PlayerFillBucket

Link to playerfillbucket

The PlayerFillBucket Event is fired whenever a player fills a bucket.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerFillBucketEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerFillBucket Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
ZenSetter
result
Type
IItemStack
ZenGetter
emptyBucket
ZenSetter
Type
IItemStack
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
dimension
ZenSetter
Type
int
ZenGetter
rayTraceResult
ZenSetter
Type
IRayTraceResult

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
result
ZenSetter
Type
string with value of default, deny or allow
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.deny() Method, sets the event's result to deny
  • event.allow() Method, sets the event's result to allow
  • event.default() Method, sets the event's result to default
  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase

Because this event extends IProcessableEvent, we have the getter result, but this event also has the setter result. Dont mix them up! You can print(event.result) and will get the string value from above, but if you use event.result = <minecraft:stick> the player will hold a stick in their hand after finishing the event and the bucket "vanishes"