PlayerInteract
The PlayerInteract Event is fired whenever a player interacts with a block.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerInteract Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter face | ZenSetter | Type IFacing |
ZenGetter item | ZenSetter | Type IItemStack |
ZenGetter dimension | ZenSetter | Type int |
ZenGetter hand | ZenSetter | Type string |
ZenMethods
event.damageItem(int amount)
damages the item by the specified amount
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |