LivingEntityUseItem

Link to livingentityuseitem

The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.

Importing the class

Link to importing-the-class

It might be required to import the class to avoid errors.

ZenScript
Copy
//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;

//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;

Event interface extensions

Link to event-interface-extensions

LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved/set during the event:

ZenGetterReturn Type
ZenGetter
player
Return Type
IPlayer
ZenGetter
isPlayer
Return Type
bool
ZenGetter
item
Return Type
IItemStack
ZenGetter
duration
Return Type
int
ZenSetterParameter Type
ZenSetter
duration
Parameter Type
int