Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.capability.IFluidHandler;

Name: drain

Drains fluid out of the internal tanks.

Returns: A new FluidStack representing the fluid that was drained along with how much was drained.
Return Type: IFluidStack

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// IFluidHandler.drain(maxDrain as int, action as IFluidHandlerAction) as IFluidStack

myIFluidHandler.drain(400, <constant:neoforge:fluid_action:execute>);
ParameterTypeDescription
Parameter
maxDrain
Type
int
Description
How much fluid should be drained.
Parameter
action
Type
IFluidHandlerAction
Description
Determines if the drain is simulated or executed.

Name: drain

Drains fluid out of the internal tanks.

Returns: A new FluidStack representing the fluid that was drained along with how much was drained.
Return Type: IFluidStack

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// IFluidHandler.drain(resource as IFluidStack, action as IFluidHandlerAction) as IFluidStack

myIFluidHandler.drain(<fluid:minecraft:water> * 400, <constant:neoforge:fluid_action:execute>);
ParameterTypeDescription
Parameter
resource
Type
IFluidStack
Description
The fluid and the maximum amount of the fluid to drain.
Parameter
action
Type
IFluidHandlerAction
Description
Determines if the drain is simulated or executed.

Name: fill

Fills the internal tanks with the given fluid.

Returns: The amount of the fluid that will be used by the fill.
Return Type: int

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// IFluidHandler.fill(resource as IFluidStack, action as IFluidHandlerAction) as int

myIFluidHandler.fill(<fluid:minecraft:water>, <constant:neoforge:fluid_action:execute>);
ParameterTypeDescription
Parameter
resource
Type
IFluidStack
Description
The fluid to fill.
Parameter
action
Type
IFluidHandlerAction
Description
Determines if the fill is simulated or executed.

Name: getFluidInTank

Gets the fluid in the given tank.

Returns: The fluid in the tank.
Return Type: IFluidStack

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// IFluidHandler.getFluidInTank(tank as int) as IFluidStack

myIFluidHandler.getFluidInTank(0);
ParameterTypeDescription
Parameter
tank
Type
int
Description
The tank to get the fluid of.

Name: getTankCapacity

Gets the capacity of the given tank.

Returns: The capacity of the given tank.
Return Type: int

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// IFluidHandler.getTankCapacity(tank as int) as int

myIFluidHandler.getTankCapacity(0);
ParameterTypeDescription
Parameter
tank
Type
int
Description
The tank to get the capacity of.

Name: isFluidValid

Checks if the given fluid is valid for the given tank.

Returns: true if the fluid is valid, false otherwise.
Return Type: boolean

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// IFluidHandler.isFluidValid(tank as int, stack as IFluidStack) as boolean

myIFluidHandler.isFluidValid(0, <fluid:minecraft:water>);
ParameterTypeDescription
Parameter
tank
Type
int
Description
The tank to check.
Parameter
stack
Type
IFluidStack
Description
The fluid to check.
NameTypeHas GetterHas SetterDescription
Name
tanks
Type
int
Has Getter
true
Has Setter
false
Description
Gets the number of tanks in this fluid handler.

A single handler can have many tanks holding different fluids