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Event IEventManager
IBlockEvent IEventCancelable IEventHasResult IEventPositionable IMinecartEvent IPotionBrewEvent IProcessableEvent IProjectileImpactEvent IEntityEvent IExplosionEvent ILivingEvent IPlayerEvent ITickEvent AnimalTameEvent ArrowLooseEvent ArrowNockEvent BlockBreakEvent BlockHarvestDropsEvent BlockNeighborNotifyEvent BlockPlaceEvent ClientTickEvent CommandEvent CriticalHitEvent CropGrowPostEvent CropGrowPreEvent EnchantmentLevelSetEvent EnderTeleportEvent EntityJoinWorldEvent EntityLivingAttackedEvent EntityLivingDamageEvent EntityLivingDeathEvent EntityLivingDeathDropsEvent EntityLivingEquipmentChangeEvent EntityLivingFallEvent EntityLivingHealEvent EntityLivingHurtEvent EntityLivingJumpEvent EntityLivingSpawnEvent EntityLivingUpdateEvent EntityMountEvent EntityStruckByLightningEvent EntityTravelToDimensionEvent ExplosionDetonateEvent ExplosionStartEvent FarmlandTrampleEvent ItemExpireEvent ItemFishedEvent ItemTossEvent LivingDestroyBlockEvent LivingEntityUseItemEvent LivingExperienceDropEvent LivingKnockBackEvent LootingLevelEvent MinecartCollisionEvent MinecartInteractEvent MobGriefingEvent PlayerAdvancementEvent PlayerAnvilRepairEvent PlayerAnvilUpdateEvent PlayerAttackEntityEvent PlayerBonemealEvent PlayerBreakSpeedEvent PlayerBrewedPotionEvent PlayerChangedDimensionEvent PlayerCloneEvent PlayerCloseContainerEvent PlayerCraftedEvent PlayerDeathDropsEvent PlayerDestroyItemEvent PlayerFillBucketEvent PlayerInteractBlockEvent PlayerInteractEntityEvent PlayerInteractEvent PlayerItemPickupEvent PlayerLeftClickBlockEvent PlayerLoggedInEvent PlayerLoggedOutEvent PlayerOpenContainerEvent PlayerPickupItemEvent PlayerPickupXpEvent PlayerRespawnEvent PlayerRightClickItemEvent PlayerSetSpawnEvent PlayerSleepInBedEvent PlayerSmeltedEvent PlayerTickEvent PlayerUseHoeEvent PlayerVisibilityEvent PortalSpawnEvent PotionBrewPostEvent PotionBrewPreEvent ProjectileImpactArrowEvent ProjectileImpactFireballEvent ProjectileImpactThrowableEvent RenderTickEvent ServerTickEvent SleepingLocationCheckEvent SleepingTimeCheckEvent WorldTickEvent

PlayerAnvilRepair

The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.

Event Class

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters

The following information can be retrieved from the event:

ZenGetterZenSetterReturn Type
ZenGetter
player
ZenSetter
Return Type
IPlayer
ZenGetter
itemInput
ZenSetter
Return Type
IItemStack
ZenGetter
itemIngredient
ZenSetter
Return Type
IItemStack
ZenGetter
itemResult
ZenSetter
Return Type
IItemStack
ZenGetter
breakChance
ZenSetter
breakChance
Return Type
float

ZenGetters/ZenSetters/ZenMethods from extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer

From extension of extension

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase