PlayerDeathDrops
The PlayerDeathDrops Event is fired whenever a player’s items fall to the ground due to the player’s death.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerDeathDropsEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter items | ZenSetter items | Type List<IEntityItem> |
ZenGetter damageSource | ZenSetter | Type IDamageSource |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Modifying the item drops
You can either add to the droplist or completely substitute it with a new one:
event.items = //reference to IEntityItem list.
//event.addItem(IItemStack item);event.addItem(<minecraft:iron_ingot>);
//event.addItem(IEntityItem iten);event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));
You also have the option to set the items
list, e.g. to remove it.