PlayerAttackEntity
The PlayerAttackEntity Event is fired whenever a player attacks an Entity.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
The following information can be retrieved from the event:
ZenGetter | Return Type |
---|---|
ZenGetter canceled | Return Type boolean |
ZenGetter player | Return Type IPlayer |
ZenGetter target | Return Type IEntity |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenGetter player | ZenSetter | Type IPlayer |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |