EntityLivingSpawnEvent
The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingSpawnEvent
crafttweaker.event.EntityLivingExtendedSpawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter x | ZenSetter | Type float |
ZenGetter y | ZenSetter | Type float |
ZenGetter z | ZenSetter | Type float |
ZenGetter | ZenSetter | Type |
ZenGetter spawner (Extended Only) | ZenSetter | Type IMobSpawnerBaseLogic |
ZenMethods
The despawn event also offers three functions to change the event outcome:
event.allow
-> Forces the entity to (de)spawn
event.deny
-> Forces the entity not to (de)spawn
event.pass
-> Sets the event result to the default state
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |