ExplosionDetonate
The ExplosionDetonate Event is fired shortly before an explosion starts. It cannot be canceled.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionDetonateEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
ExplosionDetonate Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter affectedEntities | ZenSetter | Type IEntity[] |
ZenGetter affectedPositions | ZenSetter | Type IBlockPos[] |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter explosion | ZenSetter | Type IExplosion |
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type double |
ZenGetter y | ZenSetter | Type double |
ZenGetter z | ZenSetter | Type double |