PlayerSetSpawn
The PlayerSetSpawn Event is fired whenever a player’s spawn location changes.
It can be canceled to prevent further processing.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter isForced | ZenSetter | Type bool |
ZenGetter newSpawn | ZenSetter | Type IBlockPos |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
Extension from extension
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |