PlayerDeathDrops

Link to playerdeathdrops

The PlayerDeathDrops Event is fired whenever a player's items fall to the ground due to the player's death.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerDeathDropsEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
items
ZenSetter
items
Type
List<IEntityItem>
ZenGetter
damageSource
ZenSetter
Type
IDamageSource

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase

Modifying the item drops

Link to modifying-the-item-drops

You can either add to the droplist or completely substitute it with a new one:

ZenScript
Copy
event.items = //reference to IEntityItem list.

//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);

//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));

You also have the option to set the items list, e.g. to remove it.