ExplosionDetonate

Link to explosiondetonate

The ExplosionDetonate Event is fired shortly before an explosion starts. It cannot be canceled.

You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionDetonateEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

ExplosionDetonate Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
affectedEntities
ZenSetter
Type
IEntity[]
ZenGetter
affectedPositions
ZenSetter
Type
IBlockPos[]

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
world
ZenSetter
Type
IWorld
ZenGetter
explosion
ZenSetter
Type
IExplosion
ZenGetter
position
ZenSetter
Type
IBlockPos
ZenGetter
x
ZenSetter
Type
double
ZenGetter
y
ZenSetter
Type
double
ZenGetter
z
ZenSetter
Type
double