BowItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.projectileweapon.BowItem;Extends
BowItem extends ProjectileWeaponItem.
Implements
BowItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement,IItemExtension
Members
// BowItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myBowItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);Parameters:
modifier: AttributeModifier Type: AttributeModifier slot: EquipmentSlotGroup Type: EquipmentSlotGroup myBowItem.addEnchantment(myEnchantment, myInt);Parameters:
enchantment: Enchantment Type: Enchantment level: int Type: int // BowItem as ItemDefinitionmyBowItem as Item
Return Type:
ItemDefinition
myBowItem.attributeModifiers = myItemAttributeModifiers;Parameters:
modifiers: ItemAttributeModifiers Type: ItemAttributeModifiers myBowItem.bannerPatterns = myBannerPatternLayers;Parameters:
patterns: BannerPatternLayers Type: BannerPatternLayers myBowItem.bees = myList;Parameters:
occupants: List<BeehiveBlockEntityOccupant> Type: List<BeehiveBlockEntityOccupant> myBowItem.blockEntityData = myCustomData;Parameters:
data: CustomData Type: CustomData myBowItem.blockState = myBlockItemStateProperties;Parameters:
blockState: BlockItemStateProperties Type: BlockItemStateProperties myBowItem.bucketEntityData = myCustomData;Parameters:
data: CustomData Type: CustomData myBowItem.bundleContents = myBundleContents;Parameters:
bundleContents: BundleContents Type: BundleContents myBowItem.canBreak = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate myBowItem.canPlaceOn = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate Type: AdventureModePredicate myBowItem.chargedProjectiles = myChargedProjectiles;Parameters:
chargedProjectiles: ChargedProjectiles Type: ChargedProjectiles // BowItem.commandString as stringmyBowItem.commandString
Return Type:
string
// BowItem.commandString() as string;myBowItem.commandString();
Return Type:
string
myBowItem.container = myItemContainerContents;Parameters:
container: ItemContainerContents Type: ItemContainerContents myBowItem.containerLoot = mySeededContainerLoot;Parameters:
containerLoot: SeededContainerLoot Type: SeededContainerLoot // BowItem.creativeSlotLock = (creativeSlotLock as bool);myBowItem.creativeSlotLock = myBool;Parameters:
creativeSlotLock: bool Type: bool myBowItem.customData = myCustomData;Parameters:
customData: CustomData Type: CustomData myBowItem.customModelData = myCustomModelData;Parameters:
modelData: CustomModelData Type: CustomModelData myBowItem.debugStickState = myDebugStickState;Parameters:
debugStickState: DebugStickState Type: DebugStickState // BowItem.defaultInstance as IItemStackmyBowItem.defaultInstance
Return Type:
IItemStack
// BowItem as IItemStackmyBowItem as IItemStack
Return Type:
IItemStack
// BowItem.defaultProjectileRange as intmyBowItem.defaultProjectileRange
Return Type:
int
myBowItem.dyedColor = myDyedItemColor;Parameters:
color: DyedItemColor Type: DyedItemColor // BowItem.enchantmentGlintOverride = (value as bool);myBowItem.enchantmentGlintOverride = myBool;Parameters:
value: bool Type: bool myBowItem.enchantments = myItemEnchantments;Parameters:
enchantments: ItemEnchantments Type: ItemEnchantments myBowItem.entityData = myCustomData;Parameters:
data: CustomData Type: CustomData // BowItem.fireResistant = (intangibleProjectile as bool);myBowItem.fireResistant = myBool;Parameters:
intangibleProjectile: bool Type: bool myBowItem.fireworkExplosion = myFireworkExplosion;Parameters:
explosion: FireworkExplosion Type: FireworkExplosion myBowItem.food = myFoodProperties;Parameters:
food: FoodProperties Type: FoodProperties Returns: the given time as a power value between 0 and 1
// BowItem.getPowerForTime(charge as int) as float;BowItem.getPowerForTime(5);Parameters:
charge: int Type: int
- The charge to convert
Return Type:
float
// BowItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myBowItem.hideAdditionalTooltip = myBool;Parameters:
hideAdditionalTooltip: bool Type: bool // BowItem.hideTooltip = (hideTooltip as bool);myBowItem.hideTooltip = myBool;Parameters:
hideTooltip: bool Type: bool myBowItem.instrument = myInstrument;Parameters:
instrument: Instrument Type: Instrument // BowItem.intangibleProjectile = (intangibleProjectile as bool);myBowItem.intangibleProjectile = myBool;Parameters:
intangibleProjectile: bool Type: bool myBowItem.lodestoneTracker = myLodestoneTracker;Parameters:
tracker: LodestoneTracker Type: LodestoneTracker myBowItem.mapColor = myMapItemColor;Parameters:
mapColor: MapItemColor Type: MapItemColor myBowItem.mapDecorations = myMapDecorations;Parameters:
mapDecorations: MapDecorations Type: MapDecorations myBowItem.mapPostProcessing = myMapPostProcessing;Parameters:
mapPostProcessing: MapPostProcessing Type: MapPostProcessing // BowItem.maxDamage = (maxDamage as int);myBowItem.maxDamage = myInt;Parameters:
maxDamage: int Type: int // BowItem.maxStackSize = (maxStackSize as int);myBowItem.maxStackSize = myInt;Parameters:
maxStackSize: int Type: int myBowItem.noteBlockSound = myResourceLocation;Parameters:
sound: ResourceLocation Type: ResourceLocation // BowItem.ominousBottleAmplifier = (amplifier as int);myBowItem.ominousBottleAmplifier = myInt;Parameters:
amplifier: int Type: int myBowItem.potDecorations = myPotDecorations;Parameters:
decorations: PotDecorations Type: PotDecorations myBowItem.potionContents = myPotionContents;Parameters:
potionContents: PotionContents Type: PotionContents myBowItem.profile = myResolvableProfile;Parameters:
profile: ResolvableProfile Type: ResolvableProfile myBowItem.recipes = myList;Parameters:
recipes: List<ResourceLocation> Type: List<ResourceLocation> // BowItem.registryName as ResourceLocationmyBowItem.registryName
Return Type:
ResourceLocation
myBowItem.remove(myDataComponentType);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> // BowItem.repairCost = (cost as int);myBowItem.repairCost = myInt;Parameters:
cost: int Type: int myBowItem.setComponent<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> value: T Type: T myBowItem.setJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T> Type: DataComponentType<T> myBowItem.storedEnchantments = myItemEnchantments;Parameters:
storedEnchantments: ItemEnchantments Type: ItemEnchantments
held projectiles are projectiles that can only be used when held in the off-hand while shooting / charging
myBowItem.supportedHeldProjectiles
Return Type:
function(t as ItemStack) as bool
myBowItem.suspiciousStewEffects = mySuspiciousStewEffects;Parameters:
suspiciousStewEffects: SuspiciousStewEffects Type: SuspiciousStewEffects myBowItem.unbreakable = myUnbreakable;Parameters:
unbreakable: Unbreakable Type: Unbreakable myBowItem.writableBookContent = myWritableBookContent;Parameters:
writableBookContent: WritableBookContent Type: WritableBookContent myBowItem.writtenBookContent = myWrittenBookContent;Parameters:
writtenBookContent: WrittenBookContent Type: WrittenBookContent