Link to playerinteractentity
The PlayerInteractEntity Event is fired whenever a player interacts with an Entity. It can be canceled to prevent the interaction from taking place. If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerInteractEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters & ZenSetters
Link to zengetters--zensetters
The following information can be retrieved from the event:
Return Typestring ("success" / "pass" / "fail")
Link to zenmethods
event.cancel()sets the event as cancelled.