Link to playerclone
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetters
The following information can be retrieved from the event:
Return Typebool (states if the event is because the player died)