PlayerInteractEntity

Link to playerinteractentity

The PlayerInteractEntity Event is fired whenever a player interacts with an Entity. It can be canceled to prevent the interaction from taking place. If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractEntityEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerInteractEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSettersType
ZenGetter
target
ZenSetters
Type
IEntity

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
face
ZenSetter
Type
IFacing
ZenGetter
item
ZenSetter
Type
IItemStack
ZenGetter
dimension
ZenSetter
Type
int
ZenGetter
hand
ZenSetter
Type
string
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening
  • event.damageItem(int amount) damages the item by the specified amount

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
player
ZenSetter
Type
IPlayer