Home Getting Started With Scripts Using this wiki Commands CTGUI Global functions Bracket Handlers
Event IEventManager
IBlockEvent IEventCancelable IEventHasResult IEventPositionable IMinecartEvent IPotionBrewEvent IProcessableEvent IProjectileImpactEvent IEntityEvent IExplosionEvent ILivingEvent IPlayerEvent ITickEvent AnimalTameEvent ArrowLooseEvent ArrowNockEvent BlockBreakEvent BlockHarvestDropsEvent BlockNeighborNotifyEvent BlockPlaceEvent ClientTickEvent CommandEvent CriticalHitEvent CropGrowPostEvent CropGrowPreEvent EnchantmentLevelSetEvent EnderTeleportEvent EntityJoinWorldEvent EntityLivingAttackedEvent EntityLivingDamageEvent EntityLivingDeathEvent EntityLivingDeathDropsEvent EntityLivingEquipmentChangeEvent EntityLivingFallEvent EntityLivingHealEvent EntityLivingHurtEvent EntityLivingJumpEvent EntityLivingSpawnEvent EntityLivingUpdateEvent EntityMountEvent EntityStruckByLightningEvent EntityTravelToDimensionEvent ExplosionDetonateEvent ExplosionStartEvent FarmlandTrampleEvent ItemExpireEvent ItemFishedEvent ItemTossEvent LivingDestroyBlockEvent LivingEntityUseItemEvent LivingExperienceDropEvent LivingKnockBackEvent LootingLevelEvent MinecartCollisionEvent MinecartInteractEvent MobGriefingEvent PlayerAdvancementEvent PlayerAnvilRepairEvent PlayerAnvilUpdateEvent PlayerAttackEntityEvent PlayerBonemealEvent PlayerBreakSpeedEvent PlayerBrewedPotionEvent PlayerChangedDimensionEvent PlayerCloneEvent PlayerCloseContainerEvent PlayerCraftedEvent PlayerDeathDropsEvent PlayerDestroyItemEvent PlayerFillBucketEvent PlayerInteractBlockEvent PlayerInteractEntityEvent PlayerInteractEvent PlayerItemPickupEvent PlayerLeftClickBlockEvent PlayerLoggedInEvent PlayerLoggedOutEvent PlayerOpenContainerEvent PlayerPickupItemEvent PlayerPickupXpEvent PlayerRespawnEvent PlayerRightClickItemEvent PlayerSetSpawnEvent PlayerSleepInBedEvent PlayerSmeltedEvent PlayerTickEvent PlayerUseHoeEvent PlayerVisibilityEvent PortalSpawnEvent PotionBrewPostEvent PotionBrewPreEvent ProjectileImpactArrowEvent ProjectileImpactFireballEvent ProjectileImpactThrowableEvent RenderTickEvent ServerTickEvent SleepingLocationCheckEvent SleepingTimeCheckEvent WorldTickEvent

LivingEntityUseItem

The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.

Importing the class

It might be required to import the class to avoid errors.

script.zs
//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;
//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;

Event interface extensions

LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
isPlayer
ZenSetter
Type
bool
ZenGetter
item
ZenSetter
Type
IItemStack
ZenGetter
duration
ZenSetter
duration
Type
int

ZenGetters/ZenSetters/ZenMethods from extensions

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening