PlayerFillBucket
Link to playerfillbucket
The PlayerFillBucket Event is fired whenever a player fills a bucket.
Event Class
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You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerFillBucketEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
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PlayerFillBucket Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter | ZenSetter result | Type IItemStack |
ZenGetter emptyBucket | ZenSetter | Type IItemStack |
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter dimension | ZenSetter | Type int |
ZenGetter rayTraceResult | ZenSetter | Type IRayTraceResult |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter result | ZenSetter | Type string with value of default , deny or allow |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.deny()
Method, sets the event's result todeny
event.allow()
Method, sets the event's result toallow
event.default()
Method, sets the event's result todefault
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
From extension of extension
Link to from-extension-of-extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Notes
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Because this event extends IProcessableEvent, we have the getter result
,
but this event also has the setter result
. Dont mix them up!
You can print(event.result)
and will get the string value from above,
but if you use event.result = <minecraft:stick>
the player will hold a stick in their hand after finishing the event
and the bucket "vanishes"