PlayerRespawn
The PlayerRespawn Event is fired whenever a player respawns.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerRespawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter endConquered | ZenSetter | Type bool |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
Extension from extension
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Notes
endConquered
is true, when the player respawns because of jumping through the “credit” portal in the end.