PlayerSleepInBed

Link to playersleepinbed

The PlayerSleepInBed Event is fired whenever a player sleeps. This event can control whether the player is able to sleep by setting result.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
result
ZenSetter
result
Type
string

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
int
ZenGetter
y
ZenSetter
Type
int
ZenGetter
z
ZenSetter
Type
int

Extension from extension

Link to extension-from-extension

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase

result can return or set the strings: NOT_POSSIBLE_HERE, NOT_POSSIBLE_NOW, NOT_SAFE, OK or OTHER_PROBLEM