ExplosionDetonate
Link to explosiondetonate
The ExplosionDetonate Event is fired shortly before an explosion starts. It cannot be canceled.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionDetonateEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
ExplosionDetonate Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter affectedEntities | ZenSetter | Type IEntity[] |
ZenGetter affectedPositions | ZenSetter | Type IBlockPos[] |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter explosion | ZenSetter | Type IExplosion |
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type double |
ZenGetter y | ZenSetter | Type double |
ZenGetter z | ZenSetter | Type double |