PlayerBreakSpeed

Link to playerbreakspeed

The PlayerBreakSpeed Event is fired whenever a player tries to break a block.
It can be canceled to stop theplayer from being able to break that block.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerBreakSpeedEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerBreakSpeed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetter/Setter

Link to zengettersetter

ZenGetterZenSetterType
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
originalSpeed
ZenSetter
Type
float
ZenGetter
newSpeed
ZenSetter
newSpeed
Type
float

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase