PlayerDeathDrops
Link to playerdeathdrops
The PlayerDeathDrops Event is fired whenever a player's items fall to the ground due to the player's death.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerDeathDropsEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter items | ZenSetter items | Type List<IEntityItem> |
ZenGetter damageSource | ZenSetter | Type IDamageSource |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
From extension of extension
Link to from-extension-of-extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Modifying the item drops
Link to modifying-the-item-drops
You can either add to the droplist or completely substitute it with a new one:
ZenScript Copyevent.items = //reference to IEntityItem list.
//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);
//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));
You also have the option to set the items
list, e.g. to remove it.