Home Getting Started With Scripts Using this wiki Commands CTGUI Global functions Bracket Handlers
Event IEventManager
IBlockEvent IEventCancelable IEventHasResult IEventPositionable IMinecartEvent IPotionBrewEvent IProcessableEvent IProjectileImpactEvent IEntityEvent IExplosionEvent ILivingEvent IPlayerEvent ITickEvent AnimalTameEvent ArrowLooseEvent ArrowNockEvent BlockBreakEvent BlockHarvestDropsEvent BlockNeighborNotifyEvent BlockPlaceEvent ClientTickEvent CommandEvent CriticalHitEvent CropGrowPostEvent CropGrowPreEvent EnchantmentLevelSetEvent EnderTeleportEvent EntityJoinWorldEvent EntityLivingAttackedEvent EntityLivingDamageEvent EntityLivingDeathEvent EntityLivingDeathDropsEvent EntityLivingEquipmentChangeEvent EntityLivingFallEvent EntityLivingHealEvent EntityLivingHurtEvent EntityLivingJumpEvent EntityLivingSpawnEvent EntityLivingUpdateEvent EntityMountEvent EntityStruckByLightningEvent EntityTravelToDimensionEvent ExplosionDetonateEvent ExplosionStartEvent FarmlandTrampleEvent ItemExpireEvent ItemFishedEvent ItemTossEvent LivingDestroyBlockEvent LivingEntityUseItemEvent LivingExperienceDropEvent LivingKnockBackEvent LootingLevelEvent MinecartCollisionEvent MinecartInteractEvent MobGriefingEvent PlayerAdvancementEvent PlayerAnvilRepairEvent PlayerAnvilUpdateEvent PlayerAttackEntityEvent PlayerBonemealEvent PlayerBreakSpeedEvent PlayerBrewedPotionEvent PlayerChangedDimensionEvent PlayerCloneEvent PlayerCloseContainerEvent PlayerCraftedEvent PlayerDeathDropsEvent PlayerDestroyItemEvent PlayerFillBucketEvent PlayerInteractBlockEvent PlayerInteractEntityEvent PlayerInteractEvent PlayerItemPickupEvent PlayerLeftClickBlockEvent PlayerLoggedInEvent PlayerLoggedOutEvent PlayerOpenContainerEvent PlayerPickupItemEvent PlayerPickupXpEvent PlayerRespawnEvent PlayerRightClickItemEvent PlayerSetSpawnEvent PlayerSleepInBedEvent PlayerSmeltedEvent PlayerTickEvent PlayerUseHoeEvent PlayerVisibilityEvent PortalSpawnEvent PotionBrewPostEvent PotionBrewPreEvent ProjectileImpactArrowEvent ProjectileImpactFireballEvent ProjectileImpactThrowableEvent RenderTickEvent ServerTickEvent SleepingLocationCheckEvent SleepingTimeCheckEvent WorldTickEvent

PlayerFillBucket

The PlayerFillBucket Event is fired whenever a player fills a bucket.

Event Class

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerFillBucketEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerFillBucket Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
ZenSetter
result
Type
IItemStack
ZenGetter
emptyBucket
ZenSetter
Type
IItemStack
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
dimension
ZenSetter
Type
int
ZenGetter
rayTraceResult
ZenSetter
Type
IRayTraceResult

ZenGetters/ZenSetters/ZenMethods from extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
result
ZenSetter
Type
string with value of default, deny or allow
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.deny() Method, sets the event’s result to deny
  • event.allow() Method, sets the event’s result to allow
  • event.default() Method, sets the event’s result to default
  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening

From extension of extension

ZenGetterZenSetterType
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase

Notes

Because this event extends IProcessableEvent, we have the getter result, but this event also has the setter result. Dont mix them up! You can print(event.result) and will get the string value from above, but if you use event.result = <minecraft:stick> the player will hold a stick in their hand after finishing the event and the bucket “vanishes”