The BlockBreak Event is fired whenever a block is being broken.
You can cancel the event to prevent the block from being broken.

You will need to cast the event in the function header as this class:
crafttweaker.event.BlockBreakEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

BlockBreak Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
isPlayer
ZenSetter
Type
bool
ZenGetter
experience
ZenSetter
experience
Type
int

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
blockState
ZenSetter
Type
IBlockState
ZenGetter
block
ZenSetter
Type
IBlock
ZenGetter
result
ZenSetter
Type
string with value of default, deny or allow

ZenMethodes

  • event.deny() Method, sets the event's result to deny
  • event.allow() Method, sets the event's result to allow
  • event.default() Method, sets the event's result to default

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int