PlayerFillBucket
The PlayerFillBucket Event is fired whenever a player fills a bucket.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerFillBucketEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerFillBucket Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter | ZenSetter result | Type IItemStack |
ZenGetter emptyBucket | ZenSetter | Type IItemStack |
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter dimension | ZenSetter | Type int |
ZenGetter rayTraceResult | ZenSetter | Type IRayTraceResult |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter result | ZenSetter | Type string with value of default , deny or allow |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.deny()
Method, sets the event’s result todeny
event.allow()
Method, sets the event’s result toallow
event.default()
Method, sets the event’s result todefault
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Notes
Because this event extends IProcessableEvent, we have the getter result
,
but this event also has the setter result
. Dont mix them up!
You can print(event.result)
and will get the string value from above,
but if you use event.result = <minecraft:stick>
the player will hold a stick in their hand after finishing the event
and the bucket “vanishes”