ExplosionStart
The ExplosionStart Event is fired shortly before an explosion starts. If canceled, the explosion will not happen.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionStartEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
ExplosionStart Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter explosion | ZenSetter | Type IExplosion |
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type double |
ZenGetter y | ZenSetter | Type double |
ZenGetter z | ZenSetter | Type double |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening