Link to playerrightclickitem
The PlayerRightClickItem Event is fired shortly before an item's functionality is fired. It is not fired if the player is targetting a block or entity. It can be canceled to prevent any other events from taking place. If the event is canceled, a specific result of allow, deny, or pass can be provided. By default, the result is pass.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerRightClickItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters & ZenSetters
Link to zengetters--zensetters
The following information can be adjusted in the event.
typestring ("allow" / "deny" / "default")