PlayerAttackEntity
Link to playerattackentity
The PlayerAttackEntity Event is fired whenever a player attacks an Entity.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | Return Type |
---|---|
ZenGetter canceled | Return Type boolean |
ZenGetter player | Return Type IPlayer |
ZenGetter target | Return Type IEntity |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenGetter player | ZenSetter | Type IPlayer |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
From extension of extension
Link to from-extension-of-extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |