PlayerSleepInBed
Link to playersleepinbed
The PlayerSleepInBed Event is fired whenever a player sleeps. This event can control whether the player is able to sleep by setting result
.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter result | ZenSetter result | Type string |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
Extension from extension
Link to extension-from-extension
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Notes
Link to notes
result
can return or set the strings:
NOT_POSSIBLE_HERE
, NOT_POSSIBLE_NOW
, NOT_SAFE
, OK
or OTHER_PROBLEM