If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.block.type.cauldron . CauldronBlock;
CauldronBlock extends AbstractCauldronBlock
.
CauldronBlock
implements the following interfaces:
ItemLike
Undocumented Interfaces IBlockExtension
, FeatureElement
// (CauldronBlock | (other as CTBlockIngredient)) as CTBlockIngredient
myCauldronBlock | myCTBlockIngredient
Return Type:
BlockIngredient
Checks whether this Block matches another Block. // (CauldronBlock == (other as Block)) as bool
myCauldronBlock == myBlock
Parameters:
other: Block
Type: Block
- The other Block to check if this Block matches.
Return Type:
bool
// CauldronBlock as CTBlockIngredient
myCauldronBlock as CTBlockIngredient
Return Type:
BlockIngredient
Gets the Item representation of this Block. ***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item. Returns : The Item representation of this Block.
// CauldronBlock.asItem() as Item;
myCauldronBlock . asItem();
Return Type:
ItemDefinition
// CauldronBlock.asItem() as Item;
myCauldronBlock . asItem();
Return Type:
ItemDefinition
Gets the Item representation of this Block. ***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
Return Type:
ItemDefinition
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
// CauldronBlock.commandString as string
myCauldronBlock . commandString
Return Type:
string
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
Returns : The block bracket handler syntax for this Block.
// CauldronBlock.commandString() as string;
myCauldronBlock . commandString();
Return Type:
string
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
// CauldronBlock as string
myCauldronBlock as string
Return Type:
string
Gets the default BlockState
of this Block. // CauldronBlock.defaultState as BlockState
myCauldronBlock . defaultState
Return Type:
BlockState
Gets the default BlockState
of this Block. Returns : The default BlockState
of this Block.
// CauldronBlock.defaultState() as BlockState;
myCauldronBlock . defaultState();
Return Type:
BlockState
Gets the translation key that is used to localize this Block. // CauldronBlock.descriptionId as string
myCauldronBlock . descriptionId
Return Type:
string
Gets the translation key that is used to localize this Block. Returns : The unlocalized name of this block.
// CauldronBlock.descriptionId() as string;
myCauldronBlock . descriptionId();
Return Type:
string
Checks if the opacity of this block is different in different areas of the Block. // CauldronBlock.dynamicShape as bool
myCauldronBlock . dynamicShape
Return Type:
bool
Checks if the opacity of this block is different in different areas of the Block. Returns : True if this Block has variable opacity. False otherwise.
// CauldronBlock.dynamicShape() as bool;
myCauldronBlock . dynamicShape();
Return Type:
bool
Gets the blast resistance of this Block. // CauldronBlock.explosionResistance as float
myCauldronBlock . explosionResistance
Return Type:
float
Sets the blast resistance of this Block. // CauldronBlock.explosionResistance = (resistance as float);
myCauldronBlock . explosionResistance = myFloat;
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block.
Gets the blast resistance of this Block. Returns : The blast resistance of this Block.
// CauldronBlock.explosionResistance() as float;
myCauldronBlock . explosionResistance();
Return Type:
float
Sets the blast resistance of this Block. // CauldronBlock.explosionResistance(resistance as float);
myCauldronBlock . explosionResistance( 2 );
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block.
Gets the friction of this Block. // CauldronBlock.friction as float
Return Type:
float
Sets the friction of this Block. // CauldronBlock.friction = (friction as float);
myCauldronBlock . friction = myFloat;
Parameters:
friction: float
Type: float
- The new friction of this Block.
Gets the friction of this Block. Returns : The friction of this Block.
// CauldronBlock.friction() as float;
myCauldronBlock . friction();
Return Type:
float
Sets the friction of this Block. // CauldronBlock.friction(friction as float);
myCauldronBlock . friction( 2 );
Parameters:
friction: float
Type: float
- The new friction of this Block.
Checks if entities can collide with this Block. // CauldronBlock.hasCollision as bool
myCauldronBlock . hasCollision
Return Type:
bool
Sets whether entities can collide with this Block. // CauldronBlock.hasCollision = (canCollide as bool);
myCauldronBlock . hasCollision = myBool;
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block.
Checks if entities can collide with this Block. Returns : True if entities will collide with this Block. False otherwise.
// CauldronBlock.hasCollision() as bool;
myCauldronBlock . hasCollision();
Return Type:
bool
Sets whether entities can collide with this Block. // CauldronBlock.hasCollision(canCollide as bool);
myCauldronBlock . hasCollision( true );
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block.
Checks if this cauldron is full. Returns : True if full, false otherwise.
// CauldronBlock.isFull(blockState as BlockState) as bool;
myCauldronBlock . isFull( < blockstate : minecraft:cauldron:level=3 > );
Return Type:
bool
Checks if an entity can be spawned inside this Block. This is used to find valid spawn locations for players. Returns : True if an entity can be spawned in this Block. False Otherwise.
// CauldronBlock.isPossibleToRespawnInThis(state as BlockState) as bool;
myCauldronBlock . isPossibleToRespawnInThis(myBlockState);
Return Type:
bool
Gets the jump factor of this Block. // CauldronBlock.jumpFactor as float
myCauldronBlock . jumpFactor
Return Type:
float
Sets the jump factor of this Block. // CauldronBlock.jumpFactor = (jumpFactor as float);
myCauldronBlock . jumpFactor = myFloat;
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block.
Gets the jump factor of this Block. Returns : The jump factor of this Block.
// CauldronBlock.jumpFactor() as float;
myCauldronBlock . jumpFactor();
Return Type:
float
Sets the jump factor of this Block. // CauldronBlock.jumpFactor(jumpFactor as float);
myCauldronBlock . jumpFactor( 2 );
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block.
Gets the loot table id for this Block. // CauldronBlock.lootTable as string
myCauldronBlock . lootTable
Return Type:
string
Gets the loot table id for this Block. Returns : The loot table id for this Block.
// CauldronBlock.lootTable() as string;
myCauldronBlock . lootTable();
Return Type:
string
Checks whether this Block matches another Block. Returns : True if this Block matches the other Block. False otherwise.
// CauldronBlock.matches(other as Block) as bool;
myCauldronBlock . matches(myBlock);
Parameters:
other: Block
Type: Block
- The other Block to check if this Block matches.
Return Type:
bool
Gets the name of this Block // CauldronBlock.name as MutableComponent
Return Type:
MutableComponent
Gets the name of this Block Returns : The name of this block.
// CauldronBlock.name() as MutableComponent;
Return Type:
MutableComponent
Gets a list of valid BlockState
s for this Block. // CauldronBlock.possibleStates as List<BlockState>
myCauldronBlock . possibleStates
Return Type:
List <BlockState >
Gets a list of valid BlockState
s for this Block. Returns : A list of valid BlockState
s for this Block.
// CauldronBlock.possibleStates() as List<BlockState>;
myCauldronBlock . possibleStates();
Return Type:
List <BlockState >
Gets the registry name of this block. // CauldronBlock.registryName as ResourceLocation
myCauldronBlock . registryName
Return Type:
ResourceLocation
Gets the registry name of this block. Returns : A ResourceLocation of the registry name of this block.
// CauldronBlock.registryName() as ResourceLocation;
myCauldronBlock . registryName();
Return Type:
ResourceLocation
Gets the speed factor of this Block. // CauldronBlock.speedFactor as float
myCauldronBlock . speedFactor
Return Type:
float
Sets the speed factor of this Block. // CauldronBlock.speedFactor = (speedFactor as float);
myCauldronBlock . speedFactor = myFloat;
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.
Gets the speed factor of this Block. Returns : The speed factor of this Block.
// CauldronBlock.speedFactor() as float;
myCauldronBlock . speedFactor();
Return Type:
float
Sets the speed factor of this Block. // CauldronBlock.speedFactor(speedFactor as float);
myCauldronBlock . speedFactor( 2 );
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.