Link to livingexperiencedrop
This event is fired when an entity dies and drops experience, allowing for the amount of experience to be modified. Alternately, the event can be canceled to prevent experience from being dropped.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
LivingExperienceDrop Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetterszensetters
The following information can be retrieved/set during the event:
Link to notes
originalExperience contains the original Vanilla amount of experience. It is possible that
droppedExperience when this event is fired has already been modified.