WrappingIIngredient
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.ingredient.type.WrappingIIngredient;Description
An IIngredient that wraps a vanilla Ingredient.Implements
WrappingIIngredient
implements the following interfaces:
IIngredient,CommandStringDisplayable
Operators
myIIngredient in myWrappingIIngredientParameters:
Return Type:
bool
// (WrappingIIngredient * (amount as int)) as IIngredientWithAmountmyWrappingIIngredient * myIntParameters:
amount: int Type: int
Return Type:
IIngredientWithAmount
myWrappingIIngredient | myIIngredientParameters:
other: IIngredient Type: IIngredient
Return Type:
IIngredientList
Members
The id can be used to override an existing attribute on an ItemStack with this new modifier. You can use
/ct hand attributes to get the id of the attributes on an ItemStack.Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
// WrappingIIngredient.addGlobalAttributeModifier(attribute as Attribute, id as ResourceLocation, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]);myWrappingIIngredient.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, myResourceLocation, 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);Parameters:
value: double Type: double
- The value of the modifier. myWrappingIIngredient.asIIngredientWithAmount();
Return Type:
IIngredientWithAmount
// WrappingIIngredient as IIngredientWithAmountmyWrappingIIngredient as IIngredientWithAmount
Return Type:
IIngredientWithAmount
// WrappingIIngredient.burnTime = (time as int);myWrappingIIngredient.burnTime = myInt;Parameters:
time: int Type: int
- the new burn time // WrappingIIngredient.burnTime(time as int);myWrappingIIngredient.burnTime(500);Parameters:
time: int Type: int
- the new burn time // WrappingIIngredient.clearTooltip(leaveName as bool = false);myWrappingIIngredient.clearTooltip(myBool);Parameters:
leaveName: bool (optional) Type: bool
Default Value: false
myWrappingIIngredient.condition(myIIngredientCondition);Parameters:
condition: IIngredientCondition Type: IIngredientCondition
Return Type:
IIngredient
myWrappingIIngredient.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));Parameters:
Return Type:
bool
myWrappingIIngredient.getRemainingItem(<item:minecraft:iron_ingot>);Parameters:
Return Type:
IItemStack
// WrappingIIngredient.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction = null);myWrappingIIngredient.modifyShiftTooltip(myITooltipFunction, myITooltipFunction);Parameters:
shiftedFunction: ITooltipFunction Type: ITooltipFunction myWrappingIIngredient.modifyTooltip(myITooltipFunction);Parameters:
function: ITooltipFunction Type: ITooltipFunction myWrappingIIngredient.mul(myInt);Parameters:
amount: int Type: int
Return Type:
IIngredientWithAmount
myWrappingIIngredient.onlyDamagedAtLeast(myInt);Parameters:
minDamage: int Type: int
Return Type:
IIngredient
myWrappingIIngredient.onlyDamagedAtMost(myInt);Parameters:
maxDamage: int Type: int
Return Type:
IIngredient
// WrappingIIngredient.onlyIf(uid as string, function as function(t as IItemStack) as bool = null) as IIngredient;myWrappingIIngredient.onlyIf(myString, myPredicate);Parameters:
uid: string Type: string function: function(t as IItemStack) as bool (optional) Type: function(t as IItemStack) as bool
Default Value: null
Return Type:
IIngredient
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
myWrappingIIngredient.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);Parameters:
myWrappingIIngredient.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);Parameters:
uuid: string Type: string
- The unique id of the AttributeModifier to remove. myWrappingIIngredient.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);Parameters:
uuid: UUID Type: UUID
- The unique id of the AttributeModifier to remove. // WrappingIIngredient.removeTooltip(regex as string);myWrappingIIngredient.removeTooltip(myString);Parameters:
regex: string Type: string // WrappingIIngredient.transformCustom(uid as string, function as function(r as IItemStack) as IItemStack = null) as IIngredient;myWrappingIIngredient.transformCustom(myString, myFunction);Parameters:
uid: string Type: string function: function(r as IItemStack) as IItemStack (optional) Type: function(r as IItemStack) as IItemStack
Default Value: null
Return Type:
IIngredient
myWrappingIIngredient.transformDamage(myInt);Parameters:
amount: int (optional) Type: int
Default Value: 1
Return Type:
IIngredient
myWrappingIIngredient.transformReplace(myIItemStack);Parameters:
replaceWith: IItemStack Type: IItemStack
Return Type:
IIngredient