LivingEntityUseItem
Link to livingentityuseitem
The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.
Importing the class
Link to importing-the-class
It might be required to import the class to avoid errors.
ZenScript Copy//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;
//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;
Event interface extensions
Link to event-interface-extensions
LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved/set during the event:
ZenGetter | Return Type |
---|---|
ZenGetter player | Return Type IPlayer |
ZenGetter isPlayer | Return Type bool |
ZenGetter item | Return Type IItemStack |
ZenGetter duration | Return Type int |
ZenSetter | Parameter Type |
---|---|
ZenSetter duration | Parameter Type int |