CrossbowItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.projectileweapon.CrossbowItem;
Extends
CrossbowItem extends ProjectileWeaponItem
.
Implements
CrossbowItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement
,IItemExtension
Members
// CrossbowItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myCrossbowItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);
Parameters:
modifier: AttributeModifier
Type: AttributeModifier
slot: EquipmentSlotGroup
Type: EquipmentSlotGroup
myCrossbowItem.addEnchantment(myEnchantment, myInt);
Parameters:
enchantment: Enchantment
Type: Enchantment
level: int
Type: int
// CrossbowItem as ItemDefinitionmyCrossbowItem as Item
Return Type:
ItemDefinition
myCrossbowItem.attributeModifiers = myItemAttributeModifiers;
Parameters:
modifiers: ItemAttributeModifiers
Type: ItemAttributeModifiers
myCrossbowItem.bannerPatterns = myBannerPatternLayers;
Parameters:
patterns: BannerPatternLayers
Type: BannerPatternLayers
myCrossbowItem.bees = myList;
Parameters:
occupants: List<BeehiveBlockEntityOccupant>
Type: List<BeehiveBlockEntityOccupant>
myCrossbowItem.blockEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myCrossbowItem.blockState = myBlockItemStateProperties;
Parameters:
blockState: BlockItemStateProperties
Type: BlockItemStateProperties
myCrossbowItem.bucketEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myCrossbowItem.bundleContents = myBundleContents;
Parameters:
bundleContents: BundleContents
Type: BundleContents
myCrossbowItem.canBreak = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myCrossbowItem.canPlaceOn = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myCrossbowItem.chargedProjectiles = myChargedProjectiles;
Parameters:
chargedProjectiles: ChargedProjectiles
Type: ChargedProjectiles
// CrossbowItem.commandString as stringmyCrossbowItem.commandString
Return Type:
string
// CrossbowItem.commandString() as string;myCrossbowItem.commandString();
Return Type:
string
myCrossbowItem.container = myItemContainerContents;
Parameters:
container: ItemContainerContents
Type: ItemContainerContents
myCrossbowItem.containerLoot = mySeededContainerLoot;
Parameters:
containerLoot: SeededContainerLoot
Type: SeededContainerLoot
// CrossbowItem.creativeSlotLock = (creativeSlotLock as bool);myCrossbowItem.creativeSlotLock = myBool;
Parameters:
creativeSlotLock: bool
Type: bool
myCrossbowItem.customData = myCustomData;
Parameters:
customData: CustomData
Type: CustomData
myCrossbowItem.customModelData = myCustomModelData;
Parameters:
modelData: CustomModelData
Type: CustomModelData
myCrossbowItem.debugStickState = myDebugStickState;
Parameters:
debugStickState: DebugStickState
Type: DebugStickState
// CrossbowItem.defaultInstance as IItemStackmyCrossbowItem.defaultInstance
Return Type:
IItemStack
// CrossbowItem as IItemStackmyCrossbowItem as IItemStack
Return Type:
IItemStack
// CrossbowItem.defaultProjectileRange as intmyCrossbowItem.defaultProjectileRange
Return Type:
int
myCrossbowItem.dyedColor = myDyedItemColor;
Parameters:
color: DyedItemColor
Type: DyedItemColor
// CrossbowItem.enchantmentGlintOverride = (value as bool);myCrossbowItem.enchantmentGlintOverride = myBool;
Parameters:
value: bool
Type: bool
myCrossbowItem.enchantments = myItemEnchantments;
Parameters:
enchantments: ItemEnchantments
Type: ItemEnchantments
myCrossbowItem.entityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
// CrossbowItem.fireResistant = (intangibleProjectile as bool);myCrossbowItem.fireResistant = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myCrossbowItem.fireworkExplosion = myFireworkExplosion;
Parameters:
explosion: FireworkExplosion
Type: FireworkExplosion
myCrossbowItem.food = myFoodProperties;
Parameters:
food: FoodProperties
Type: FoodProperties
Returns: the charged duration of the given stack.
CrossbowItem.getChargeDuration(<item:minecraft:crossbow>, entity);
Parameters:
Return Type:
int
// CrossbowItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myCrossbowItem.hideAdditionalTooltip = myBool;
Parameters:
hideAdditionalTooltip: bool
Type: bool
// CrossbowItem.hideTooltip = (hideTooltip as bool);myCrossbowItem.hideTooltip = myBool;
Parameters:
hideTooltip: bool
Type: bool
myCrossbowItem.instrument = myInstrument;
Parameters:
instrument: Instrument
Type: Instrument
// CrossbowItem.intangibleProjectile = (intangibleProjectile as bool);myCrossbowItem.intangibleProjectile = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myCrossbowItem.lodestoneTracker = myLodestoneTracker;
Parameters:
tracker: LodestoneTracker
Type: LodestoneTracker
myCrossbowItem.mapColor = myMapItemColor;
Parameters:
mapColor: MapItemColor
Type: MapItemColor
myCrossbowItem.mapDecorations = myMapDecorations;
Parameters:
mapDecorations: MapDecorations
Type: MapDecorations
myCrossbowItem.mapPostProcessing = myMapPostProcessing;
Parameters:
mapPostProcessing: MapPostProcessing
Type: MapPostProcessing
// CrossbowItem.maxDamage = (maxDamage as int);myCrossbowItem.maxDamage = myInt;
Parameters:
maxDamage: int
Type: int
// CrossbowItem.maxStackSize = (maxStackSize as int);myCrossbowItem.maxStackSize = myInt;
Parameters:
maxStackSize: int
Type: int
myCrossbowItem.noteBlockSound = myResourceLocation;
Parameters:
sound: ResourceLocation
Type: ResourceLocation
// CrossbowItem.ominousBottleAmplifier = (amplifier as int);myCrossbowItem.ominousBottleAmplifier = myInt;
Parameters:
amplifier: int
Type: int
// CrossbowItem.performShooting(level as Level, shooter as LivingEntity, hand as InteractionHand, stack as ItemStack, power as float, accuracy as float, target as LivingEntity);myCrossbowItem.performShooting(myLevel, myLivingEntity, myInteractionHand, myItemStack, myFloat, myFloat, myLivingEntity);
Parameters:
shooter: LivingEntity
Type: LivingEntity
hand: InteractionHand
Type: InteractionHand
power: float
Type: float
accuracy: float
Type: float
target: LivingEntity
Type: LivingEntity
myCrossbowItem.potDecorations = myPotDecorations;
Parameters:
decorations: PotDecorations
Type: PotDecorations
myCrossbowItem.potionContents = myPotionContents;
Parameters:
potionContents: PotionContents
Type: PotionContents
myCrossbowItem.profile = myResolvableProfile;
Parameters:
profile: ResolvableProfile
Type: ResolvableProfile
myCrossbowItem.recipes = myList;
Parameters:
recipes: List<ResourceLocation>
Type: List<ResourceLocation>
// CrossbowItem.registryName as ResourceLocationmyCrossbowItem.registryName
Return Type:
ResourceLocation
myCrossbowItem.remove(myDataComponentType);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
// CrossbowItem.repairCost = (cost as int);myCrossbowItem.repairCost = myInt;
Parameters:
cost: int
Type: int
myCrossbowItem.setComponent<T>(myDataComponentType, myT);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
value: T
Type: T
myCrossbowItem.setJsonComponent(myDataComponentType, myIData);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
myCrossbowItem.storedEnchantments = myItemEnchantments;
Parameters:
storedEnchantments: ItemEnchantments
Type: ItemEnchantments
held projectiles are projectiles that can only be used when held in the off-hand while shooting / charging
myCrossbowItem.supportedHeldProjectiles
Return Type:
function(t as ItemStack) as bool
myCrossbowItem.suspiciousStewEffects = mySuspiciousStewEffects;
Parameters:
suspiciousStewEffects: SuspiciousStewEffects
Type: SuspiciousStewEffects
myCrossbowItem.unbreakable = myUnbreakable;
Parameters:
unbreakable: Unbreakable
Type: Unbreakable
myCrossbowItem.writableBookContent = myWritableBookContent;
Parameters:
writableBookContent: WritableBookContent
Type: WritableBookContent
myCrossbowItem.writtenBookContent = myWrittenBookContent;
Parameters:
writtenBookContent: WrittenBookContent
Type: WrittenBookContent