PlayerAnvilRepair
The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Return Type |
---|---|---|
ZenGetter player | ZenSetter | Return Type IPlayer |
ZenGetter itemInput | ZenSetter | Return Type IItemStack |
ZenGetter itemIngredient | ZenSetter | Return Type IItemStack |
ZenGetter itemResult | ZenSetter | Return Type IItemStack |
ZenGetter breakChance | ZenSetter breakChance | Return Type float |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |