checks if the entity is being discrete. // ExperienceOrb.isDiscrete as bool
myExperienceOrb . isDiscrete
Return Type:
bool
Checks if the entity is being discrete. Returns : true if the entity is being discrete.
// ExperienceOrb.isDiscrete() as bool;
myExperienceOrb . isDiscrete();
Return Type:
bool
Checks if the offset position from the entity's current position has a collision with a block or a liquid. Returns : true if the entity is free to move in the given position.
// ExperienceOrb.isFree(x as double, y as double, z as double) as bool;
myExperienceOrb . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x position to check.
y: double
Type: double
- The y position to check.
z: double
Type: double
- The z position to check.
Return Type:
bool
Checks if the entity is fully frozen. // ExperienceOrb.isFullyFrozen as bool
myExperienceOrb . isFullyFrozen
Return Type:
bool
Checks if the entity is fully frozen. Returns : true if the entity is fully frozen.
// ExperienceOrb.isFullyFrozen() as bool;
myExperienceOrb . isFullyFrozen();
Return Type:
bool
Checks if the entity is in lava. // ExperienceOrb.isInLava as bool
Return Type:
bool
Checks if the entity is in lava. Returns : true if the entity is in lava.
// ExperienceOrb.isInLava() as bool;
myExperienceOrb . isInLava();
Return Type:
bool
Checks if the entity is invisible. // ExperienceOrb.isInvisible as bool
myExperienceOrb . isInvisible
Return Type:
bool
Checks if the entity is invisible. Returns : true if the entity is invisible.
// ExperienceOrb.isInvisible() as bool;
myExperienceOrb . isInvisible();
Return Type:
bool
Checks if the entity is invisible to the given Player
. Returns : true if the entity is invisible to the player.
// ExperienceOrb.isInvisibleTo(player as Player ) as bool; myExperienceOrb . isInvisibleTo(myPlayer);
Return Type:
bool
Checks if the entity is invulnerable. // ExperienceOrb.isInvulnerable as bool
myExperienceOrb . isInvulnerable
Return Type:
bool
Checks if the entity is invulnerable. Returns : true if the entity is invulnerable.
// ExperienceOrb.isInvulnerable() as bool;
myExperienceOrb . isInvulnerable();
Return Type:
bool
Checks if the entity is invulnerable to the given DamageSource
. Returns : true if the entity is invulnerable to the damage source.
// ExperienceOrb.isInvulnerableTo(source as DamageSource ) as bool; myExperienceOrb . isInvulnerableTo(myDamageSource);
Return Type:
bool
Checks if the entity is in a wall. // ExperienceOrb.isInWall as bool
Return Type:
bool
Checks if the entity is in a wall. Returns : true if the entity is in a wall.
// ExperienceOrb.isInWall() as bool;
myExperienceOrb . isInWall();
Return Type:
bool
Checks if the entity is in water. // ExperienceOrb.isInWater as bool
myExperienceOrb . isInWater
Return Type:
bool
Checks if the entity is in water. Returns : true if the entity is in water.
// ExperienceOrb.isInWater() as bool;
myExperienceOrb . isInWater();
Return Type:
bool
Checks if the entity is in water or a bubble column. // ExperienceOrb.isInWaterOrBubble as bool
myExperienceOrb . isInWaterOrBubble
Return Type:
bool
Checks if the entity is in water or a bubble column. Returns : true if the entity is in water or a bubble column.
// ExperienceOrb.isInWaterOrBubble() as bool;
myExperienceOrb . isInWaterOrBubble();
Return Type:
bool
Checks if the entity is in water or rain. // ExperienceOrb.isInWaterOrRain as bool
myExperienceOrb . isInWaterOrRain
Return Type:
bool
Checks if the entity is in water or rain. Returns : true if the entity is in water or rain.
// ExperienceOrb.isInWaterOrRain() as bool;
myExperienceOrb . isInWaterOrRain();
Return Type:
bool
Checks if the entity is in water or rain or a bubble column. // ExperienceOrb.isInWaterRainOrBubble as bool
myExperienceOrb . isInWaterRainOrBubble
Return Type:
bool
Checks if the entity is in water or rain or a bubble column. Returns : true if the entity is in water or rain or a bubble column.
// ExperienceOrb.isInWaterRainOrBubble() as bool;
myExperienceOrb . isInWaterRainOrBubble();
Return Type:
bool
Checks if the entity has no gravity. // ExperienceOrb.isNoGravity as bool
myExperienceOrb . isNoGravity
Return Type:
bool
Checks if the entity has no gravity. Returns : true if the entity has no gravity.
// ExperienceOrb.isNoGravity() as bool;
myExperienceOrb . isNoGravity();
Return Type:
bool
Checks if the entity is on fire. // ExperienceOrb.isOnFire as bool
Return Type:
bool
Checks if the entity is on fire. Returns : true if the entity is on fire.
// ExperienceOrb.isOnFire() as bool;
myExperienceOrb . isOnFire();
Return Type:
bool
Checks if the entity is on portal cooldown. // ExperienceOrb.isOnPortalCooldown as bool
myExperienceOrb . isOnPortalCooldown
Return Type:
bool
Checks if the entity is on portal cooldown. Returns : true if the entity is on portal cooldown.
// ExperienceOrb.isOnPortalCooldown() as bool;
myExperienceOrb . isOnPortalCooldown();
Return Type:
bool
Checks if the entity is a passenger. // ExperienceOrb.isPassenger as bool
myExperienceOrb . isPassenger
Return Type:
bool
Checks if the entity is a passenger. Returns : true if the entity is a passenger.
// ExperienceOrb.isPassenger() as bool;
myExperienceOrb . isPassenger();
Return Type:
bool
Checks if the entity is a passenger of the same vehicle. Returns : true if the entity is a passenger of the same vehicle.
// ExperienceOrb.isPassengerOfSameVehicle(entity as Entity ) as bool; myExperienceOrb . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
Checks if the entity is pickable. // ExperienceOrb.isPickable as bool
myExperienceOrb . isPickable
Return Type:
bool
Checks if the entity is pickable. Returns : true if the entity is pickable.
// ExperienceOrb.isPickable() as bool;
myExperienceOrb . isPickable();
Return Type:
bool
Checks if the entity is pushable. // ExperienceOrb.isPushable as bool
myExperienceOrb . isPushable
Return Type:
bool
Checks if the entity is pushable. Returns : true if the entity is pushable.
// ExperienceOrb.isPushable() as bool;
myExperienceOrb . isPushable();
Return Type:
bool
Checks if the entity is pushed by fluid. // ExperienceOrb.isPushedByFluid as bool
myExperienceOrb . isPushedByFluid
Return Type:
bool
Checks if the entity is pushed by fluid. Returns : true if the entity is pushed by fluid.
// ExperienceOrb.isPushedByFluid() as bool;
myExperienceOrb . isPushedByFluid();
Return Type:
bool
Checks if the entity has been removed. // ExperienceOrb.isRemoved as bool
myExperienceOrb . isRemoved
Return Type:
bool
Checks if the entity has been removed. Returns : Whether the entity has been removed.
// ExperienceOrb.isRemoved() as bool;
myExperienceOrb . isRemoved();
Return Type:
bool
Checks if the shift key is down. // ExperienceOrb.isShiftKeyDown as bool
myExperienceOrb . isShiftKeyDown
Return Type:
bool
Checks if the shift key is down. Returns : true if the shift key is down.
// ExperienceOrb.isShiftKeyDown() as bool;
myExperienceOrb . isShiftKeyDown();
Return Type:
bool
Checks if the entity is silent, meaning it won't play any sounds. // ExperienceOrb.isSilent as bool
Return Type:
bool
Checks if the entity is silent, meaning it won't play any sounds. Returns : true if the entity is silent.
// ExperienceOrb.isSilent() as bool;
myExperienceOrb . isSilent();
Return Type:
bool
Checks if the entity is a spectator. // ExperienceOrb.isSpectator as bool
myExperienceOrb . isSpectator
Return Type:
bool
Checks if the entity is a spectator. Returns : true if the entity is a spectator.
// ExperienceOrb.isSpectator() as bool;
myExperienceOrb . isSpectator();
Return Type:
bool
Checks if the entity is sprinting. // ExperienceOrb.isSprinting as bool
myExperienceOrb . isSprinting
Return Type:
bool
Checks if the entity is sprinting. Returns : true if the entity is sprinting.
// ExperienceOrb.isSprinting() as bool;
myExperienceOrb . isSprinting();
Return Type:
bool
Checks if the entity is stepping carefully. // ExperienceOrb.isSteppingCarefully as bool
myExperienceOrb . isSteppingCarefully
Return Type:
bool
Checks if the entity is stepping carefully. Returns : true if the entity is stepping carefully.
// ExperienceOrb.isSteppingCarefully() as bool;
myExperienceOrb . isSteppingCarefully();
Return Type:
bool
Checks if the entity is suppressing bounce. // ExperienceOrb.isSuppressingBounce as bool
myExperienceOrb . isSuppressingBounce
Return Type:
bool
Checks if the entity is suppressing bounce. Returns : true if the entity is suppressing bounce.
// ExperienceOrb.isSuppressingBounce() as bool;
myExperienceOrb . isSuppressingBounce();
Return Type:
bool
Checks if the entity is swimming. // ExperienceOrb.isSwimming as bool
myExperienceOrb . isSwimming
Return Type:
bool
Checks if the entity is swimming. Returns : true if the entity is swimming.
// ExperienceOrb.isSwimming() as bool;
myExperienceOrb . isSwimming();
Return Type:
bool
Checks if the entity is underwater. // ExperienceOrb.isUnderWater as bool
myExperienceOrb . isUnderWater
Return Type:
bool
Checks if the entity is underwater. Returns : true if the entity is underwater.
// ExperienceOrb.isUnderWater() as bool;
myExperienceOrb . isUnderWater();
Return Type:
bool
Checks if the entity is a vehicle. // ExperienceOrb.isVehicle as bool
myExperienceOrb . isVehicle
Return Type:
bool
Checks if the entity is a vehicle. Returns : true if the entity is a vehicle.
// ExperienceOrb.isVehicle() as bool;
myExperienceOrb . isVehicle();
Return Type:
bool
Checks if the entity is visually crawling. // ExperienceOrb.isVisuallyCrawling as bool
myExperienceOrb . isVisuallyCrawling
Return Type:
bool
Checks if the entity is visually crawling. Returns : true if the entity is visually crawling.
// ExperienceOrb.isVisuallyCrawling() as bool;
myExperienceOrb . isVisuallyCrawling();
Return Type:
bool
Checks if the entity is visually swimming. // ExperienceOrb.isVisuallySwimming as bool
myExperienceOrb . isVisuallySwimming
Return Type:
bool
Checks if the entity is visually swimming. Returns : true if the entity is visually swimming.
// ExperienceOrb.isVisuallySwimming() as bool;
myExperienceOrb . isVisuallySwimming();
Return Type:
bool
Causes the entity to take damage from lava. // ExperienceOrb.lavaHurt();
myExperienceOrb . lavaHurt();
Gets the Level
of the entity. // ExperienceOrb.level as Level
Return Type:
Level
Gets the look angle of the entity. // ExperienceOrb.lookAngle as Vec3 myExperienceOrb . lookAngle
Return Type:
Vec3
Gets the look angle of the entity. Returns : The look angle of the entity.
// ExperienceOrb.lookAngle() as Vec3 ; myExperienceOrb . lookAngle();
Return Type:
Vec3
Gets the maximum air supply of the entity. // ExperienceOrb.maxAirSupply as int
myExperienceOrb . maxAirSupply
Return Type:
int
Gets the maximum air supply of the entity. Returns : The maximum air supply of the entity.
// ExperienceOrb.maxAirSupply() as int;
myExperienceOrb . maxAirSupply();
Return Type:
int
Gets the maximum fall distance of the entity. // ExperienceOrb.maxFallDistance as int
myExperienceOrb . maxFallDistance
Return Type:
int
Gets the maximum fall distance of the entity. Returns : The maximum fall distance of the entity.
// ExperienceOrb.maxFallDistance() as int;
myExperienceOrb . maxFallDistance();
Return Type:
int
Gets the motion direction of the entity. // ExperienceOrb.motionDirection as Direction myExperienceOrb . motionDirection
Return Type:
Direction
Gets the motion direction of the entity. Returns : The motion direction of the entity.
// ExperienceOrb.motionDirection() as Direction ; myExperienceOrb . motionDirection();
Return Type:
Direction
Moves the entity relative to its current position. // ExperienceOrb.moveRelative(amount as float, relative as Vec3 ); myExperienceOrb . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
- The amount to move the entity by.
relative: Vec3
Type: Vec3
- The relative position to move the entity by. Moves the entity to the given position. // ExperienceOrb.moveTo(vec as Vec3 ); myExperienceOrb . moveTo(myVec3);
Parameters:
vec: Vec3
Type: Vec3
- The position to move the entity to. Moves the entity to the given position. // ExperienceOrb.moveTo(x as double, y as double, z as double);
myExperienceOrb . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x position to move the entity to.
y: double
Type: double
- The y position to move the entity to.
z: double
Type: double
- The z position to move the entity to.
Moves the entity to the given position. // ExperienceOrb.moveTo(pos as BlockPos , yaw as float, pitch as float); myExperienceOrb . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
- The yaw to move the entity to.
pitch: float
Type: float
- The pitch to move the entity to.
Moves the entity to the given position. // ExperienceOrb.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myExperienceOrb . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
- The x position to move the entity to.
y: double
Type: double
- The y position to move the entity to.
z: double
Type: double
- The z position to move the entity to.
yaw: float
Type: float
- The yaw to move the entity to.
pitch: float
Type: float
- The pitch to move the entity to.
Gets the name of the entity.
Return Type:
Component
Gets the name of the entity. Returns : The name of the entity.
Return Type:
Component
Checks if the entity is on the ground. // ExperienceOrb.onGround as bool
Return Type:
bool
Gets the position of the entity on the ground.
Return Type:
BlockPos
Gets the position of the entity on the ground. Returns : The position of the entity on the ground.
Return Type:
BlockPos
Gets the passengers of the entity. // ExperienceOrb.passengers as List< Entity > myExperienceOrb . passengers
Return Type:
List <Entity >
Gets the passengers of the entity. Returns : The passengers of the entity.
// ExperienceOrb.passengers() as List< Entity >; myExperienceOrb . passengers();
Return Type:
List <Entity >
Gets the percent the entity is frozen. // ExperienceOrb.percentFrozen as float
myExperienceOrb . percentFrozen
Return Type:
float
Gets the percent the entity is frozen. Returns : The percent the entity is frozen.
// ExperienceOrb.percentFrozen() as float;
myExperienceOrb . percentFrozen();
Return Type:
float
Gets the piston push reaction of the entity. myExperienceOrb . pistonPushReaction
Return Type:
PushReaction
Gets the piston push reaction of the entity. Returns : The piston push reaction of the entity.
myExperienceOrb . pistonPushReaction();
Return Type:
PushReaction
Plays a sound at the entity's location. // ExperienceOrb.playSound(sound as SoundEvent , volume as float, pitch as float); myExperienceOrb . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
- The volume of the sound.
pitch: float
Type: float
- The pitch of the sound.
Gets the position of the entity. // ExperienceOrb.position as Vec3
Return Type:
Vec3
Gets the position of the entity. Returns : The position of the entity.
// ExperienceOrb.position() as Vec3 ; myExperienceOrb . position();
Return Type:
Vec3
Positions the rider of the entity. // ExperienceOrb.positionRider(entity as Entity ); myExperienceOrb . positionRider(myEntity);
Parameters:
entity: Entity
Type: Entity
- The entity to position the rider of. Gets the registry name of the entity. myExperienceOrb . registryName
Return Type:
ResourceLocation
Gets the registry name of the entity. Returns : The registry name of the entity.
myExperienceOrb . registryName();
Return Type:
ResourceLocation
Removes a tag from the entity. Returns : true if the tag was removed.
// ExperienceOrb.removeTag(tagName as string) as bool;
myExperienceOrb . removeTag(myString);
Parameters:
tagName: string
Type: string
- The name of the tag to remove.
Return Type:
bool
Removes the vehicle of the entity. // ExperienceOrb.removeVehicle();
myExperienceOrb . removeVehicle();
Gets the root vehicle of the entity. // ExperienceOrb.rootVehicle as Entity myExperienceOrb . rootVehicle
Return Type:
Entity
Gets the root vehicle of the entity. Returns : The root vehicle of the entity.
// ExperienceOrb.rootVehicle() as Entity ; myExperienceOrb . rootVehicle();
Return Type:
Entity
Sends a message to the command source. // ExperienceOrb.sendMessage(component as Component ); myExperienceOrb . sendMessage(myComponent);
Sets the air supply of the entity. // ExperienceOrb.setAirSupply(air as int);
myExperienceOrb . setAirSupply(myInt);
Parameters:
air: int
Type: int
- The new air supply of the entity.
// ExperienceOrb.setAttachmentData<T>(type as AttachmentType <T>, data as T) as T?; myExperienceOrb . setAttachmentData < T>(myAttachmentType, myT);
Return Type:
T ?
// ExperienceOrb.setAttachmentData<T>(type as Supplier< AttachmentType <T>>, data as T) as T?; myExperienceOrb . setAttachmentData < T>(mySupplier, myT);
Return Type:
T ?
Sets the custom name of the entity. // ExperienceOrb.setCustomName(name as Component ); myExperienceOrb . setCustomName(myComponent);
Sets the custom name visible state of the entity. // ExperienceOrb.setCustomNameVisible(visible as bool);
myExperienceOrb . setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
- true if the custom name should be visible.
Sets the delta movement of the entity. // ExperienceOrb.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myExperienceOrb . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
- The x delta movement to set.
yDelta: double
Type: double
- The y delta movement to set.
zDelta: double
Type: double
- The z delta movement to set.
Makes the entity glow. // ExperienceOrb.setGlowingTag(glowing as bool);
myExperienceOrb . setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
- true if the entity should be glowing.
Sets the invisible state of the entity. // ExperienceOrb.setInvisible(invisible as bool);
myExperienceOrb . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
- true if the entity should be invisible.
Sets the invulnerable state of the entity. // ExperienceOrb.setInvulnerable(invulnerable as bool);
myExperienceOrb . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
- true if the entity should be invulnerable.
Sets whether the entity is in powder snow. // ExperienceOrb.setIsInPowderSnow(inPowderSnow as bool);
myExperienceOrb . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
- Whether the entity is in powder snow.
Sets if the entity has no gravity. // ExperienceOrb.setNoGravity(noGravity as bool);
myExperienceOrb . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
- The no gravity state to set the entity to.
Sets the old position and rotation of the entity. // ExperienceOrb.setOldPosAndRot();
myExperienceOrb . setOldPosAndRot();
Sets if the entity is on the ground. // ExperienceOrb.setOnGround(onGround as bool);
myExperienceOrb . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
- The on ground state to set the entity to.
Sets the portal cooldown of the entity. // ExperienceOrb.setPortalCooldown();
myExperienceOrb . setPortalCooldown();
Sets the position of the entity. // ExperienceOrb.setPos(position as Vec3 ); myExperienceOrb . setPos(myVec3);
Parameters:
position: Vec3
Type: Vec3
- The position to set the entity to. Sets the position of the entity. // ExperienceOrb.setPos(x as double, y as double, z as double);
myExperienceOrb . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x position to set the entity to.
y: double
Type: double
- The y position to set the entity to.
z: double
Type: double
- The z position to set the entity to.
Sets the position of the entity to the given coordinates. // ExperienceOrb.setPosRaw(x as double, y as double, z as double);
myExperienceOrb . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x coordinate to set the position to.
y: double
Type: double
- The y coordinate to set the position to.
z: double
Type: double
- The z coordinate to set the position to.
Removes this entity with the given removal reason . myExperienceOrb . setRemoved(myRemovalReason);
Sets the shift key down state of the entity. // ExperienceOrb.setShiftKeyDown(keyDown as bool);
myExperienceOrb . setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
- true if the shift key is down.
Sets if the entity is silent. // ExperienceOrb.setSilent(silent as bool);
myExperienceOrb . setSilent(myBool);
Parameters:
silent: bool
Type: bool
- The silent state to set the entity to.
Sets the sprinting state of the entity. // ExperienceOrb.setSprinting(sprinting as bool);
myExperienceOrb . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
- true if the entity should be sprinting.
Sets the swimming state of the entity. // ExperienceOrb.setSwimming(swimming as bool);
myExperienceOrb . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
- true if the entity should be swimming.
Sets the number of ticks the entity has been frozen. // ExperienceOrb.setTicksFrozen(ticks as int);
myExperienceOrb . setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
- The new number of ticks the entity has been frozen.
Checks if the entity should be saved. // ExperienceOrb.shouldBeSaved as bool
myExperienceOrb . shouldBeSaved
Return Type:
bool
Checks if the entity should be saved. Returns : true if the entity should be saved.
// ExperienceOrb.shouldBeSaved() as bool;
myExperienceOrb . shouldBeSaved();
Return Type:
bool
Checks if the commands from this source should inform admins. // ExperienceOrb.shouldInformAdmins as bool
myExperienceOrb . shouldInformAdmins
Return Type:
bool
Checks if the commands from this source should inform admins. Returns : True if the commands from this source should inform admins, false otherwise.
// ExperienceOrb.shouldInformAdmins() as bool;
myExperienceOrb . shouldInformAdmins();
Return Type:
bool
Checks if the entity should show its name. // ExperienceOrb.shouldShowName as bool
myExperienceOrb . shouldShowName
Return Type:
bool
Checks if the entity should show its name. Returns : true if the entity should show its name.
// ExperienceOrb.shouldShowName() as bool;
myExperienceOrb . shouldShowName();
Return Type:
bool
Checks if the entity should show vehicle health. // ExperienceOrb.showVehicleHealth as bool
myExperienceOrb . showVehicleHealth
Return Type:
bool
Checks if the entity should show vehicle health. Returns : true if the entity should show vehicle health.
// ExperienceOrb.showVehicleHealth() as bool;
myExperienceOrb . showVehicleHealth();
Return Type:
bool
Gets the SoundSource
of the entity. Returns : The sound source of the entity.
myExperienceOrb . soundSource();
Return Type:
SoundSource
Starts riding the given entity. Returns : true if the entity started riding.
// ExperienceOrb.startRiding(entity as Entity ) as bool; myExperienceOrb . startRiding(myEntity);
Return Type:
bool
Starts riding the given entity. Returns : true if the entity started riding.
// ExperienceOrb.startRiding(entity as Entity , force as bool) as bool; myExperienceOrb . startRiding(myEntity, myBool);
Parameters:
force: bool
Type: bool
- true if the entity should be forced to start riding.
Return Type:
bool
Stops riding the entity. // ExperienceOrb.stopRiding();
myExperienceOrb . stopRiding();
Gets the UUID of the entity as a string. // ExperienceOrb.stringUUID as string
myExperienceOrb . stringUUID
Return Type:
string
Gets the UUID of the entity as a string. Returns : The UUID of the entity as a string.
// ExperienceOrb.stringUUID() as string;
myExperienceOrb . stringUUID();
Return Type:
string
Gets the tags of the entity. These tags are arbitrary strings that can be attached to an entity. A single entity is limited to 1024. // ExperienceOrb.tags as Set<string>
Return Type:
Set <string >
Gets the tags of the entity. These tags are arbitrary strings that can be attached to an entity. A single entity is limited to 1024. Returns : The tags of the entity.
// ExperienceOrb.tags() as Set<string>;
Return Type:
Set <string >
Gets the team color of the entity. // ExperienceOrb.teamColor as int
myExperienceOrb . teamColor
Return Type:
int
Gets the team color of the entity. Returns : The team color of the entity.
// ExperienceOrb.teamColor() as int;
myExperienceOrb . teamColor();
Return Type:
int
Teleports the entity to the given position. // ExperienceOrb.teleportTo(x as double, y as double, z as double);
myExperienceOrb . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x coordinate to teleport to.
y: double
Type: double
- The y coordinate to teleport to.
z: double
Type: double
- The z coordinate to teleport to.
Gets the number of ticks the entity has been frozen. // ExperienceOrb.ticksFrozen as int
myExperienceOrb . ticksFrozen
Return Type:
int
Gets the number of ticks the entity has been frozen. Returns : The number of ticks the entity has been frozen.
// ExperienceOrb.ticksFrozen() as int;
myExperienceOrb . ticksFrozen();
Return Type:
int
Gets the number of ticks required to freeze the entity. // ExperienceOrb.ticksRequiredToFreeze as int
myExperienceOrb . ticksRequiredToFreeze
Return Type:
int
Gets the number of ticks required to freeze the entity. Returns : The number of ticks required to freeze the entity.
// ExperienceOrb.ticksRequiredToFreeze() as int;
myExperienceOrb . ticksRequiredToFreeze();
Return Type:
int
Turns the entity. // ExperienceOrb.turn(yaw as double, pitch as double);
myExperienceOrb . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
- The yaw to turn the entity to.
pitch: double
Type: double
- The pitch to turn the entity to.
Removes any passengers and stops riding the current entity. // ExperienceOrb.unRide();
myExperienceOrb . unRide();
Updates the custom NBT data for this Entity. // ExperienceOrb.updateCustomData(data as MapData ); myExperienceOrb . updateCustomData({custom: "data" });
// ExperienceOrb.updateCustomEntityTag(level as Level , player as Player , data as MapData ); myExperienceOrb . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // ExperienceOrb.updateData(data as MapData ); myExperienceOrb . updateData({key: "value" });
Gets the UUID of the entity. // ExperienceOrb.uuid as UUID
Return Type:
UUID
Gets the UUID of the entity. Returns : The UUID of the entity.
// ExperienceOrb.uuid() as UUID;
Return Type:
UUID
Gets the value of the experience orb. // ExperienceOrb.value as int
Return Type:
int
Gets the value of the experience orb. Returns : The value of the experience orb.
// ExperienceOrb.value() as int;
Return Type:
int
Gets the vehicle of the entity. // ExperienceOrb.vehicle as Entity
Return Type:
Entity
Gets the vehicle of the entity. Returns : The vehicle of the entity.
// ExperienceOrb.vehicle() as Entity ; myExperienceOrb . vehicle();
Return Type:
Entity
Gets the x coordinate of the entity. // ExperienceOrb.x as double
Return Type:
double
Gets the x coordinate of the entity. Returns : The x coordinate of the entity.
// ExperienceOrb.x() as double;
Return Type:
double
Gets the y coordinate of the entity. // ExperienceOrb.y as double
Return Type:
double
Gets the y coordinate of the entity. Returns : The y coordinate of the entity.
// ExperienceOrb.y() as double;
Return Type:
double
Gets the z coordinate of the entity. // ExperienceOrb.z as double
Return Type:
double
Gets the z coordinate of the entity. Returns : The z coordinate of the entity.
// ExperienceOrb.z() as double;
Return Type:
double