The PlayerRespawn Event is fired whenever a player respawns.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerRespawnEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
endConquered
ZenSetter
Type
bool

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer

Extension from extension

Link to extension-from-extension

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase

endConquered is true, when the player respawns because of jumping through the "credit" portal in the end.