Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCloneEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
originalPlayer
ZenSetter
Type
IPlayer
ZenGetter
wasDeath
ZenSetter
Type
bool

wasDeath will be true, if the reason for cloning is player death. Could be false, e.g. on dimension travel

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase