EntityLivingDeath
The EntityLivingDeath event is fired whenever an Entity is about to die.
It can be canceled to let the entity live.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
EntityLivingDeathEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter damageSource | ZenSetter | Type IDamageSource |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening